mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
e2f5e8fe34
We'll need 'common' for something else.
89 lines
3 KiB
C++
89 lines
3 KiB
C++
#pragma once
|
|
|
|
#if defined __GNUC__ || defined __clang__
|
|
# define ATTRIBUTE(attrlist) __attribute__(attrlist)
|
|
#else
|
|
# define ATTRIBUTE(attrlist)
|
|
#endif
|
|
|
|
|
|
// This header collects all things printf.
|
|
// EDuke32 had two totally separate output paths and all the added code from G/ZDoom uses yet another means.
|
|
// Everything goes to the console now, but to avoid changing everything, this redirects all output to the console, with the proper settings.
|
|
// Changing all this would mean altering over 1000 lines of code which would add a needless complication to merging from upstream.
|
|
|
|
extern "C" int mysnprintf(char* buffer, size_t count, const char* format, ...) ATTRIBUTE((format(printf, 3, 4)));
|
|
extern "C" int myvsnprintf(char* buffer, size_t count, const char* format, va_list argptr) ATTRIBUTE((format(printf, 3, 0)));
|
|
|
|
// game print flags
|
|
enum
|
|
{
|
|
PRINT_LOW, // pickup messages
|
|
PRINT_MEDIUM, // death messages
|
|
PRINT_HIGH, // critical messages
|
|
PRINT_CHAT, // chat messages
|
|
PRINT_TEAMCHAT, // chat messages from a teammate
|
|
PRINT_LOG, // only to logfile
|
|
PRINT_BOLD = 200, // What Printf_Bold used
|
|
PRINT_TYPES = 1023, // Bitmask.
|
|
PRINT_NOTIFY = 1024, // Flag - add to notify buffer
|
|
PRINT_NOLOG = 2048, // Flag - do not print to log file
|
|
};
|
|
|
|
enum
|
|
{
|
|
DMSG_OFF, // no developer messages.
|
|
DMSG_ERROR, // general notification messages
|
|
DMSG_WARNING, // warnings
|
|
DMSG_NOTIFY, // general notification messages
|
|
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
|
|
};
|
|
|
|
|
|
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
|
void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2)));
|
|
|
|
// This really could need some cleanup - the main problem is that it'd create
|
|
// lots of potential for merge conflicts.
|
|
|
|
int PrintString (int iprintlevel, const char *outline);
|
|
int VPrintf(int printlevel, const char* format, va_list parms);
|
|
int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
|
|
int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
|
|
int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
|
|
|
|
|
|
void OSD_Printf(const char *format, ...) ATTRIBUTE((format(printf,1,2)));
|
|
|
|
|
|
#ifdef _WIN32
|
|
template<class... Args>
|
|
inline void initprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
|
|
{
|
|
OSD_Printf(format, std::forward<Args>(args)...);
|
|
}
|
|
|
|
// This was a define before - which should be avoided. Used by Shadow Warrior
|
|
template<class... Args>
|
|
inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
|
|
{
|
|
OSD_Printf(format, std::forward<Args>(args)...);
|
|
}
|
|
#else
|
|
// Sigh... Sometimes a compiler's stubbornness with warnings can really make things worse than necessary...
|
|
#define initprintf OSD_Printf
|
|
#define buildprintf OSD_Printf
|
|
#endif
|
|
|
|
|
|
inline void initputs(const char *s)
|
|
{
|
|
PrintString(PRINT_HIGH, s);
|
|
}
|
|
|
|
inline void buildputs(const char *s)
|
|
{
|
|
PrintString(PRINT_HIGH, s);
|
|
}
|
|
|
|
void debugprintf(const char* f, ...); // Prints to the debugger's log.
|