raze-gles/source
pogokeen 5865d96306 engine.cpp: fix bug in killsprite where sprites were not being removed properly after sorting changes
git-svn-id: https://svn.eduke32.com/eduke32@7623 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 15:03:05 +02:00
..
audiolib Clean up DirectSound driver in audiolib 2019-03-02 23:21:01 +00:00
build engine.cpp: fix bug in killsprite where sprites were not being removed properly after sorting changes 2019-09-19 15:03:05 +02:00
duke3d Fix longstanding player hitscan and decal z coordinate offset bug 2019-09-19 14:58:12 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact SW: Hacks to input code just to get it to compile. 2019-09-19 14:05:53 +02:00
rr - fixed some warnings 2019-09-19 14:18:44 +02:00
sw SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00