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1cc9d13ccf
Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
71 lines
2 KiB
C
71 lines
2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef sounds_mapster32_h_
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#define sounds_mapster32_h_
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#include "build.h"
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#include "sounds_common.h"
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#pragma pack(push,1)
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/// vvv sound structs from duke3d.h
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typedef struct {
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int32_t voice;
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int32_t ow;
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} SOUNDOWNER;
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typedef struct {
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char *filename, *ptr;
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int32_t length, num, soundsiz;
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SOUNDOWNER SoundOwner[4];
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int16_t ps,pe,vo;
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char pr,m;
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char lock;
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char *definedname; // new
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} sound_t;
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#define MAXSOUNDS 4096
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extern sound_t g_sounds[MAXSOUNDS];
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t NumVoices;
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int32_t S_SoundStartup(void);
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void S_SoundShutdown(void);
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int32_t S_PlaySound3D(int32_t, int32_t, const vec3_t*);
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void S_PlaySound(int32_t);
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int32_t A_PlaySound(uint32_t num, int32_t i);
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void S_StopSound(int32_t num);
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void S_StopEnvSound(int32_t num,int32_t i);
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void S_StopAllSounds(void);
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void S_Update(void);
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int32_t A_CheckSoundPlaying(int32_t i, int32_t num);
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int32_t S_CheckSoundPlaying(int32_t i, int32_t num);
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void S_ClearSoundLocks(void);
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int32_t S_SoundsPlaying(int32_t i);
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int32_t S_InvalidSound(int32_t num);
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int32_t S_SoundFlags(int32_t num);
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#pragma pack(pop)
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#endif
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