raze-gles/source/mact/include
hendricks266 c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
..
_control.h Use clamp in mact LIMITCONTROL macro 2018-11-18 18:12:43 +00:00
animlib.h Move structs out of animlib.cpp and into animlib.h. 2019-09-19 14:05:44 +02:00
control.h Fix how analog axis values are used by the game code, part 2: aiming. 2019-09-20 16:03:27 +02:00
joystick.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
keyboard.h - adjustment to mact. 2019-09-19 20:32:35 +02:00
mouse.h - adjustment to mact. 2019-09-19 20:32:35 +02:00
scriplib.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00