mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
0f3da7194a
This eliminates the problematic subprojects for good. Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC.
15 lines
407 B
C++
15 lines
407 B
C++
#include "src/2d_d.cpp"
|
|
#include "src/actors_d.cpp"
|
|
#include "src/animatesprites_d.cpp"
|
|
#include "src/flags_d.cpp"
|
|
#include "src/hudweapon_d.cpp"
|
|
#include "src/player_d.cpp"
|
|
#include "src/player_w.cpp"
|
|
#include "src/premap_d.cpp"
|
|
#include "src/sbar_d.cpp"
|
|
#include "src/sectors_d.cpp"
|
|
#include "src/spawn_d.cpp"
|
|
|
|
// These global files include names_d.h!
|
|
#include "src/sounds.cpp"
|
|
#include "src/gamevar.cpp"
|