mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
2e085b559f
# Conflicts: # source/blood/src/fx.cpp # source/blood/src/gib.cpp # source/blood/src/gib.h # source/blood/src/qav.cpp # source/blood/src/weapon.h
95 lines
2.2 KiB
C
95 lines
2.2 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "build.h"
|
|
#include "common_game.h"
|
|
#include "blood.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
#define kQavOrientationLeft 4096
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
// by NoOne: add sound flags
|
|
enum
|
|
{
|
|
kFlagSoundKill = 0x01, // mute QAV sounds of same priority
|
|
kFlagSoundKillAll = 0x02, // mute all QAV sounds
|
|
|
|
};
|
|
|
|
struct TILE_FRAME
|
|
{
|
|
int picnum;
|
|
int x;
|
|
int y;
|
|
int z;
|
|
int stat;
|
|
signed char shade;
|
|
char palnum;
|
|
unsigned short angle;
|
|
};
|
|
|
|
struct SOUNDINFO
|
|
{
|
|
int sound;
|
|
unsigned char priority;
|
|
unsigned char sndFlags; // (by NoOne) Various sound flags
|
|
unsigned char sndRange; // (by NoOne) Random sound range
|
|
char reserved[1];
|
|
};
|
|
|
|
struct FRAMEINFO
|
|
{
|
|
int nCallbackId; // 0
|
|
SOUNDINFO sound; // 4
|
|
TILE_FRAME tiles[8]; // 12
|
|
};
|
|
|
|
struct QAV
|
|
{
|
|
char pad1[8]; // 0
|
|
int nFrames; // 8
|
|
int ticksPerFrame; // C
|
|
int at10; // 10
|
|
int x; // 14
|
|
int y; // 18
|
|
int nSprite; // 1c
|
|
//SPRITE *pSprite; // 1c
|
|
char pad3[4]; // 20
|
|
FRAMEINFO frames[1]; // 24
|
|
void Draw(int ticks, int stat, int shade, int palnum);
|
|
void Play(int, int, int, void *);
|
|
void Preload(void);
|
|
void Precache(void);
|
|
|
|
void PlaySound(int nSound);
|
|
void PlaySound3D(spritetype *pSprite, int nSound, int a3, int a4);
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
int qavRegisterClient(void(*pClient)(int, void *));
|
|
|
|
END_BLD_NS
|