mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
5772213ba8
git-svn-id: https://svn.eduke32.com/eduke32@121 1a8010ca-5511-0410-912e-c29ae57300e0
5900 lines
210 KiB
C
5900 lines
210 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 - EDuke32 team
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "gamedef.h"
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#include "osd.h"
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int conversion = 13;
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static char compilefile[BMAX_PATH] = "(none)"; // file we're currently compiling
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static char parsing_item_name[MAXVARLABEL] = "(none)", previous_item_name[MAXVARLABEL] = "NULL";
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static short total_lines,line_number;
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static char checking_ifelse,parsing_state;
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char g_szBuf[1024];
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long *casescriptptr=NULL; // the pointer to the start of the case table in a switch statement
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// first entry is 'default' code.
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int casecount = 0;
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signed char checking_switch = 0, current_event = -1;
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char labelsonly = 0, nokeywordcheck = 0, dynamicremap = 0;
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static short num_braces = 0; // init to some sensible defaults
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int redefined_quote_count = 0;
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long *aplWeaponClip[MAX_WEAPONS]; // number of items in magazine
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long *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
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long *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
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long *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
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long *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
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long *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
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long *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
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long *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
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long *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
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long *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
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long *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
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long *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
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long *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
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long *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
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long *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
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long *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
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long *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
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int g_iReturnVarID=-1; // var ID of "RETURN"
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int g_iWeaponVarID=-1; // var ID of "WEAPON"
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int g_iWorksLikeVarID=-1; // var ID of "WORKSLIKE"
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int g_iZRangeVarID=-1; // var ID of "ZRANGE"
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int g_iAngRangeVarID=-1; // var ID of "ANGRANGE"
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int g_iAimAngleVarID=-1; // var ID of "AUTOAIMANGLE"
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int g_iLoTagID=-1; // var ID of "LOTAG"
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int g_iHiTagID=-1; // var ID of "HITAG"
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int g_iTextureID=-1; // var ID of "TEXTURE"
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int g_iThisActorID=-1; // var ID of "THISACTOR"
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long *actorLoadEventScrptr[MAXTILES];
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long *apScriptGameEvent[MAXGAMEEVENTS];
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long *parsing_event=NULL;
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MATTGAMEVAR aGameVars[MAXGAMEVARS];
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int iGameVarCount=0;
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MATTGAMEVAR aDefaultGameVars[MAXGAMEVARS]; // the 'original' values
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int iDefaultGameVarCount=0;
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void ReportError(int iError);
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void FreeGameVars(void);
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extern long qsetmode;
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enum errors {
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_SYMBOLNOTRECOGNIZED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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ERROR_VARTYPEMISMATCH,
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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};
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enum labeltypes {
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LABEL_ANY = -1,
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LABEL_ACTION = 1,
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LABEL_AI = 2,
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LABEL_DEFINE = 4,
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LABEL_MOVE = 8,
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LABEL_STATE = 16,
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};
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static char *labeltypenames[] = {
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"define",
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"state",
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"actor",
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"action",
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"ai",
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"move"
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};
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static char *translatelabeltype(long type)
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{
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int i;
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char x[64];
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x[0] = 0;
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for (i=0;i<6;i++) {
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if (!(type & (1<<i))) continue;
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if (x[0]) Bstrcat(x, " or ");
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Bstrcat(x, labeltypenames[i]);
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}
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return strdup(x);
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}
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#define NUMKEYWORDS (signed int)(sizeof(keyw)/sizeof(keyw[0]))
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char *keyw[] = {
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"definelevelname", // 0 defines level name
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"actor", // 1 defines an actor
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"addammo", // 2 adds ammo to a weapon
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"ifrnd", // 3 checks against a randomizer
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"enda", // 4 ends an actor definition
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"ifcansee", // 5 checks if the player can see an object
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"ifhitweapon", // 6 checks if an object was hit by a weapon
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"action", // 7 defines an action if used outside a state or actor, otherwise triggers actor to perform action
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"ifpdistl", // 8 checks if player distance is less than value
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"ifpdistg", // 9 checks if player distance is more than value
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"else", // 10 used with if checks
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"strength", // 11 sets health
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"break", // 12 stops processing
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"shoot", // 13 shoots a projectile
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"palfrom", // 14 used for player screen shading effect, sets p->pals_time and p->pals[0-2]
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"sound", // 15 plays a sound that was defined with definesound
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"fall", // 16 causes actor to fall to sector floor height
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"state", // 17 begins defining a state if used outside a state or actor, otherwise calls a state
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"ends", // 18 ends defining a state
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"define", // 19 defines a value
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"<null>", // 20 was previously used to define a comment
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"ifai", // 21 checks if actor is currently performing a specific ai function
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"killit", // 22 kills an actor
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"addweapon", // 23 adds a weapon to the closest player
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"ai", // 24 sets an ai function to be used by an actor
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"addphealth", // 25 adds health to the player
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"ifdead", // 26 checks if actor is dead
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"ifsquished", // 27 checks if actor has been squished
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"sizeto", // 28 gradually increases actor size until it matches parameters given
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"{", // 29 used to indicate segments of code
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"}", // 30 used to indicate segments of code
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"spawn", // 31 spawns an actor
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"move", // 32
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"ifwasweapon", // 33
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"ifaction", // 34
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"ifactioncount", // 35
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"resetactioncount", // 36
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"debris", // 37
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"pstomp", // 38
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"<null>", // 39 was previously used to define the start of a comment block
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"cstat", // 40
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"ifmove", // 41
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"resetplayer", // 42
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"ifonwater", // 43
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"ifinwater", // 44
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"ifcanshoottarget", // 45
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"ifcount", // 46
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"resetcount", // 47
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"addinventory", // 48
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"ifactornotstayput", // 49
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"hitradius", // 50
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"ifp", // 51
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"count", // 52
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"ifactor", // 53
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"music", // 54
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"include", // 55
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"ifstrength", // 56
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"definesound", // 57
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"guts", // 58
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"ifspawnedby", // 59
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"gamestartup", // 60
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"wackplayer", // 61
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"ifgapzl", // 62
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"ifhitspace", // 63
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"ifoutside", // 64
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"ifmultiplayer", // 65
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"operate", // 66
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"ifinspace", // 67
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"debug", // 68
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"endofgame", // 69
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"ifbulletnear", // 70
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"ifrespawn", // 71
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"iffloordistl", // 72
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"ifceilingdistl", // 73
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"spritepal", // 74
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"ifpinventory", // 75
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"betaname", // 76
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"cactor", // 77
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"ifphealthl", // 78
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"definequote", // 79
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"quote", // 80
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"ifinouterspace", // 81
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"ifnotmoving", // 82
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"respawnhitag", // 83
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"tip", // 84
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"ifspritepal", // 85
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"money", // 86
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"soundonce", // 87
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"addkills", // 88
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"stopsound", // 89
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"ifawayfromwall", // 90
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"ifcanseetarget", // 91
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"globalsound", // 92
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"lotsofglass", // 93
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"ifgotweaponce", // 94
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"getlastpal", // 95
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"pkick", // 96
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"mikesnd", // 97
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"useractor", // 98
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"sizeat", // 99
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"addstrength", // 100 [#]
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"cstator", // 101
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"mail", // 102
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"paper", // 103
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"tossweapon", // 104
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"sleeptime", // 105
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"nullop", // 106
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"definevolumename", // 107
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"defineskillname", // 108
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"ifnosounds", // 109
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"clipdist", // 110
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"ifangdiffl", // 111
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"gamevar", // 112
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"ifvarl", // 113
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"ifvarg", // 114
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"setvarvar", // 115
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"setvar", // 116
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"addvarvar", // 117
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"addvar", // 118
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"ifvarvarl", // 119
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"ifvarvarg", // 120
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"addlogvar", // 121
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"addlog", // 122
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"onevent", // 123
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"endevent", // 124
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"ifvare", // 125
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"ifvarvare", // 126
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"spgetlotag", // 127
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"spgethitag", // 128
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"sectgetlotag", // 129
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"sectgethitag", // 130
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"ifsound", // 131
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"gettexturefloor", // 132
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"gettextureceiling", // 133
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"inittimer", // 134
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"starttrack", // 135
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"randvar", // 136
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"enhanced", // 137
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"getangletotarget", // 138
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"getactorangle", // 139
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"setactorangle", // 140
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"mulvar", // 141
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"mulvarvar", // 142
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"divvar", // 143
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"divvarvar", // 144
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"modvar", // 145
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"modvarvar", // 146
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"andvar", // 147
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"andvarvar", // 148
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"orvar", // 149
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"orvarvar", // 150
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"getplayerangle", // 151
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"setplayerangle", // 152
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"lockplayer", // 153
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"setsector", // 154
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"getsector", // 155
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"setactor", // 156
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"getactor", // 157
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"setwall", // 158
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"getwall", // 159
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"findnearactor", // 160
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"findnearactorvar", // 161
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"setactorvar", // 162
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"getactorvar", // 163
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"espawn", // 164
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"getplayer", // 165
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"setplayer", // 166
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"sqrt", // 167
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"eventloadactor", // 168
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"espawnvar", // 169
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"getuserdef", // 170
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"setuserdef", // 171
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"subvarvar", // 172
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"subvar", // 173
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"ifvarn", // 174
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"ifvarvarn", // 175
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"ifvarand", // 176
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"ifvarvarand", // 177
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"myos", // 178
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"myospal", // 179
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"displayrand", // 180
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"sin", // 181
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"xorvarvar", // 182
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"xorvar", // 183
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"randvarvar", // 184
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"myosx", // 185
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"myospalx", // 186
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"gmaxammo", // 187
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"smaxammo", // 188
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"startlevel", // 189
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"eshoot", // 190
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"qspawn", // 191
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"rotatesprite", // 192
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"defineprojectile", // 193
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"spriteshadow", // 194
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"cos", // 195
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"eshootvar", // 196
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"findnearactor3d", // 197
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"findnearactor3dvar", // 198
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"flash", // 199
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"qspawnvar", // 200
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"eqspawn", // 201
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"eqspawnvar", // 202
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"minitext", // 203
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"gametext", // 204
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"digitalnumber", // 205
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"addweaponvar", // 206
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"setprojectile", // 207
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"angoff", // 208
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"updatesector", // 209
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"insertspriteq", // 210
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"angoffvar", // 211
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"whilevarn", // 212
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"switch", // 213
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"case", // 214
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"default", // 215
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"endswitch", // 216
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"shootvar", // 217
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"soundvar", // 218
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"findplayer", // 219
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"findotherplayer", // 220
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"activatebysector", // 221 sectnum, spriteid
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"operatesectors", // 222 sectnum, spriteid
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"operaterespawns", // 223 lotag
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"operateactivators", // 224 lotag, player index
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"operatemasterswitches", // 225 lotag
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"checkactivatormotion", // 226 lotag
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"zshoot", // 227 zvar projnum
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"dist", // 228 sprite1 sprite2
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"ldist", // 229 sprite1 sprite2
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"shiftvarl", // 230
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"shiftvarr", // 231
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"spritenvg", // 232
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"getangle", // 233
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"whilevarvarn", // 234
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"hitscan", // 235
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"time", // 236
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"getplayervar", // 237
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"setplayervar", // 238
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"mulscale", // 239
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"setaspect", // 240
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"txdist", // 241
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"spritenoshade", // 242
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"movesprite", // 243
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"checkavailweapon", // 244
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"soundoncevar", // 245
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"updatesectorz", // 246
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"stopallsounds", // 247
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"ssp", // 248
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"stopsoundvar", // 249
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"displayrandvar", // 250
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"displayrandvarvar", // 251
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"checkavailinven", // 252
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"globalsoundvar", // 253
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"guniqhudid", // 254
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"getprojectile", // 255
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"getthisprojectile", // 256
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"setthisprojectile", // 257
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"definecheat", // 258
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"cheatkeys", // 259
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"userquote", // 260
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"precache", // 261
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"definegamefuncname", // 262
|
|
"redefinequote", // 263
|
|
"dynquote", // 264
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|
"getpname", // 265
|
|
"qstrcat", // 266
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|
"qstrcpy", // 267
|
|
"setsprite", // 268
|
|
"rotatepoint", // 269
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|
"dragpoint", // 270
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|
"getzrange", // 271
|
|
"changespritestat", // 272
|
|
"getceilzofslope", // 273
|
|
"getflorzofslope", // 274
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|
"neartag", // 275
|
|
"definegametype", // 276
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|
"changespritesect", // 277
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|
"spriteflags", // 278
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|
"savegamevar", // 279
|
|
"readgamevar", // 280
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|
"findnearsprite", // 281
|
|
"findnearspritevar", // 282
|
|
"findnearsprite3d", // 283
|
|
"findnearsprite3dvar", // 284
|
|
"dynamicremap", // 285
|
|
"setinput", // 286
|
|
"getinput", // 287
|
|
"save", // 288
|
|
"cansee", // 289
|
|
"canseespr", // 290
|
|
"<null>"
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|
};
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LABELS sectorlabels[]= {
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{ "wallptr", SECTOR_WALLPTR, 0, 0 },
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{ "wallnum", SECTOR_WALLNUM, 0, 0 },
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{ "ceilingz", SECTOR_CEILINGZ, 0, 0 },
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{ "floorz", SECTOR_FLOORZ, 0, 0 },
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{ "ceilingstat", SECTOR_CEILINGSTAT, 0, 0 },
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{ "floorstat", SECTOR_FLOORSTAT, 0, 0 },
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|
{ "ceilingpicnum", SECTOR_CEILINGPICNUM, 0, 0 },
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|
{ "ceilingslope", SECTOR_CEILINGSLOPE, 0, 0 },
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|
{ "ceilingshade", SECTOR_CEILINGSHADE, 0, 0 },
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|
{ "ceilingpal", SECTOR_CEILINGPAL, 0, 0 },
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|
{ "ceilingxpanning", SECTOR_CEILINGXPANNING, 0, 0 },
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|
{ "ceilingypanning", SECTOR_CEILINGYPANNING, 0, 0 },
|
|
{ "floorpicnum", SECTOR_FLOORPICNUM, 0, 0 },
|
|
{ "floorslope", SECTOR_FLOORSLOPE, 0, 0 },
|
|
{ "floorshade", SECTOR_FLOORSHADE, 0, 0 },
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{ "floorpal", SECTOR_FLOORPAL, 0, 0 },
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{ "floorxpanning", SECTOR_FLOORXPANNING, 0, 0 },
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{ "floorypanning", SECTOR_FLOORYPANNING, 0, 0 },
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{ "visibility", SECTOR_VISIBILITY, 0, 0 },
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{ "alignto", SECTOR_ALIGNTO, 0, 0 },
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{ "lotag", SECTOR_LOTAG, 0, 0 },
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{ "hitag", SECTOR_HITAG, 0, 0 },
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{ "extra", SECTOR_EXTRA, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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|
|
LABELS walllabels[]= {
|
|
{ "x", WALL_X, 0, 0 },
|
|
{ "y", WALL_Y, 0, 0 },
|
|
{ "point2", WALL_POINT2, 0, 0 },
|
|
{ "nextwall", WALL_NEXTWALL, 0, 0 },
|
|
{ "nextsector", WALL_NEXTSECTOR, 0, 0 },
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|
{ "cstat", WALL_CSTAT, 0, 0 },
|
|
{ "picnum", WALL_PICNUM, 0, 0 },
|
|
{ "overpicnum", WALL_OVERPICNUM, 0, 0 },
|
|
{ "shade", WALL_SHADE, 0, 0 },
|
|
{ "pal", WALL_PAL, 0, 0 },
|
|
{ "xrepeat", WALL_XREPEAT, 0, 0 },
|
|
{ "yrepeat", WALL_YREPEAT, 0, 0 },
|
|
{ "xpanning", WALL_XPANNING, 0, 0 },
|
|
{ "ypanning", WALL_YPANNING, 0, 0 },
|
|
{ "lotag", WALL_LOTAG, 0, 0 },
|
|
{ "hitag", WALL_HITAG, 0, 0 },
|
|
{ "extra", WALL_EXTRA, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
LABELS actorlabels[]= {
|
|
{ "x", ACTOR_X, 0, 0 },
|
|
{ "y", ACTOR_Y, 0, 0 },
|
|
{ "z", ACTOR_Z, 0, 0 },
|
|
{ "cstat", ACTOR_CSTAT, 0, 0 },
|
|
{ "picnum", ACTOR_PICNUM, 0, 0 },
|
|
{ "shade", ACTOR_SHADE, 0, 0 },
|
|
{ "pal", ACTOR_PAL, 0, 0 },
|
|
{ "clipdist", ACTOR_CLIPDIST, 0, 0 },
|
|
{ "detail", ACTOR_DETAIL, 0, 0 },
|
|
{ "xrepeat", ACTOR_XREPEAT, 0, 0 },
|
|
{ "yrepeat", ACTOR_YREPEAT, 0, 0 },
|
|
{ "xoffset", ACTOR_XOFFSET, 0, 0 },
|
|
{ "yoffset", ACTOR_YOFFSET, 0, 0 },
|
|
{ "sectnum", ACTOR_SECTNUM, 0, 0 },
|
|
{ "statnum", ACTOR_STATNUM, 0, 0 },
|
|
{ "ang", ACTOR_ANG, 0, 0 },
|
|
{ "owner", ACTOR_OWNER, 0, 0 },
|
|
{ "xvel", ACTOR_XVEL, 0, 0 },
|
|
{ "yvel", ACTOR_YVEL, 0, 0 },
|
|
{ "zvel", ACTOR_ZVEL, 0, 0 },
|
|
{ "lotag", ACTOR_LOTAG, 0, 0 },
|
|
{ "hitag", ACTOR_HITAG, 0, 0 },
|
|
{ "extra", ACTOR_EXTRA, 0, 0 },
|
|
|
|
// hittype labels...
|
|
{ "htcgg", ACTOR_HTCGG, 0, 0 },
|
|
{ "htpicnum", ACTOR_HTPICNUM, 0, 0 },
|
|
{ "htang", ACTOR_HTANG, 0, 0 },
|
|
{ "htextra", ACTOR_HTEXTRA, 0, 0 },
|
|
{ "htowner", ACTOR_HTOWNER, 0, 0 },
|
|
{ "htmovflag", ACTOR_HTMOVFLAG, 0, 0 },
|
|
{ "httempang", ACTOR_HTTEMPANG, 0, 0 },
|
|
{ "htactorstayput", ACTOR_HTACTORSTAYPUT, 0, 0 },
|
|
{ "htdispicnum", ACTOR_HTDISPICNUM, 0, 0 },
|
|
{ "httimetosleep", ACTOR_HTTIMETOSLEEP, 0, 0 },
|
|
{ "htfloorz", ACTOR_HTFLOORZ, 0, 0 },
|
|
{ "htceilingz", ACTOR_HTCEILINGZ, 0, 0 },
|
|
{ "htlastvx", ACTOR_HTLASTVX, 0, 0 },
|
|
{ "htlastvy", ACTOR_HTLASTVY, 0, 0 },
|
|
{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
|
|
{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
|
|
{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
|
|
{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 8 },
|
|
|
|
// model flags
|
|
|
|
{ "angoff", ACTOR_ANGOFF, 0, 0 },
|
|
{ "pitch", ACTOR_PITCH, 0, 0 },
|
|
{ "roll", ACTOR_ROLL, 0, 0 },
|
|
{ "mdxoff", ACTOR_MDXOFF, 0, 0 },
|
|
{ "mdyoff", ACTOR_MDYOFF, 0, 0 },
|
|
{ "mdzoff", ACTOR_MDZOFF, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
LABELS playerlabels[]= {
|
|
{ "zoom", PLAYER_ZOOM, 0, 0 },
|
|
{ "exitx", PLAYER_EXITX, 0, 0 },
|
|
{ "exity", PLAYER_EXITY, 0, 0 },
|
|
{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64 },
|
|
{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64 },
|
|
{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
|
|
{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
|
|
{ "posx", PLAYER_POSX, 0, 0 },
|
|
{ "posy", PLAYER_POSY, 0, 0 },
|
|
{ "posz", PLAYER_POSZ, 0, 0 },
|
|
{ "horiz", PLAYER_HORIZ, 0, 0 },
|
|
{ "ohoriz", PLAYER_OHORIZ, 0, 0 },
|
|
{ "ohorizoff", PLAYER_OHORIZOFF, 0, 0 },
|
|
{ "invdisptime", PLAYER_INVDISPTIME, 0, 0 },
|
|
{ "bobposx", PLAYER_BOBPOSX, 0, 0 },
|
|
{ "bobposy", PLAYER_BOBPOSY, 0, 0 },
|
|
{ "oposx", PLAYER_OPOSX, 0, 0 },
|
|
{ "oposy", PLAYER_OPOSY, 0, 0 },
|
|
{ "oposz", PLAYER_OPOSZ, 0, 0 },
|
|
{ "pyoff", PLAYER_PYOFF, 0, 0 },
|
|
{ "opyoff", PLAYER_OPYOFF, 0, 0 },
|
|
{ "posxv", PLAYER_POSXV, 0, 0 },
|
|
{ "posyv", PLAYER_POSYV, 0, 0 },
|
|
{ "poszv", PLAYER_POSZV, 0, 0 },
|
|
{ "last_pissed_time", PLAYER_LAST_PISSED_TIME, 0, 0 },
|
|
{ "truefz", PLAYER_TRUEFZ, 0, 0 },
|
|
{ "truecz", PLAYER_TRUECZ, 0, 0 },
|
|
{ "player_par", PLAYER_PLAYER_PAR, 0, 0 },
|
|
{ "visibility", PLAYER_VISIBILITY, 0, 0 },
|
|
{ "bobcounter", PLAYER_BOBCOUNTER, 0, 0 },
|
|
{ "weapon_sway", PLAYER_WEAPON_SWAY, 0, 0 },
|
|
{ "pals_time", PLAYER_PALS_TIME, 0, 0 },
|
|
{ "randomflamex", PLAYER_RANDOMFLAMEX, 0, 0 },
|
|
{ "crack_time", PLAYER_CRACK_TIME, 0, 0 },
|
|
{ "aim_mode", PLAYER_AIM_MODE, 0, 0 },
|
|
{ "ang", PLAYER_ANG, 0, 0 },
|
|
{ "oang", PLAYER_OANG, 0, 0 },
|
|
{ "angvel", PLAYER_ANGVEL, 0, 0 },
|
|
{ "cursectnum", PLAYER_CURSECTNUM, 0, 0 },
|
|
{ "look_ang", PLAYER_LOOK_ANG, 0, 0 },
|
|
{ "last_extra", PLAYER_LAST_EXTRA, 0, 0 },
|
|
{ "subweapon", PLAYER_SUBWEAPON, 0, 0 },
|
|
{ "ammo_amount", PLAYER_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS },
|
|
{ "wackedbyactor", PLAYER_WACKEDBYACTOR, 0, 0 },
|
|
{ "frag", PLAYER_FRAG, 0, 0 },
|
|
{ "fraggedself", PLAYER_FRAGGEDSELF, 0, 0 },
|
|
{ "curr_weapon", PLAYER_CURR_WEAPON, 0, 0 },
|
|
{ "last_weapon", PLAYER_LAST_WEAPON, 0, 0 },
|
|
{ "tipincs", PLAYER_TIPINCS, 0, 0 },
|
|
{ "horizoff", PLAYER_HORIZOFF, 0, 0 },
|
|
{ "wantweaponfire", PLAYER_WANTWEAPONFIRE, 0, 0 },
|
|
{ "holoduke_amount", PLAYER_HOLODUKE_AMOUNT, 0, 0 },
|
|
{ "newowner", PLAYER_NEWOWNER, 0, 0 },
|
|
{ "hurt_delay", PLAYER_HURT_DELAY, 0, 0 },
|
|
{ "hbomb_hold_delay", PLAYER_HBOMB_HOLD_DELAY, 0, 0 },
|
|
{ "jumping_counter", PLAYER_JUMPING_COUNTER, 0, 0 },
|
|
{ "airleft", PLAYER_AIRLEFT, 0, 0 },
|
|
{ "knee_incs", PLAYER_KNEE_INCS, 0, 0 },
|
|
{ "access_incs", PLAYER_ACCESS_INCS, 0, 0 },
|
|
{ "fta", PLAYER_FTA, 0, 0 },
|
|
{ "ftq", PLAYER_FTQ, 0, 0 },
|
|
{ "access_wallnum", PLAYER_ACCESS_WALLNUM, 0, 0 },
|
|
{ "access_spritenum", PLAYER_ACCESS_SPRITENUM, 0, 0 },
|
|
{ "kickback_pic", PLAYER_KICKBACK_PIC, 0, 0 },
|
|
{ "got_access", PLAYER_GOT_ACCESS, 0, 0 },
|
|
{ "weapon_ang", PLAYER_WEAPON_ANG, 0, 0 },
|
|
{ "firstaid_amount", PLAYER_FIRSTAID_AMOUNT, 0, 0 },
|
|
{ "somethingonplayer", PLAYER_SOMETHINGONPLAYER, 0, 0 },
|
|
{ "on_crane", PLAYER_ON_CRANE, 0, 0 },
|
|
{ "i", PLAYER_I, 0, 0 },
|
|
{ "one_parallax_sectnum", PLAYER_ONE_PARALLAX_SECTNUM, 0, 0 },
|
|
{ "over_shoulder_on", PLAYER_OVER_SHOULDER_ON, 0, 0 },
|
|
{ "random_club_frame", PLAYER_RANDOM_CLUB_FRAME, 0, 0 },
|
|
{ "fist_incs", PLAYER_FIST_INCS, 0, 0 },
|
|
{ "one_eighty_count", PLAYER_ONE_EIGHTY_COUNT, 0, 0 },
|
|
{ "cheat_phase", PLAYER_CHEAT_PHASE, 0, 0 },
|
|
{ "dummyplayersprite", PLAYER_DUMMYPLAYERSPRITE, 0, 0 },
|
|
{ "extra_extra8", PLAYER_EXTRA_EXTRA8, 0, 0 },
|
|
{ "quick_kick", PLAYER_QUICK_KICK, 0, 0 },
|
|
{ "heat_amount", PLAYER_HEAT_AMOUNT, 0, 0 },
|
|
{ "actorsqu", PLAYER_ACTORSQU, 0, 0 },
|
|
{ "timebeforeexit", PLAYER_TIMEBEFOREEXIT, 0, 0 },
|
|
{ "customexitsound", PLAYER_CUSTOMEXITSOUND, 0, 0 },
|
|
{ "weaprecs[16]", PLAYER_WEAPRECS, 0, 0 },
|
|
{ "weapreccnt", PLAYER_WEAPRECCNT, 0, 0 },
|
|
{ "interface_toggle_flag", PLAYER_INTERFACE_TOGGLE_FLAG, 0, 0 },
|
|
{ "rotscrnang", PLAYER_ROTSCRNANG, 0, 0 },
|
|
{ "dead_flag", PLAYER_DEAD_FLAG, 0, 0 },
|
|
{ "show_empty_weapon", PLAYER_SHOW_EMPTY_WEAPON, 0, 0 },
|
|
{ "scuba_amount", PLAYER_SCUBA_AMOUNT, 0, 0 },
|
|
{ "jetpack_amount", PLAYER_JETPACK_AMOUNT, 0, 0 },
|
|
{ "steroids_amount", PLAYER_STEROIDS_AMOUNT, 0, 0 },
|
|
{ "shield_amount", PLAYER_SHIELD_AMOUNT, 0, 0 },
|
|
{ "holoduke_on", PLAYER_HOLODUKE_ON, 0, 0 },
|
|
{ "pycount", PLAYER_PYCOUNT, 0, 0 },
|
|
{ "weapon_pos", PLAYER_WEAPON_POS, 0, 0 },
|
|
{ "frag_ps", PLAYER_FRAG_PS, 0, 0 },
|
|
{ "transporter_hold", PLAYER_TRANSPORTER_HOLD, 0, 0 },
|
|
{ "last_full_weapon", PLAYER_LAST_FULL_WEAPON, 0, 0 },
|
|
{ "footprintshade", PLAYER_FOOTPRINTSHADE, 0, 0 },
|
|
{ "boot_amount", PLAYER_BOOT_AMOUNT, 0, 0 },
|
|
{ "scream_voice", PLAYER_SCREAM_VOICE, 0, 0 },
|
|
{ "gm", PLAYER_GM, 0, 0 },
|
|
{ "on_warping_sector", PLAYER_ON_WARPING_SECTOR, 0, 0 },
|
|
{ "footprintcount", PLAYER_FOOTPRINTCOUNT, 0, 0 },
|
|
{ "hbomb_on", PLAYER_HBOMB_ON, 0, 0 },
|
|
{ "jumping_toggle", PLAYER_JUMPING_TOGGLE, 0, 0 },
|
|
{ "rapid_fire_hold", PLAYER_RAPID_FIRE_HOLD, 0, 0 },
|
|
{ "on_ground", PLAYER_ON_GROUND, 0, 0 },
|
|
{ "name", PLAYER_NAME, LABEL_ISSTRING, 32 },
|
|
{ "inven_icon", PLAYER_INVEN_ICON, 0, 0 },
|
|
{ "buttonpalette", PLAYER_BUTTONPALETTE, 0, 0 },
|
|
{ "jetpack_on", PLAYER_JETPACK_ON, 0, 0 },
|
|
{ "spritebridge", PLAYER_SPRITEBRIDGE, 0, 0 },
|
|
{ "lastrandomspot", PLAYER_LASTRANDOMSPOT, 0, 0 },
|
|
{ "scuba_on", PLAYER_SCUBA_ON, 0, 0 },
|
|
{ "footprintpal", PLAYER_FOOTPRINTPAL, 0, 0 },
|
|
{ "heat_on", PLAYER_HEAT_ON, 0, 0 },
|
|
{ "holster_weapon", PLAYER_HOLSTER_WEAPON, 0, 0 },
|
|
{ "falling_counter", PLAYER_FALLING_COUNTER, 0, 0 },
|
|
{ "gotweapon", PLAYER_GOTWEAPON, LABEL_HASPARM2, MAX_WEAPONS },
|
|
{ "refresh_inventory", PLAYER_REFRESH_INVENTORY, 0, 0 },
|
|
{ "palette", PLAYER_PALETTE, 0, 0 },
|
|
{ "toggle_key_flag", PLAYER_TOGGLE_KEY_FLAG, 0, 0 },
|
|
{ "knuckle_incs", PLAYER_KNUCKLE_INCS, 0, 0 },
|
|
{ "walking_snd_toggle", PLAYER_WALKING_SND_TOGGLE, 0, 0 },
|
|
{ "palookup", PLAYER_PALOOKUP, 0, 0 },
|
|
{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
|
|
{ "max_+_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
|
|
{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
|
|
{ "pals", PLAYER_PALS, LABEL_HASPARM2, 2 },
|
|
{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
|
|
{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
|
|
{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
|
|
{ "runspeed", PLAYER_RUNSPEED, 0, 0 },
|
|
{ "sbs", PLAYER_SBS, 0, 0 },
|
|
{ "reloading", PLAYER_RELOADING, 0, 0 },
|
|
{ "auto_aim", PLAYER_AUTO_AIM, 0, 0 },
|
|
{ "movement_lock", PLAYER_MOVEMENT_LOCK, LABEL_HASPARM2, 4 },
|
|
{ "sound_pitch", PLAYER_SOUND_PITCH, 0, 0 },
|
|
{ "weaponswitch", PLAYER_WEAPONSWITCH, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
LABELS projectilelabels[]= {
|
|
{ "workslike", PROJ_WORKSLIKE, 0, 0 },
|
|
{ "spawns", PROJ_SPAWNS, 0, 0 },
|
|
{ "sxrepeat", PROJ_SXREPEAT, 0, 0 },
|
|
{ "syrepeat", PROJ_SYREPEAT, 0, 0 },
|
|
{ "sound", PROJ_SOUND, 0, 0 },
|
|
{ "isound", PROJ_ISOUND, 0, 0 },
|
|
{ "vel", PROJ_VEL, 0, 0 },
|
|
{ "extra", PROJ_EXTRA, 0, 0 },
|
|
{ "decal", PROJ_DECAL, 0, 0 },
|
|
{ "trail", PROJ_TRAIL, 0, 0 },
|
|
{ "txrepeat", PROJ_TXREPEAT, 0, 0 },
|
|
{ "tyrepeat", PROJ_TYREPEAT, 0, 0 },
|
|
{ "toffset", PROJ_TOFFSET, 0, 0 },
|
|
{ "tnum", PROJ_TNUM, 0, 0 },
|
|
{ "drop", PROJ_DROP, 0, 0 },
|
|
{ "cstat", PROJ_CSTAT, 0, 0 },
|
|
{ "clipdist", PROJ_CLIPDIST, 0, 0 },
|
|
{ "shade", PROJ_SHADE, 0, 0 },
|
|
{ "xrepeat", PROJ_XREPEAT, 0, 0 },
|
|
{ "yrepeat", PROJ_YREPEAT, 0, 0 },
|
|
{ "pal", PROJ_PAL, 0, 0 },
|
|
{ "extra_rand", PROJ_EXTRA_RAND, 0, 0 },
|
|
{ "hitradius", PROJ_HITRADIUS, 0, 0 },
|
|
{ "velmult", PROJ_VEL_MULT, 0, 0 },
|
|
{ "offset", PROJ_OFFSET, 0, 0 },
|
|
{ "bounces", PROJ_BOUNCES, 0, 0 },
|
|
{ "bsound", PROJ_BSOUND, 0, 0 },
|
|
{ "range", PROJ_RANGE, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
LABELS userdefslabels[]= {
|
|
// { "<null>", 1, 0, 0 },
|
|
{ "god", USERDEFS_GOD, 0, 0 },
|
|
{ "warp_on", USERDEFS_WARP_ON, 0, 0 },
|
|
{ "cashman", USERDEFS_CASHMAN, 0, 0 },
|
|
{ "eog", USERDEFS_EOG, 0, 0 },
|
|
{ "showallmap", USERDEFS_SHOWALLMAP, 0, 0 },
|
|
{ "show_help", USERDEFS_SHOW_HELP, 0, 0 },
|
|
{ "scrollmode", USERDEFS_SCROLLMODE, 0, 0 },
|
|
{ "clipping", USERDEFS_CLIPPING, 0, 0 },
|
|
{ "user_name", USERDEFS_USER_NAME, LABEL_HASPARM2, MAXPLAYERS },
|
|
{ "ridecule", USERDEFS_RIDECULE, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
|
{ "savegame", USERDEFS_SAVEGAME, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
|
{ "pwlockout", USERDEFS_PWLOCKOUT, LABEL_ISSTRING, 128 },
|
|
{ "rtsname;", USERDEFS_RTSNAME, LABEL_ISSTRING, 128 },
|
|
{ "overhead_on", USERDEFS_OVERHEAD_ON, 0, 0 },
|
|
{ "last_overhead", USERDEFS_LAST_OVERHEAD, 0, 0 },
|
|
{ "showweapons", USERDEFS_SHOWWEAPONS, 0, 0 },
|
|
|
|
{ "pause_on", USERDEFS_PAUSE_ON, 0, 0 },
|
|
{ "from_bonus", USERDEFS_FROM_BONUS, 0, 0 },
|
|
{ "camerasprite", USERDEFS_CAMERASPRITE, 0, 0 },
|
|
{ "last_camsprite", USERDEFS_LAST_CAMSPRITE, 0, 0 },
|
|
{ "last_level", USERDEFS_LAST_LEVEL, 0, 0 },
|
|
{ "secretlevel", USERDEFS_SECRETLEVEL, 0, 0 },
|
|
|
|
{ "const_visibility", USERDEFS_CONST_VISIBILITY, 0, 0 },
|
|
{ "uw_framerate", USERDEFS_UW_FRAMERATE, 0, 0 },
|
|
{ "camera_time", USERDEFS_CAMERA_TIME, 0, 0 },
|
|
{ "folfvel", USERDEFS_FOLFVEL, 0, 0 },
|
|
{ "folavel", USERDEFS_FOLAVEL, 0, 0 },
|
|
{ "folx", USERDEFS_FOLX, 0, 0 },
|
|
{ "foly", USERDEFS_FOLY, 0, 0 },
|
|
{ "fola", USERDEFS_FOLA, 0, 0 },
|
|
{ "reccnt", USERDEFS_RECCNT, 0, 0 },
|
|
|
|
{ "entered_name", USERDEFS_ENTERED_NAME, 0, 0 },
|
|
{ "screen_tilting", USERDEFS_SCREEN_TILTING, 0, 0 },
|
|
{ "shadows", USERDEFS_SHADOWS, 0, 0 },
|
|
{ "fta_on", USERDEFS_FTA_ON, 0, 0 },
|
|
{ "executions", USERDEFS_EXECUTIONS, 0, 0 },
|
|
{ "auto_run", USERDEFS_AUTO_RUN, 0, 0 },
|
|
{ "coords", USERDEFS_COORDS, 0, 0 },
|
|
{ "tickrate", USERDEFS_TICKRATE, 0, 0 },
|
|
{ "m_coop", USERDEFS_M_COOP, 0, 0 },
|
|
{ "coop", USERDEFS_COOP, 0, 0 },
|
|
{ "screen_size", USERDEFS_SCREEN_SIZE, 0, 0 },
|
|
{ "lockout", USERDEFS_LOCKOUT, 0, 0 },
|
|
{ "crosshair", USERDEFS_CROSSHAIR, 0, 0 },
|
|
{ "wchoice[MAXPLAYERS][MAX_WEAPONS]", USERDEFS_WCHOICE, 0, 0 },
|
|
{ "playerai", USERDEFS_PLAYERAI, 0, 0 },
|
|
{ "respawn_monsters", USERDEFS_RESPAWN_MONSTERS, 0, 0 },
|
|
{ "respawn_items", USERDEFS_RESPAWN_ITEMS, 0, 0 },
|
|
{ "respawn_inventory", USERDEFS_RESPAWN_INVENTORY, 0, 0 },
|
|
{ "recstat", USERDEFS_RECSTAT, 0, 0 },
|
|
{ "monsters_off", USERDEFS_MONSTERS_OFF, 0, 0 },
|
|
{ "brightness", USERDEFS_BRIGHTNESS, 0, 0 },
|
|
{ "m_respawn_items", USERDEFS_M_RESPAWN_ITEMS, 0, 0 },
|
|
{ "m_respawn_monsters", USERDEFS_M_RESPAWN_MONSTERS, 0, 0 },
|
|
{ "m_respawn_inventory", USERDEFS_M_RESPAWN_INVENTORY, 0, 0 },
|
|
{ "m_recstat", USERDEFS_M_RECSTAT, 0, 0 },
|
|
{ "m_monsters_off", USERDEFS_M_MONSTERS_OFF, 0, 0 },
|
|
{ "detail", USERDEFS_DETAIL, 0, 0 },
|
|
{ "m_ffire", USERDEFS_M_FFIRE, 0, 0 },
|
|
{ "ffire", USERDEFS_FFIRE, 0, 0 },
|
|
{ "m_player_skill", USERDEFS_M_PLAYER_SKILL, 0, 0 },
|
|
{ "m_level_number", USERDEFS_M_LEVEL_NUMBER, 0, 0 },
|
|
{ "m_volume_number", USERDEFS_M_VOLUME_NUMBER, 0, 0 },
|
|
{ "multimode", USERDEFS_MULTIMODE, 0, 0 },
|
|
{ "player_skill", USERDEFS_PLAYER_SKILL, 0, 0 },
|
|
{ "level_number", USERDEFS_LEVEL_NUMBER, 0, 0 },
|
|
{ "volume_number", USERDEFS_VOLUME_NUMBER, 0, 0 },
|
|
{ "m_marker", USERDEFS_M_MARKER, 0, 0 },
|
|
{ "marker", USERDEFS_MARKER, 0, 0 },
|
|
{ "mouseflip", USERDEFS_MOUSEFLIP, 0, 0 },
|
|
{ "statusbarscale", USERDEFS_STATUSBARSCALE, 0, 0 },
|
|
{ "drawweapon", USERDEFS_DRAWWEAPON, 0, 0 },
|
|
{ "mouseaiming", USERDEFS_MOUSEAIMING, 0, 0 },
|
|
{ "weaponswitch", USERDEFS_WEAPONSWITCH, 0, 0 },
|
|
{ "brightskins", USERDEFS_BRIGHTSKINS, 0, 0 },
|
|
{ "democams", USERDEFS_DEMOCAMS, 0, 0 },
|
|
{ "color", USERDEFS_COLOR, 0, 0 },
|
|
{ "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
LABELS inputlabels[]= {
|
|
{ "avel", INPUT_AVEL, 0, 0 },
|
|
{ "horz", INPUT_HORZ, 0, 0 },
|
|
{ "fvel", INPUT_FVEL, 0, 0 },
|
|
{ "svel", INPUT_SVEL, 0, 0 },
|
|
{ "bits", INPUT_BITS, 0, 0 },
|
|
{ "bits2", INPUT_BITS2, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
void skipcomments(void)
|
|
{
|
|
char c;
|
|
while ((c = *textptr))
|
|
{
|
|
if (c == ' ' || c == '\t' || c == '\r')
|
|
textptr++;
|
|
else if (c == '\n') {
|
|
line_number++;
|
|
textptr++;
|
|
}
|
|
else if (c == '/' && textptr[1] == '/')
|
|
{
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: got comment.\n",compilefile,line_number);
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
textptr++;
|
|
}
|
|
else if (c == '/' && textptr[1] == '*')
|
|
{
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: got start of comment block.\n",compilefile,line_number);
|
|
while (*textptr && !(textptr[0] == '*' && textptr[1] == '/'))
|
|
{
|
|
if (*textptr == '\n')
|
|
line_number++;
|
|
textptr++;
|
|
}
|
|
if ((!(error || warning) && condebug > 1) && (textptr[0] == '*' && textptr[1] == '/'))
|
|
initprintf("%s:%ld: debug: got end of comment block.\n",compilefile,line_number);
|
|
if (!*textptr)
|
|
{
|
|
if(!(error || warning) && condebug)
|
|
initprintf("%s:%ld: debug: EOF in comment!\n",compilefile,line_number);
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `/*' with no `*/'.\n",compilefile,line_number);
|
|
parsing_state = num_braces = 0;
|
|
parsing_actor = 0;
|
|
error++;
|
|
break;
|
|
}
|
|
else textptr+=2;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
void DefineProjectile(long lVar1, long lLabelID, long lVar2)
|
|
{
|
|
switch(lLabelID)
|
|
{
|
|
case PROJ_WORKSLIKE:
|
|
projectile[lVar1].workslike=lVar2;
|
|
break;
|
|
|
|
case PROJ_SPAWNS:
|
|
projectile[lVar1].spawns=lVar2;
|
|
break;
|
|
|
|
case PROJ_SXREPEAT:
|
|
projectile[lVar1].sxrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_SYREPEAT:
|
|
projectile[lVar1].syrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_SOUND:
|
|
projectile[lVar1].sound=lVar2;
|
|
break;
|
|
|
|
case PROJ_ISOUND:
|
|
projectile[lVar1].isound=lVar2;
|
|
break;
|
|
|
|
case PROJ_VEL:
|
|
projectile[lVar1].vel=lVar2;
|
|
break;
|
|
|
|
case PROJ_EXTRA:
|
|
projectile[lVar1].extra=lVar2;
|
|
break;
|
|
|
|
case PROJ_DECAL:
|
|
projectile[lVar1].decal=lVar2;
|
|
break;
|
|
|
|
case PROJ_TRAIL:
|
|
projectile[lVar1].trail=lVar2;
|
|
break;
|
|
|
|
case PROJ_TXREPEAT:
|
|
projectile[lVar1].txrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_TYREPEAT:
|
|
projectile[lVar1].tyrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_TOFFSET:
|
|
projectile[lVar1].toffset=lVar2;
|
|
break;
|
|
|
|
case PROJ_TNUM:
|
|
projectile[lVar1].tnum=lVar2;
|
|
break;
|
|
|
|
case PROJ_DROP:
|
|
projectile[lVar1].drop=lVar2;
|
|
break;
|
|
|
|
case PROJ_CSTAT:
|
|
projectile[lVar1].cstat=lVar2;
|
|
break;
|
|
|
|
case PROJ_CLIPDIST:
|
|
projectile[lVar1].clipdist=lVar2;
|
|
break;
|
|
|
|
case PROJ_SHADE:
|
|
projectile[lVar1].shade=lVar2;
|
|
break;
|
|
|
|
case PROJ_XREPEAT:
|
|
projectile[lVar1].xrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_YREPEAT:
|
|
projectile[lVar1].yrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_PAL:
|
|
projectile[lVar1].pal=lVar2;
|
|
break;
|
|
|
|
case PROJ_EXTRA_RAND:
|
|
projectile[lVar1].extra_rand=lVar2;
|
|
break;
|
|
|
|
case PROJ_HITRADIUS:
|
|
projectile[lVar1].hitradius=lVar2;
|
|
break;
|
|
|
|
case PROJ_VEL_MULT:
|
|
projectile[lVar1].velmult=lVar2;
|
|
break;
|
|
|
|
case PROJ_OFFSET:
|
|
projectile[lVar1].offset=lVar2;
|
|
break;
|
|
|
|
case PROJ_BOUNCES:
|
|
projectile[lVar1].bounces=lVar2;
|
|
break;
|
|
|
|
case PROJ_BSOUND:
|
|
projectile[lVar1].bsound=lVar2;
|
|
break;
|
|
|
|
case PROJ_RANGE:
|
|
projectile[lVar1].range=lVar2;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// defaultprojectile[lVar1] = projectile[lVar1];
|
|
Bmemcpy(&defaultprojectile[lVar1], &projectile[lVar1], sizeof(projectile[lVar1]));
|
|
|
|
return;
|
|
}
|
|
|
|
char CheckEventSync(int iEventID)
|
|
{
|
|
if(parsing_event || parsing_actor)
|
|
{
|
|
switch(iEventID)
|
|
{
|
|
case EVENT_CHEATGETSTEROIDS:
|
|
case EVENT_CHEATGETHEAT:
|
|
case EVENT_CHEATGETBOOT:
|
|
case EVENT_CHEATGETSHIELD:
|
|
case EVENT_CHEATGETSCUBA:
|
|
case EVENT_CHEATGETHOLODUKE:
|
|
case EVENT_CHEATGETJETPACK:
|
|
case EVENT_CHEATGETFIRSTAID:
|
|
case EVENT_DISPLAYWEAPON:
|
|
case EVENT_DRAWWEAPON:
|
|
case EVENT_DISPLAYCROSSHAIR:
|
|
case EVENT_DISPLAYREST:
|
|
case EVENT_ENTERLEVEL:
|
|
case EVENT_GETLOADTILE:
|
|
case EVENT_GETMENUTILE:
|
|
case EVENT_INIT:
|
|
case EVENT_LOGO:
|
|
return 0;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void AddLog(char *psz)
|
|
{
|
|
Bstrcpy(tempbuf,psz);
|
|
if(tempbuf[Bstrlen(psz)] != '\n')
|
|
Bstrcat(tempbuf,"\n");
|
|
if (qsetmode == 200) OSD_Printf(tempbuf);
|
|
else initprintf(tempbuf);
|
|
}
|
|
|
|
char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags);
|
|
|
|
int ReadGameVars(long fil)
|
|
{
|
|
int i;
|
|
long l;
|
|
|
|
// AddLog("Reading gamevars from savegame");
|
|
|
|
FreeGameVars(); // nuke 'em from orbit, it's the only way to be sure...
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
|
|
if(kdfread(&iGameVarCount,sizeof(iGameVarCount),1,fil) != 1) goto corrupt;
|
|
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(kdfread(&(aGameVars[i]),sizeof(MATTGAMEVAR),1,fil) != 1) goto corrupt;
|
|
aGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
|
|
if(kdfread(aGameVars[i].szLabel,sizeof(char) * MAXVARLABEL, 1, fil) != 1) goto corrupt;
|
|
}
|
|
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
aGameVars[i].plValues=Bcalloc(MAXPLAYERS,sizeof(long));
|
|
else if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
aGameVars[i].plValues=Bcalloc(MAXSPRITES,sizeof(long));
|
|
else
|
|
// else nothing 'extra...'
|
|
aGameVars[i].plValues=NULL;
|
|
}
|
|
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
InitGameVarPointers();
|
|
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
//Bsprintf(g_szBuf,"Reading value array for %s (%d)",aGameVars[i].szLabel,sizeof(long) * MAXPLAYERS);
|
|
//AddLog(g_szBuf);
|
|
if(kdfread(aGameVars[i].plValues,sizeof(long) * MAXPLAYERS, 1, fil) != 1) goto corrupt;
|
|
}
|
|
else if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
//Bsprintf(g_szBuf,"Reading value array for %s (%d)",aGameVars[i].szLabel,sizeof(long) * MAXSPRITES);
|
|
//AddLog(g_szBuf);
|
|
if(kdfread(aGameVars[i].plValues,sizeof(long) * MAXSPRITES, 1, fil) != 1) goto corrupt;
|
|
}
|
|
// else nothing 'extra...'
|
|
}
|
|
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
if(kdfread(apScriptGameEvent,sizeof(apScriptGameEvent),1,fil) != 1) goto corrupt;
|
|
for(i=0;i<MAXGAMEEVENTS;i++)
|
|
if(apScriptGameEvent[i])
|
|
{
|
|
l = (long)apScriptGameEvent[i]+(long)&script[0];
|
|
apScriptGameEvent[i] = (long *)l;
|
|
}
|
|
|
|
// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
// AddLog(g_szBuf);
|
|
if(kdfread(&l,sizeof(l),1,fil) != 1) goto corrupt;
|
|
if(kdfread(g_szBuf,l,1,fil) != 1) goto corrupt;
|
|
g_szBuf[l]=0;
|
|
AddLog(g_szBuf);
|
|
|
|
#if 0
|
|
{
|
|
FILE *fp;
|
|
AddLog("Dumping Vars...");
|
|
fp=fopen("xxx.txt","w");
|
|
if(fp)
|
|
{
|
|
DumpGameVars(fp);
|
|
fclose(fp);
|
|
}
|
|
AddLog("Done Dumping...");
|
|
}
|
|
#endif
|
|
return(0);
|
|
corrupt:
|
|
return(1);
|
|
}
|
|
|
|
void SaveGameVars(FILE *fil)
|
|
{
|
|
int i;
|
|
long l;
|
|
|
|
// AddLog("Saving Game Vars to File");
|
|
dfwrite(&iGameVarCount,sizeof(iGameVarCount),1,fil);
|
|
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
dfwrite(&(aGameVars[i]),sizeof(MATTGAMEVAR),1,fil);
|
|
dfwrite(aGameVars[i].szLabel,sizeof(char) * MAXVARLABEL, 1, fil);
|
|
}
|
|
|
|
// dfwrite(&aGameVars,sizeof(aGameVars),1,fil);
|
|
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
//Bsprintf(g_szBuf,"Writing value array for %s (%d)",aGameVars[i].szLabel,sizeof(long) * MAXPLAYERS);
|
|
//AddLog(g_szBuf);
|
|
dfwrite(aGameVars[i].plValues,sizeof(long) * MAXPLAYERS, 1, fil);
|
|
}
|
|
else if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
//Bsprintf(g_szBuf,"Writing value array for %s (%d)",aGameVars[i].szLabel,sizeof(long) * MAXSPRITES);
|
|
//AddLog(g_szBuf);
|
|
dfwrite(aGameVars[i].plValues,sizeof(long) * MAXSPRITES, 1, fil);
|
|
}
|
|
// else nothing 'extra...'
|
|
}
|
|
|
|
for(i=0;i<MAXGAMEEVENTS;i++)
|
|
if(apScriptGameEvent[i])
|
|
{
|
|
l = (long)apScriptGameEvent[i]-(long)&script[0];
|
|
apScriptGameEvent[i] = (long *)l;
|
|
}
|
|
dfwrite(apScriptGameEvent,sizeof(apScriptGameEvent),1,fil);
|
|
for(i=0;i<MAXGAMEEVENTS;i++)
|
|
if(apScriptGameEvent[i])
|
|
{
|
|
l = (long)apScriptGameEvent[i]+(long)&script[0];
|
|
apScriptGameEvent[i] = (long *)l;
|
|
}
|
|
|
|
Bsprintf(g_szBuf,"EOF: EDuke32");
|
|
l=strlen(g_szBuf);
|
|
dfwrite(&l,sizeof(l),1,fil);
|
|
dfwrite(g_szBuf,l,1,fil);
|
|
}
|
|
|
|
void DumpGameVars(FILE *fp)
|
|
{
|
|
int i;
|
|
if(!fp)
|
|
{
|
|
return;
|
|
}
|
|
fprintf(fp,"// Current Game Definitions\n\n");
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_SECRET) )
|
|
{
|
|
continue; // do nothing...
|
|
}
|
|
else
|
|
{
|
|
fprintf(fp,"gamevar %s ",aGameVars[i].szLabel);
|
|
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG) )
|
|
fprintf(fp,"%ld",*((long*)aGameVars[i].lValue));
|
|
else
|
|
fprintf(fp,"%ld",aGameVars[i].lValue);
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERPLAYER) )
|
|
fprintf(fp," GAMEVAR_FLAG_PERPLAYER");
|
|
else if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR) )
|
|
fprintf(fp," GAMEVAR_FLAG_PERACTOR");
|
|
else
|
|
fprintf(fp," %ld",aGameVars[i].dwFlags & (GAMEVAR_FLAG_USER_MASK));
|
|
fprintf(fp," // ");
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_SYSTEM))
|
|
fprintf(fp," (system)");
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG))
|
|
fprintf(fp," (pointer)");
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_READONLY) )
|
|
fprintf(fp," (read only)");
|
|
fprintf(fp,"\n");
|
|
}
|
|
}
|
|
fprintf(fp,"\n// end of game definitions\n");
|
|
}
|
|
|
|
void ResetGameVars(void)
|
|
{
|
|
int i;
|
|
|
|
//AddLog("Reset Game Vars");
|
|
FreeGameVars();
|
|
|
|
for(i=0;i<iDefaultGameVarCount;i++)
|
|
{
|
|
//Bsprintf(g_szBuf,"Resetting %d: '%s' to %ld",i,aDefaultGameVars[i].szLabel,
|
|
// aDefaultGameVars[i].lValue
|
|
// );
|
|
//AddLog(g_szBuf);
|
|
AddGameVar(aDefaultGameVars[i].szLabel,aDefaultGameVars[i].lValue,aDefaultGameVars[i].dwFlags|GAMEVAR_FLAG_NODEFAULT);
|
|
}
|
|
}
|
|
|
|
char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
|
|
{
|
|
int i;
|
|
int j;
|
|
|
|
//Bsprintf(g_szBuf,"AddGameVar(%s, %d, %X)",pszLabel, lValue, dwFlags);
|
|
//AddLog(g_szBuf);
|
|
|
|
if(Bstrlen(pszLabel) > (MAXVARLABEL-1) )
|
|
{
|
|
error++;
|
|
initprintf("%s:%ld: error: variable name `%s' exceeds limit of %d characters.\n",compilefile,line_number,pszLabel, MAXVARLABEL);
|
|
return 0;
|
|
}
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(pszLabel,aGameVars[i].szLabel) == 0 )
|
|
{
|
|
// found it...
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PLONG)
|
|
{
|
|
// warning++;
|
|
// initprintf("%s:%ld: warning: Internal gamevar '%s' cannot be redefined.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: cannot redefine internal gamevar `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
return 0;
|
|
}
|
|
else if((aGameVars[i].dwFlags & GAMEVAR_FLAG_DEFAULT) || (aGameVars[i].dwFlags & GAMEVAR_FLAG_SYSTEM))
|
|
{
|
|
//Bsprintf(g_szBuf,"Replacing %s at %d",pszLabel,i);
|
|
//AddLog(g_szBuf);
|
|
//b=1;
|
|
// it's OK to replace
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// it's a duplicate in error
|
|
warning++;
|
|
ReportError(WARNING_DUPLICATEDEFINITION);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( i < MAXGAMEVARS)
|
|
{
|
|
// Set values
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_SYSTEM)
|
|
{
|
|
//if(b)
|
|
//{
|
|
//Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
|
|
//AddLog(g_szBuf);
|
|
//}
|
|
// if existing is system, they only get to change default value....
|
|
aGameVars[i].lValue=lValue;
|
|
if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
|
|
{
|
|
aDefaultGameVars[i].lValue=lValue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(aGameVars[i].szLabel == NULL)
|
|
aGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
|
|
Bstrcpy(aGameVars[i].szLabel,pszLabel);
|
|
aGameVars[i].dwFlags=dwFlags;
|
|
aGameVars[i].lValue=lValue;
|
|
if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
|
|
{
|
|
if(aDefaultGameVars[i].szLabel == NULL)
|
|
aDefaultGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
|
|
Bstrcpy(aDefaultGameVars[i].szLabel,pszLabel);
|
|
aDefaultGameVars[i].dwFlags=dwFlags;
|
|
aDefaultGameVars[i].lValue=lValue;
|
|
}
|
|
}
|
|
|
|
if(i==iGameVarCount)
|
|
{
|
|
// we're adding a new one.
|
|
iGameVarCount++;
|
|
if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
|
|
{
|
|
iDefaultGameVarCount++;
|
|
}
|
|
}
|
|
if(aGameVars[i].plValues && !(aGameVars[i].dwFlags & GAMEVAR_FLAG_SYSTEM))
|
|
{
|
|
// only free if not system
|
|
Bfree(aGameVars[i].plValues);
|
|
aGameVars[i].plValues=NULL;
|
|
}
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
if(!aGameVars[i].plValues)
|
|
aGameVars[i].plValues=Bcalloc(MAXPLAYERS,sizeof(long));
|
|
for(j=0;j<MAXPLAYERS;j++)
|
|
aGameVars[i].plValues[j]=lValue;
|
|
}
|
|
else if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
if(!aGameVars[i].plValues)
|
|
aGameVars[i].plValues=Bcalloc(MAXSPRITES,sizeof(long));
|
|
for(j=0;j<MAXSPRITES;j++)
|
|
aGameVars[i].plValues[j]=lValue;
|
|
}
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
// no room to add...
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void ResetActorGameVars(short sActor)
|
|
{
|
|
int i;
|
|
|
|
for(i=0;i<iDefaultGameVarCount;i++)
|
|
if( i < MAXGAMEVARS)
|
|
if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
aGameVars[i].plValues[sActor]=aDefaultGameVars[i].lValue;
|
|
}
|
|
|
|
int GetGameID(char *szGameLabel)
|
|
{
|
|
int i;
|
|
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(szGameLabel, aGameVars[i].szLabel) == 0 )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
long GetGameVarID(int id, short sActor, short sPlayer)
|
|
{
|
|
int m=0;
|
|
if(id<0 || id >= iGameVarCount)
|
|
{
|
|
if(id==MAXGAMEVARS)
|
|
return(*insptr++);
|
|
else if(id&(MAXGAMEVARS<<1))
|
|
{
|
|
m=1;
|
|
id ^= (MAXGAMEVARS<<1);
|
|
}
|
|
else
|
|
{
|
|
AddLog("GetGameVarID: Invalid Game ID");
|
|
return -1;
|
|
}
|
|
}
|
|
if( id == g_iThisActorID )
|
|
{
|
|
return sActor;
|
|
}
|
|
if( aGameVars[id].dwFlags & GAMEVAR_FLAG_PERPLAYER )
|
|
{
|
|
// for the current player
|
|
if(sPlayer >=0 && sPlayer < MAXPLAYERS)
|
|
{
|
|
//Bsprintf(g_szBuf,"GetGameVarID( %d, %d, %d) returns %ld\n",id,sActor,sPlayer, aGameVars[id].plValues[sPlayer]);
|
|
//AddLog(g_szBuf);
|
|
if(m) return -aGameVars[id].plValues[sPlayer];
|
|
else return aGameVars[id].plValues[sPlayer];
|
|
}
|
|
else
|
|
{
|
|
if(m) return -aGameVars[id].lValue;
|
|
else return aGameVars[id].lValue;
|
|
}
|
|
}
|
|
else if( aGameVars[id].dwFlags & GAMEVAR_FLAG_PERACTOR )
|
|
{
|
|
// for the current actor
|
|
if(sActor >= 0 && sActor <=MAXSPRITES)
|
|
{
|
|
if(m) return -aGameVars[id].plValues[sActor];
|
|
else return aGameVars[id].plValues[sActor];
|
|
}
|
|
else
|
|
{
|
|
if(m) return -aGameVars[id].lValue;
|
|
else return aGameVars[id].lValue;
|
|
}
|
|
}
|
|
else if( aGameVars[id].dwFlags & GAMEVAR_FLAG_PLONG )
|
|
{
|
|
if(m) return -(*((long*)aGameVars[id].lValue));
|
|
else return (*((long*)aGameVars[id].lValue));
|
|
}
|
|
else
|
|
{
|
|
if(m) return -aGameVars[id].lValue;
|
|
else return aGameVars[id].lValue;
|
|
}
|
|
}
|
|
|
|
void SetGameVarID(int id, long lValue, short sActor, short sPlayer)
|
|
{
|
|
if(id<0 || id >= iGameVarCount)
|
|
{
|
|
AddLog("Invalid Game ID");
|
|
return;
|
|
}
|
|
//Bsprintf(g_szBuf,"SGVI: %d ('%s') to %ld for %d %d",id,aGameVars[id].szLabel,lValue,sActor,sPlayer);
|
|
//AddLog(g_szBuf);
|
|
if((aGameVars[id].dwFlags & GAMEVAR_FLAG_PERPLAYER) && (sPlayer != -1))
|
|
{
|
|
// for the current player
|
|
aGameVars[id].plValues[sPlayer]=lValue;
|
|
}
|
|
else if((aGameVars[id].dwFlags & GAMEVAR_FLAG_PERACTOR) && (sActor != -1))
|
|
{
|
|
// for the current actor
|
|
aGameVars[id].plValues[sActor]=lValue;
|
|
}
|
|
else if( aGameVars[id].dwFlags & GAMEVAR_FLAG_PLONG )
|
|
{
|
|
// set the value at pointer
|
|
*((long*)aGameVars[id].lValue)=lValue;
|
|
}
|
|
else
|
|
{
|
|
aGameVars[id].lValue=lValue;
|
|
}
|
|
}
|
|
|
|
long GetGameVar(char *szGameLabel, long lDefault, short sActor, short sPlayer)
|
|
{
|
|
int i;
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(szGameLabel, aGameVars[i].szLabel) == 0 )
|
|
{
|
|
return GetGameVarID(i, sActor, sPlayer);
|
|
}
|
|
}
|
|
}
|
|
return lDefault;
|
|
}
|
|
|
|
long *GetGameValuePtr(char *szGameLabel)
|
|
{
|
|
int i;
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(szGameLabel, aGameVars[i].szLabel) == 0 )
|
|
{
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR | GAMEVAR_FLAG_PERPLAYER))
|
|
{
|
|
if(!aGameVars[i].plValues)
|
|
{
|
|
AddLog("INTERNAL ERROR: NULL array !!!");
|
|
}
|
|
return aGameVars[i].plValues;
|
|
}
|
|
return &(aGameVars[i].lValue);
|
|
}
|
|
}
|
|
}
|
|
//Bsprintf(g_szBuf,"Could not find value '%s'\n",szGameLabel);
|
|
//AddLog(g_szBuf);
|
|
return NULL;
|
|
}
|
|
|
|
long GetDefID(char *szGameLabel)
|
|
{
|
|
int i;
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(szGameLabel, aGameVars[i].szLabel) == 0 )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
char ispecial(char c)
|
|
{
|
|
if(c == 0x0a)
|
|
{
|
|
line_number++;
|
|
return 1;
|
|
}
|
|
|
|
if(c == ' ' || c == 0x0d)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
char isaltok(char c)
|
|
{
|
|
return ( isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.');
|
|
}
|
|
|
|
long getlabelid(LABELS *pLabel, char *psz)
|
|
{
|
|
// find the label psz in the table pLabel.
|
|
// returns the ID for the label, or -1
|
|
|
|
long l=-1;
|
|
int i;
|
|
|
|
for(i=0;pLabel[i].lId >=0 ; i++)
|
|
{
|
|
if(!Bstrcasecmp(pLabel[i].name,psz))
|
|
{
|
|
l= pLabel[i].lId;
|
|
break; // stop for loop
|
|
}
|
|
}
|
|
return l;
|
|
}
|
|
|
|
long getlabeloffset(LABELS *pLabel, char *psz)
|
|
{
|
|
// find the label psz in the table pLabel.
|
|
// returns the offset in the array for the label, or -1
|
|
int i;
|
|
|
|
for(i=0;pLabel[i].lId >=0 ; i++)
|
|
{
|
|
if(!Bstrcasecmp(pLabel[i].name,psz))
|
|
{
|
|
// printf("Label has flags of %02X\n",pLabel[i].flags);
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void getlabel(void)
|
|
{
|
|
long i;
|
|
|
|
skipcomments();
|
|
|
|
while( isalnum(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if( *textptr == 0)
|
|
return;
|
|
}
|
|
|
|
i = 0;
|
|
while( ispecial(*textptr) == 0 && *textptr!=']' && *textptr!='\t' && *textptr!='\n' && *textptr!='\r')
|
|
label[(labelcnt<<6)+i++] = *(textptr++);
|
|
|
|
label[(labelcnt<<6)+i] = 0;
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: got label `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
}
|
|
|
|
long keyword(void)
|
|
{
|
|
long i;
|
|
char *temptextptr;
|
|
|
|
skipcomments();
|
|
|
|
temptextptr = textptr;
|
|
|
|
while( isaltok(*temptextptr) == 0 )
|
|
{
|
|
temptextptr++;
|
|
if( *temptextptr == 0 )
|
|
return 0;
|
|
}
|
|
|
|
i = 0;
|
|
while( isaltok(*temptextptr) )
|
|
{
|
|
tempbuf[i] = *(temptextptr++);
|
|
i++;
|
|
}
|
|
tempbuf[i] = 0;
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( tempbuf,keyw[i]) == 0 )
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
long transword(void) //Returns its code #
|
|
{
|
|
long i, l;
|
|
|
|
skipcomments();
|
|
|
|
while( isaltok(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
if( *textptr == 0 )
|
|
return -1;
|
|
textptr++;
|
|
}
|
|
|
|
l = 0;
|
|
while( isaltok(*(textptr+l)) && !(*(textptr + l) == '.') )
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
while( isaltok(*(textptr+l)) )
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
tempbuf[l] = 0;
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
{
|
|
if( Bstrcmp( tempbuf,keyw[i]) == 0 )
|
|
{
|
|
*scriptptr = i;
|
|
textptr += l;
|
|
scriptptr++;
|
|
if (!(error || warning) && condebug)
|
|
initprintf("%s:%ld: debug: translating keyword `%s'.\n",compilefile,line_number,keyw[i]);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
textptr += l;
|
|
|
|
if( tempbuf[0] == '{' && tempbuf[1] != 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: expected a SPACE or CR between `{' and `%s'.\n",compilefile,line_number,tempbuf+1);
|
|
}
|
|
else if( tempbuf[0] == '}' && tempbuf[1] != 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: expected a SPACE or CR between `}' and `%s'.\n",compilefile,line_number,tempbuf+1);
|
|
}
|
|
else ReportError(ERROR_EXPECTEDKEYWORD);
|
|
error++;
|
|
return -1;
|
|
}
|
|
|
|
void transvartype(int type)
|
|
{
|
|
int i=0,f=0;
|
|
|
|
skipcomments();
|
|
if(!type && !labelsonly && (isdigit(*textptr) || ((*textptr == '-') && (isdigit(*(textptr+1))))))
|
|
{
|
|
if (!(error || warning) && condebug)
|
|
initprintf("%s:%ld: debug: accepted constant %ld in place of gamevar.\n",compilefile,line_number,atol(textptr));
|
|
*scriptptr++=MAXGAMEVARS;
|
|
*scriptptr++=atol(textptr);
|
|
getlabel();
|
|
return;
|
|
}
|
|
else if((*textptr == '-') && !isdigit(*(textptr+1)))
|
|
{
|
|
if(!type)
|
|
{
|
|
if (!(error || warning) && condebug)
|
|
initprintf("%s:%ld: debug: flagging gamevar as negative.\n",compilefile,line_number,atol(textptr));
|
|
f = (MAXGAMEVARS<<1);
|
|
}
|
|
else
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
getlabel();
|
|
return;
|
|
}
|
|
}
|
|
getlabel();
|
|
if(!nokeywordcheck)
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return;
|
|
}
|
|
i=GetDefID(label+(labelcnt<<6));
|
|
if(i<0)
|
|
{
|
|
if(!type && !labelsonly)
|
|
{
|
|
Bstrcpy(tempbuf,label+(labelcnt<<6));
|
|
for(i=0;i<labelcnt;i++)
|
|
{
|
|
if( Bstrcmp(tempbuf,label+(i<<6)) == 0 && (labeltype[i] & LABEL_DEFINE))
|
|
{
|
|
if (!(error || warning) && condebug)
|
|
initprintf("%s:%ld: debug: accepted defined label `%s' instead of gamevar.\n",compilefile,line_number,label+(i<<6));
|
|
*scriptptr++=MAXGAMEVARS;
|
|
*scriptptr++=labelcode[i];
|
|
textptr++;
|
|
return;
|
|
}
|
|
}
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
textptr++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
textptr++;
|
|
return;
|
|
}
|
|
}
|
|
if(type == GAMEVAR_FLAG_READONLY && aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return;
|
|
}
|
|
else if(aGameVars[i].dwFlags & type)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARTYPEMISMATCH);
|
|
return;
|
|
}
|
|
if((aGameVars[i].dwFlags & GAMEVAR_FLAG_SYNCCHECK) && parsing_actor && CheckEventSync(current_event))
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: found local gamevar `%s' used within %s.\n",compilefile,line_number,label+(labelcnt<<6),parsing_event?"a synced event":"an actor");
|
|
}
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: accepted gamevar `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
i |= f;
|
|
*scriptptr++=i;
|
|
}
|
|
|
|
inline void transvar(void)
|
|
{
|
|
transvartype(0);
|
|
}
|
|
|
|
inline void transmultvarstype(int type, char num)
|
|
{
|
|
char i;
|
|
for(i=0;i<num;i++)
|
|
transvartype(type);
|
|
}
|
|
|
|
inline void transmultvars(char num)
|
|
{
|
|
transmultvarstype(0,num);
|
|
}
|
|
|
|
long transnum(long type)
|
|
{
|
|
long i, l;
|
|
|
|
skipcomments();
|
|
|
|
while( isaltok(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if( *textptr == 0 )
|
|
return -1; // eof
|
|
}
|
|
|
|
l = 0;
|
|
while( isaltok(*(textptr+l)) )
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
tempbuf[l] = 0;
|
|
|
|
if(!nokeywordcheck)
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
textptr+=l;
|
|
}
|
|
|
|
for(i=0;i<labelcnt;i++)
|
|
{
|
|
if( !Bstrcmp(tempbuf,label+(i<<6)) )
|
|
{
|
|
char *el,*gl;
|
|
|
|
if (labeltype[i] & type)
|
|
{
|
|
if (!(error || warning) && condebug > 1)
|
|
{
|
|
gl = translatelabeltype(labeltype[i]);
|
|
initprintf("%s:%ld: debug: accepted %s label `%s'.\n",compilefile,line_number,gl,label+(i<<6));
|
|
Bfree(gl);
|
|
}
|
|
*(scriptptr++) = labelcode[i];
|
|
textptr += l;
|
|
return labeltype[i];
|
|
}
|
|
*(scriptptr++) = 0;
|
|
textptr += l;
|
|
el = translatelabeltype(type);
|
|
gl = translatelabeltype(labeltype[i]);
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: expected a %s, found a %s.\n",compilefile,line_number,el,gl);
|
|
Bfree(el);
|
|
Bfree(gl);
|
|
return -1; // valid label name, but wrong type
|
|
}
|
|
}
|
|
|
|
if( isdigit(*textptr) == 0 && *textptr != '-')
|
|
{
|
|
ReportError(ERROR_PARAMUNDEFINED);
|
|
error++;
|
|
textptr+=l;
|
|
return -1; // error!
|
|
}
|
|
|
|
if( isdigit(*textptr) && labelsonly )
|
|
{
|
|
ReportError(WARNING_LABELSONLY);
|
|
// warning++;
|
|
}
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: accepted constant %ld.\n",compilefile,line_number,atol(textptr));
|
|
*scriptptr = atol(textptr);
|
|
scriptptr++;
|
|
|
|
textptr += l;
|
|
|
|
return 0; // literal value
|
|
}
|
|
|
|
long CountCaseStatements()
|
|
{
|
|
long lCount;
|
|
char *temptextptr;
|
|
long *savescript;
|
|
long *savecase;
|
|
short temp_line_number;
|
|
|
|
temp_line_number=line_number;
|
|
|
|
casecount=0;
|
|
temptextptr=textptr;
|
|
savescript=scriptptr;
|
|
savecase=casescriptptr;
|
|
casescriptptr=NULL;
|
|
//Bsprintf(g_szBuf,"CSS: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
while(parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"CSSL: %.20s",textptr);
|
|
//AddLog(g_szBuf);
|
|
;
|
|
}
|
|
// since we processed the endswitch, we need to re-increment checking_switch
|
|
checking_switch++;
|
|
|
|
textptr=temptextptr;
|
|
scriptptr=savescript;
|
|
|
|
line_number = temp_line_number;
|
|
|
|
lCount=casecount;
|
|
casecount=0;
|
|
casescriptptr=savecase;
|
|
return lCount;
|
|
}
|
|
|
|
char parsecommand(void)
|
|
{
|
|
long i, j=0, k=0, *tempscrptr;
|
|
char done, *temptextptr;
|
|
|
|
long tw;
|
|
|
|
if (((unsigned)(scriptptr-script) > MAXSCRIPTSIZE) && error == 0) {
|
|
/* Bsprintf(tempbuf,"fatal error: Size of compiled CON code exceeds maximum size! (%ud, %d)\n",(unsigned)(scriptptr-script),MAXSCRIPTSIZE); */
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: internal compiler error: Aborted (%ud)\n",compilefile,line_number,(unsigned)(scriptptr-script));
|
|
initprintf(tempbuf);
|
|
error++;
|
|
}
|
|
|
|
if( (error+warning) > 63 || ( *textptr == '\0' ) || ( *(textptr+1) == '\0' ) ) return 1;
|
|
|
|
if (checking_switch > 0 )
|
|
{
|
|
//Bsprintf(g_szBuf,"PC(): '%.25s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
tw = transword();
|
|
// Bsprintf(tempbuf,"%s",keyw[tw]);
|
|
// AddLog(tempbuf);
|
|
|
|
skipcomments(); // yes? no?
|
|
|
|
switch(tw)
|
|
{
|
|
default:
|
|
case -1:
|
|
return 0; //End
|
|
case CON_STATE:
|
|
if( parsing_actor == 0 && parsing_state == 0 )
|
|
{
|
|
getlabel();
|
|
scriptptr--;
|
|
labelcode[labelcnt] = (long) scriptptr;
|
|
labeltype[labelcnt] = LABEL_STATE;
|
|
|
|
parsing_state = 1;
|
|
Bsprintf(parsing_item_name,"%s",label+(labelcnt<<6));
|
|
labelcnt++;
|
|
return 0;
|
|
}
|
|
|
|
getlabel();
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
for(j=0;j<labelcnt;j++)
|
|
{
|
|
if( Bstrcmp(label+(j<<6),label+(labelcnt<<6)) == 0)
|
|
{
|
|
if (labeltype[j] & LABEL_STATE)
|
|
{
|
|
if (!(error || warning) && condebug > 1)
|
|
initprintf("%s:%ld: debug: accepted state label `%s'.\n",compilefile,line_number,label+(j<<6));
|
|
*scriptptr = labelcode[j];
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
char *gl;
|
|
gl = translatelabeltype(labeltype[j]);
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: expected a state, found a %s.\n",compilefile,line_number,gl);
|
|
Bfree(gl);
|
|
*(scriptptr-1) = CON_NULLOP; // get rid of the state, leaving a nullop to satisfy if conditions
|
|
return 0; // valid label name, but wrong type
|
|
}
|
|
}
|
|
}
|
|
if(j==labelcnt)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: state `%s' not found.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
error++;
|
|
}
|
|
scriptptr++;
|
|
return 0;
|
|
|
|
case CON_ENDS:
|
|
if( parsing_state == 0 )
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `ends' without open `state'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
// else
|
|
{
|
|
if( num_braces > 0 )
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if( num_braces < 0 )
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
if( checking_switch > 0 )
|
|
{
|
|
ReportError(ERROR_NOENDSWITCH);
|
|
error++;
|
|
|
|
checking_switch = 0; // can't be checking anymore...
|
|
}
|
|
|
|
parsing_state = 0;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
}
|
|
return 0;
|
|
|
|
case CON_SETTHISPROJECTILE:
|
|
case CON_SETPROJECTILE:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETTHISPROJECTILE:
|
|
case CON_GETPROJECTILE:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
if(tw == CON_SETTHISPROJECTILE)
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(projectilelabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %ld\n",lLabelID);
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=projectilelabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",playerlabels[lLabelID].flags);
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
switch(tw)
|
|
{
|
|
case CON_SETPROJECTILE:
|
|
case CON_SETTHISPROJECTILE:
|
|
transvar();
|
|
break;
|
|
default:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_GAMEVAR:
|
|
// syntax: gamevar <var1> <initial value> <flags>
|
|
// defines var1 and sets initial value.
|
|
// flags are used to define usage
|
|
// (see top of this files for flags)
|
|
//printf("Got gamedef. Getting Label. '%.20s'\n",textptr);
|
|
|
|
if(isdigit(*textptr) || (*textptr == '-'))
|
|
{
|
|
getlabel();
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr -= 3; // we complete the process anyways just to skip past the fucked up section
|
|
return 0;
|
|
}
|
|
|
|
getlabel();
|
|
//printf("Got Label '%.20s'\n",textptr);
|
|
// Check to see it's already defined
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
#if 0
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
{
|
|
if( Bstrcmp(label+(labelcnt<<6),aGameVars[i].szLabel) == 0 )
|
|
{
|
|
warning++;
|
|
initprintf(" * WARNING.(L%ld) duplicate Game definition `%s' ignored.\n",line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//printf("Translating number '%.20s'\n",textptr);
|
|
transnum(LABEL_DEFINE); // get initial value
|
|
//printf("Done Translating number. '%.20s'\n",textptr);
|
|
|
|
transnum(LABEL_DEFINE); // get flags
|
|
//Bsprintf(g_szBuf,"Adding GameVar='%s', val=%l, flags=%lX",label+(labelcnt<<6),
|
|
// *(scriptptr-2), *(scriptptr-1));
|
|
//AddLog(g_szBuf);
|
|
|
|
AddGameVar(label+(labelcnt<<6),*(scriptptr-2),
|
|
(*(scriptptr-1))
|
|
// can't define default or secret
|
|
& (~( GAMEVAR_FLAG_DEFAULT | GAMEVAR_FLAG_SECRET))
|
|
);
|
|
//AddLog("Added gamevar");
|
|
scriptptr -= 3; // no need to save in script...
|
|
return 0;
|
|
|
|
case CON_DEFINE:
|
|
{
|
|
//printf("Got definition. Getting Label. '%.20s'\n",textptr);
|
|
getlabel();
|
|
//printf("Got label. '%.20s'\n",textptr);
|
|
// Check to see it's already defined
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for(i=0;i<labelcnt;i++)
|
|
{
|
|
if(Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 && (labeltype[i] & LABEL_DEFINE))
|
|
{
|
|
if (i >= defaultlabelcnt)
|
|
{
|
|
warning++;
|
|
ReportError(WARNING_DUPLICATEDEFINITION);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//printf("Translating. '%.20s'\n",textptr);
|
|
transnum(LABEL_DEFINE);
|
|
//printf("Translated. '%.20s'\n",textptr);
|
|
if(i == labelcnt)
|
|
{
|
|
// printf("Defining Definition '%s' to be '%d'\n",label+(labelcnt<<6),*(scriptptr-1));
|
|
labeltype[labelcnt] = LABEL_DEFINE;
|
|
labelcode[labelcnt++] = *(scriptptr-1);
|
|
if (*(scriptptr-1) >= 0 && *(scriptptr-1) < MAXTILES && dynamicremap)
|
|
processnames(label+(i<<6),*(scriptptr-1));
|
|
}
|
|
scriptptr -= 2;
|
|
return 0;
|
|
}
|
|
|
|
case CON_PALFROM:
|
|
for(j=0;j<4;j++)
|
|
{
|
|
if( keyword() == -1 )
|
|
transnum(LABEL_DEFINE);
|
|
else break;
|
|
}
|
|
|
|
while(j<4)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
j++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_MOVE:
|
|
if( parsing_actor || parsing_state )
|
|
{
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_MOVE);
|
|
|
|
j = 0;
|
|
while(keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
|
|
scriptptr++;
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
// Check to see it's already defined
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for(i=0;i<labelcnt;i++)
|
|
if( Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 && (labeltype[i] & LABEL_MOVE))
|
|
{
|
|
warning++;
|
|
initprintf("%s:%ld: warning: duplicate move `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
if(i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_MOVE;
|
|
labelcode[labelcnt++] = (long) scriptptr;
|
|
}
|
|
for(j=0;j<2;j++)
|
|
{
|
|
if(keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for(k=j;k<2;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_MUSIC:
|
|
{
|
|
// NOTE: this doesn't get stored in the PCode...
|
|
|
|
// music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
|
|
// thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE); // Volume Number (0/4)
|
|
scriptptr--;
|
|
|
|
k = *scriptptr-1;
|
|
|
|
if(k >= 0) // if it's background music
|
|
{
|
|
i = 0;
|
|
// get the file name...
|
|
while(keyword() == -1)
|
|
{
|
|
while( isaltok(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if( *textptr == 0 ) break;
|
|
}
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
music_fn[k][i][j] = textptr[j];
|
|
j++;
|
|
}
|
|
music_fn[k][i][j] = '\0';
|
|
textptr += j;
|
|
if(i > 9) break;
|
|
i++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = 0;
|
|
while(keyword() == -1)
|
|
{
|
|
while( isaltok(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if( *textptr == 0 ) break;
|
|
}
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
env_music_fn[i][j] = textptr[j];
|
|
j++;
|
|
}
|
|
env_music_fn[i][j] = '\0';
|
|
|
|
textptr += j;
|
|
if(i > 9) break;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_INCLUDE:
|
|
scriptptr--;
|
|
while( isaltok(*textptr) == 0 )
|
|
{
|
|
if(*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if( *textptr == 0 ) break;
|
|
}
|
|
j = 0;
|
|
while( isaltok(*textptr) )
|
|
{
|
|
tempbuf[j] = *(textptr++);
|
|
j++;
|
|
}
|
|
tempbuf[j] = '\0';
|
|
|
|
{
|
|
short temp_line_number;
|
|
char temp_ifelse_check;
|
|
char *origtptr, *mptr;
|
|
char parentcompilefile[255];
|
|
int fp;
|
|
|
|
fp = kopen4load(tempbuf,loadfromgrouponly);
|
|
if(fp < 0)
|
|
{
|
|
error++;
|
|
initprintf("%s:%ld: error: could not find file `%s'.\n",compilefile,line_number,tempbuf);
|
|
return 0;
|
|
}
|
|
|
|
j = kfilelength(fp);
|
|
|
|
mptr = (char *)Bmalloc(j+1);
|
|
if (!mptr)
|
|
{
|
|
kclose(fp);
|
|
error++;
|
|
initprintf("%s:%ld: error: could not allocate %ld bytes to include `%s'.\n",
|
|
line_number,compilefile,j,tempbuf);
|
|
return 0;
|
|
}
|
|
|
|
initprintf("Including: %s (%ld bytes)\n",tempbuf, j);
|
|
kread(fp, mptr, j);
|
|
kclose(fp);
|
|
mptr[j] = 0;
|
|
|
|
if (*textptr == '"') // skip past the closing quote if it's there so we don't screw up the next line
|
|
textptr++;
|
|
origtptr = textptr;
|
|
|
|
Bstrcpy(parentcompilefile, compilefile);
|
|
Bstrcpy(compilefile, tempbuf);
|
|
temp_line_number = line_number;
|
|
line_number = 1;
|
|
temp_ifelse_check = checking_ifelse;
|
|
checking_ifelse = 0;
|
|
|
|
textptr = mptr;
|
|
do done = parsecommand(); while (!done);
|
|
|
|
Bstrcpy(compilefile, parentcompilefile);
|
|
total_lines += line_number;
|
|
line_number = temp_line_number;
|
|
checking_ifelse = temp_ifelse_check;
|
|
|
|
textptr = origtptr;
|
|
|
|
Bfree(mptr);
|
|
}
|
|
return 0;
|
|
|
|
case CON_AI:
|
|
if( parsing_actor || parsing_state )
|
|
{
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_AI);
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for(i=0;i<labelcnt;i++)
|
|
if( Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 && (labeltype[i] & LABEL_AI))
|
|
{
|
|
warning++;
|
|
initprintf("%s:%ld: warning: duplicate ai `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
|
|
if(i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_AI;
|
|
labelcode[labelcnt++] = (long) scriptptr;
|
|
}
|
|
|
|
for(j=0;j<3;j++)
|
|
{
|
|
if(keyword() >= 0) break;
|
|
if(j == 1)
|
|
transnum(LABEL_ACTION);
|
|
else if(j == 2)
|
|
{
|
|
transnum(LABEL_MOVE);
|
|
k = 0;
|
|
while(keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
k |= *scriptptr;
|
|
}
|
|
*scriptptr = k;
|
|
scriptptr++;
|
|
return 0;
|
|
}
|
|
}
|
|
for(k=j;k<3;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_ACTION:
|
|
if( parsing_actor || parsing_state )
|
|
{
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_ACTION);
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
// Check to see it's already defined
|
|
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
for(i=0;i<labelcnt;i++)
|
|
if( Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 && (labeltype[i] & LABEL_ACTION))
|
|
{
|
|
warning++;
|
|
initprintf("%s:%ld: warning: duplicate action `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
|
|
if(i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_ACTION;
|
|
labelcode[labelcnt] = (long) scriptptr;
|
|
labelcnt++;
|
|
}
|
|
|
|
for(j=0;j<5;j++)
|
|
{
|
|
if(keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for(k=j;k<5;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_ACTOR:
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
transnum(LABEL_DEFINE);
|
|
// Bsprintf(parsing_item_name,"%s",label+(labelcnt<<6));
|
|
scriptptr--;
|
|
actorscrptr[*scriptptr] = parsing_actor;
|
|
|
|
for(j=0;j<4;j++)
|
|
{
|
|
*(parsing_actor+j) = 0;
|
|
if(j == 3)
|
|
{
|
|
j = 0;
|
|
while(keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(keyword() >= 0)
|
|
{
|
|
scriptptr += (4-j);
|
|
break;
|
|
}
|
|
switch(j)
|
|
{
|
|
case 0: transnum(LABEL_DEFINE); break;
|
|
case 1: transnum(LABEL_ACTION); break;
|
|
case 2: transnum(LABEL_MOVE|LABEL_DEFINE); break;
|
|
}
|
|
*(parsing_actor+j) = *(scriptptr-1);
|
|
}
|
|
}
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_ONEVENT:
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_event = scriptptr;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
labelsonly = 1;
|
|
transnum(LABEL_DEFINE);
|
|
labelsonly = 0;
|
|
scriptptr--;
|
|
j= *scriptptr; // type of event
|
|
current_event = j;
|
|
//Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, parsing_event);
|
|
//AddLog(g_szBuf);
|
|
if(j > MAXGAMEEVENTS-1 || j < 0)
|
|
{
|
|
initprintf("%s:%ld: error: invalid event ID.\n",compilefile,line_number);
|
|
error++;
|
|
return 0;
|
|
}
|
|
|
|
if(apScriptGameEvent[j])
|
|
{
|
|
tempscrptr = parsing_event;
|
|
parsing_event = parsing_actor = 0;
|
|
ReportError(-1);
|
|
parsing_event = parsing_actor = tempscrptr;
|
|
initprintf("%s:%ld: warning: duplicate event `%s'.\n",compilefile,line_number,parsing_item_name);
|
|
}
|
|
else apScriptGameEvent[j]=parsing_event;
|
|
|
|
checking_ifelse = 0;
|
|
|
|
return 0;
|
|
|
|
case CON_EVENTLOADACTOR:
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
actorLoadEventScrptr[*scriptptr] = parsing_actor;
|
|
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_USERACTOR:
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while( isaltok(*(textptr+j)) )
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
|
|
j = *scriptptr;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
actorscrptr[*scriptptr] = parsing_actor;
|
|
actortype[*scriptptr] = j;
|
|
|
|
for(j=0;j<4;j++)
|
|
{
|
|
*(parsing_actor+j) = 0;
|
|
if(j == 3)
|
|
{
|
|
j = 0;
|
|
while(keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(keyword() >= 0)
|
|
{
|
|
for (i=4-j; i; i--) *(scriptptr++) = 0;
|
|
break;
|
|
}
|
|
switch(j)
|
|
{
|
|
case 0: transnum(LABEL_DEFINE); break;
|
|
case 1: transnum(LABEL_ACTION); break;
|
|
case 2: transnum(LABEL_MOVE|LABEL_DEFINE); break;
|
|
}
|
|
*(parsing_actor+j) = *(scriptptr-1);
|
|
}
|
|
}
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_INSERTSPRITEQ:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
return 0;
|
|
|
|
case CON_DYNQUOTE:
|
|
transnum(LABEL_DEFINE);
|
|
for(j = 0;j < 4;j++)
|
|
{
|
|
if( keyword() == -1 )
|
|
transvar();
|
|
else break;
|
|
}
|
|
|
|
while(j < 4)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
j++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_ESPAWN:
|
|
case CON_ESHOOT:
|
|
case CON_QSPAWN:
|
|
case CON_EQSPAWN:
|
|
case CON_STRENGTH:
|
|
case CON_SHOOT:
|
|
case CON_ADDPHEALTH:
|
|
case CON_SPAWN:
|
|
case CON_CSTAT:
|
|
case CON_COUNT:
|
|
case CON_ENDOFGAME:
|
|
case CON_SPRITEPAL:
|
|
case CON_CACTOR:
|
|
case CON_MONEY:
|
|
case CON_ADDKILLS:
|
|
case CON_DEBUG:
|
|
case CON_ADDSTRENGTH:
|
|
case CON_CSTATOR:
|
|
case CON_MAIL:
|
|
case CON_PAPER:
|
|
case CON_SLEEPTIME:
|
|
case CON_CLIPDIST:
|
|
case CON_LOTSOFGLASS:
|
|
case CON_SAVE:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_ANGOFF:
|
|
case CON_USERQUOTE:
|
|
case CON_QUOTE:
|
|
case CON_SOUND:
|
|
case CON_GLOBALSOUND:
|
|
case CON_SOUNDONCE:
|
|
case CON_STOPSOUND:
|
|
transnum(LABEL_DEFINE);
|
|
if (tw == CON_CSTAT)
|
|
{
|
|
if(*(scriptptr-1) == 32767)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: tried to set cstat 32767, using 32768 instead.\n",compilefile,line_number);
|
|
*(scriptptr-1) = 32768;
|
|
}
|
|
else if((*(scriptptr-1) & 32) && (*(scriptptr-1) & 16))
|
|
{
|
|
i = *(scriptptr-1);
|
|
*(scriptptr-1) ^= 48;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: warning: tried to set cstat %ld, using %ld instead.\n",compilefile,line_number,i,*(scriptptr-1));
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_HITRADIUS:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
case CON_ADDAMMO:
|
|
case CON_ADDWEAPON:
|
|
case CON_SIZETO:
|
|
case CON_SIZEAT:
|
|
case CON_DEBRIS:
|
|
case CON_ADDINVENTORY:
|
|
case CON_GUTS:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
|
|
case CON_ELSE:
|
|
if( checking_ifelse )
|
|
{
|
|
checking_ifelse--;
|
|
tempscrptr = scriptptr;
|
|
scriptptr++; //Leave a spot for the fail location
|
|
parsecommand();
|
|
*tempscrptr = (long) scriptptr;
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `else' with no `if'.\n",compilefile,line_number);
|
|
}
|
|
return 0;
|
|
|
|
case CON_SETSECTOR:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETSECTOR:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getsector[<var>].x <VAR>
|
|
// gets the value of sector[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(sectorlabels,label+(labelcnt<<6));
|
|
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETSECTOR)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTOR:
|
|
case CON_FINDNEARACTOR3D:
|
|
case CON_FINDNEARSPRITE:
|
|
case CON_FINDNEARSPRITE3D:
|
|
{
|
|
// syntax findnearactor <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
|
|
transnum(LABEL_DEFINE); // get <type>
|
|
transnum(LABEL_DEFINE); // get maxdist
|
|
|
|
switch(tw)
|
|
{
|
|
case CON_FINDNEARACTOR3D:
|
|
case CON_FINDNEARSPRITE3D:
|
|
transnum(LABEL_DEFINE);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTORVAR:
|
|
case CON_FINDNEARACTOR3DVAR:
|
|
case CON_FINDNEARSPRITEVAR:
|
|
case CON_FINDNEARSPRITE3DVAR:
|
|
{
|
|
transnum(LABEL_DEFINE); // get <type>
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
switch(tw)
|
|
{
|
|
case CON_FINDNEARACTOR3DVAR:
|
|
case CON_FINDNEARSPRITE3DVAR:
|
|
transvar();
|
|
default:
|
|
break;
|
|
}
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_SQRT:
|
|
{
|
|
// syntax sqrt <invar> <outvar>
|
|
// gets the sqrt of invar into outvar
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_SETWALL:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETWALL:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(walllabels,label+(labelcnt<<6));
|
|
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw == CON_GETWALL)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETPLAYER:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETPLAYER:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(playerlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %ld\n",lLabelID);
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=playerlabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",playerlabels[lLabelID].flags);
|
|
if (playerlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
{
|
|
//printf("Member has PARM2\n");
|
|
// get parm2
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
else
|
|
{
|
|
//printf("Member does not have Parm2\n");
|
|
}
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETPLAYER)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETINPUT:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETINPUT:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(inputlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %ld\n",lLabelID);
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=inputlabels[lLabelID].lId;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETINPUT)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETUSERDEF:
|
|
case CON_GETUSERDEF:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax [gs]etuserdef.x <VAR>
|
|
// gets the value of ud.xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(userdefslabels,label+(labelcnt<<6));
|
|
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETUSERDEF)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETACTORVAR:
|
|
case CON_SETPLAYERVAR:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETACTORVAR:
|
|
case CON_GETPLAYERVAR:
|
|
{
|
|
// syntax [gs]etactorvar[<var>].<varx> <VAR>
|
|
// gets the value of the per-actor variable varx into VAR
|
|
|
|
// now get name of <var>
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .<varx>
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
|
|
// get the ID of the DEF
|
|
getlabel();
|
|
//printf("found label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
// Check to see if it's a keyword
|
|
for(i=0;i<NUMKEYWORDS;i++)
|
|
if( Bstrcmp( label+(labelcnt<<6),keyw[i]) == 0 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
i=GetDefID(label+(labelcnt<<6));
|
|
//printf("Label '%s' ID is %d\n",label+(labelcnt<<6), i);
|
|
if(i<0)
|
|
{ // not a defined DEF
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
return 0;
|
|
}
|
|
if(aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return 0;
|
|
|
|
}
|
|
|
|
switch(tw)
|
|
{
|
|
case CON_SETACTORVAR:
|
|
{
|
|
if(!(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR))
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: variable `%s' is not per-actor.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
return 0;
|
|
|
|
}
|
|
break;
|
|
}
|
|
case CON_SETPLAYERVAR:
|
|
{
|
|
if(!(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER))
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: variable `%s' is not per-player.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
return 0;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
*scriptptr++=i; // the ID of the DEF (offset into array...)
|
|
|
|
switch(tw)
|
|
{
|
|
case CON_GETACTORVAR:
|
|
case CON_GETPLAYERVAR:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
default:
|
|
transvar();
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_SETACTOR:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETACTOR:
|
|
{
|
|
long lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if(*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while(*textptr != '.')
|
|
{
|
|
if(*textptr == 0xa)
|
|
break;
|
|
if(!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if(*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(actorlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %ld\n",lLabelID);
|
|
if(lLabelID == -1 )
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=actorlabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",actorlabels[lLabelID].flags);
|
|
if (actorlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
{
|
|
//printf("Member has PARM2\n");
|
|
// get parm2
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
else
|
|
{
|
|
//printf("Member does not have Parm2\n");
|
|
}
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if(tw == CON_GETACTOR)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_ESHOOTVAR:
|
|
case CON_ESPAWNVAR:
|
|
case CON_QSPAWNVAR:
|
|
case CON_EQSPAWNVAR:
|
|
case CON_OPERATERESPAWNS:
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
case CON_CHECKACTIVATORMOTION:
|
|
case CON_TIME:
|
|
case CON_INITTIMER:
|
|
case CON_LOCKPLAYER:
|
|
case CON_SHOOTVAR:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_SOUNDVAR:
|
|
case CON_GLOBALSOUNDVAR:
|
|
case CON_STOPSOUNDVAR:
|
|
case CON_SOUNDONCEVAR:
|
|
case CON_ANGOFFVAR:
|
|
case CON_CHECKAVAILWEAPON:
|
|
case CON_CHECKAVAILINVEN:
|
|
case CON_GUNIQHUDID:
|
|
case CON_SAVEGAMEVAR:
|
|
case CON_READGAMEVAR:
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ENHANCED:
|
|
{
|
|
// don't store in pCode...
|
|
scriptptr--;
|
|
//printf("We are enhanced, baby...\n");
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
if(*scriptptr > BYTEVERSION_JF)
|
|
{
|
|
warning++;
|
|
initprintf("%s:%ld: warning: need build %ld, found build %ld\n",compilefile,line_number,k,BYTEVERSION_JF);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_DYNAMICREMAP:
|
|
{
|
|
scriptptr--;
|
|
initprintf("Dynamic tile remapping enabled.\n");
|
|
dynamicremap = 1;
|
|
break;
|
|
}
|
|
|
|
case CON_RANDVAR:
|
|
case CON_ZSHOOT:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_SETVAR:
|
|
case CON_ADDVAR:
|
|
case CON_SUBVAR:
|
|
case CON_DISPLAYRANDVAR:
|
|
case CON_MULVAR:
|
|
case CON_DIVVAR:
|
|
case CON_MODVAR:
|
|
case CON_ANDVAR:
|
|
case CON_ORVAR:
|
|
case CON_XORVAR:
|
|
case CON_SHIFTVARL:
|
|
case CON_SHIFTVARR:
|
|
|
|
// syntax: [rand|add|set]var <var1> <const1>
|
|
// sets var1 to const1
|
|
// adds const1 to var1 (const1 can be negative...)
|
|
//printf("Found [add|set]var at line= %ld\n",line_number);
|
|
|
|
// get the ID of the DEF
|
|
if(tw != CON_ZSHOOT)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else transvar();
|
|
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
return 0;
|
|
case CON_RANDVARVAR:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_SETVARVAR:
|
|
case CON_ADDVARVAR:
|
|
case CON_SUBVARVAR:
|
|
case CON_MULVARVAR:
|
|
case CON_DIVVARVAR:
|
|
case CON_MODVARVAR:
|
|
case CON_ANDVARVAR:
|
|
case CON_ORVARVAR:
|
|
case CON_XORVARVAR:
|
|
case CON_DISPLAYRANDVARVAR:
|
|
case CON_SIN:
|
|
case CON_COS:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_SMAXAMMO:
|
|
case CON_ADDWEAPONVAR:
|
|
case CON_ACTIVATEBYSECTOR:
|
|
case CON_OPERATESECTORS:
|
|
case CON_OPERATEACTIVATORS:
|
|
case CON_SSP:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GMAXAMMO:
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_TXDIST:
|
|
case CON_GETANGLE:
|
|
case CON_MULSCALE:
|
|
case CON_SETASPECT:
|
|
// get the ID of the DEF
|
|
switch(tw)
|
|
{
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_TXDIST:
|
|
case CON_GETANGLE:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
default:
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
// get the ID of the DEF
|
|
if (tw == CON_GMAXAMMO)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else transvar();
|
|
|
|
switch(tw)
|
|
{
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_TXDIST:
|
|
case CON_GETANGLE:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
case CON_MULSCALE:
|
|
transmultvars(2);
|
|
break;
|
|
}
|
|
return 0;
|
|
|
|
case CON_FLASH:
|
|
return 0;
|
|
|
|
case CON_DRAGPOINT:
|
|
transmultvars(3);
|
|
return 0;
|
|
|
|
case CON_GETFLORZOFSLOPE:
|
|
case CON_GETCEILZOFSLOPE:
|
|
transmultvars(3);
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
return 0;
|
|
|
|
case CON_DEFINEPROJECTILE:
|
|
{
|
|
short y;
|
|
signed long z;
|
|
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
j = *(scriptptr-1);
|
|
|
|
if(j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
y = *(scriptptr-1);
|
|
transnum(LABEL_DEFINE);
|
|
z = *(scriptptr-1);
|
|
|
|
DefineProjectile(j,y,z);
|
|
spriteflags[j] |= SPRITE_FLAG_PROJECTILE;
|
|
return 0;
|
|
}
|
|
|
|
case CON_SPRITEFLAGS:
|
|
{
|
|
if( parsing_actor == 0 && parsing_state == 0 )
|
|
{
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
|
|
if(j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
spriteflags[j] = *scriptptr;
|
|
|
|
return 0;
|
|
}
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transvar();
|
|
return 0;
|
|
}
|
|
|
|
case CON_SPRITESHADOW:
|
|
case CON_SPRITENVG:
|
|
case CON_SPRITENOSHADE:
|
|
case CON_PRECACHE:
|
|
{
|
|
if( parsing_state || parsing_actor )
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
|
|
if(j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_SPRITESHADOW:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_SHADOW;
|
|
break;
|
|
case CON_SPRITENVG:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_NVG;
|
|
break;
|
|
case CON_SPRITENOSHADE:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_NOSHADE;
|
|
break;
|
|
case CON_PRECACHE:
|
|
spritecache[*scriptptr][0] = j;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
i = *scriptptr;
|
|
if(i > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
spritecache[j][1] = i;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
i = *scriptptr;
|
|
spritecache[j][2] = i;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
case CON_IFVARVARG:
|
|
case CON_IFVARVARL:
|
|
case CON_IFVARVARE:
|
|
case CON_IFVARVARN:
|
|
case CON_IFVARVARAND:
|
|
case CON_WHILEVARVARN:
|
|
transmultvars(2);
|
|
tempscrptr = scriptptr;
|
|
scriptptr++; // Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
|
|
*tempscrptr = (long) scriptptr;
|
|
|
|
if(tw != CON_WHILEVARVARN) checking_ifelse++;
|
|
return 0;
|
|
|
|
case CON_SPGETLOTAG:
|
|
case CON_SPGETHITAG:
|
|
case CON_SECTGETLOTAG:
|
|
case CON_SECTGETHITAG:
|
|
case CON_GETTEXTUREFLOOR:
|
|
case CON_GETTEXTURECEILING:
|
|
// no paramaters...
|
|
return 0;
|
|
|
|
case CON_STARTTRACK:
|
|
// one parameter (track#)
|
|
transnum(LABEL_DEFINE);
|
|
return 0;
|
|
|
|
case CON_IFVARL:
|
|
case CON_IFVARG:
|
|
case CON_IFVARE:
|
|
case CON_IFVARN:
|
|
case CON_IFVARAND:
|
|
case CON_WHILEVARN:
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
|
|
tempscrptr = scriptptr;
|
|
scriptptr++; //Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
|
|
*tempscrptr = (long) scriptptr;
|
|
|
|
if(tw != CON_WHILEVARN) checking_ifelse++;
|
|
return 0;
|
|
|
|
case CON_ADDLOGVAR:
|
|
|
|
// syntax: addlogvar <var>
|
|
|
|
// prints the line number in the log file.
|
|
*scriptptr=line_number;
|
|
scriptptr++;
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ROTATESPRITE:
|
|
if( parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
// syntax:
|
|
// long x, long y, long z, short a, short tilenum, signed char shade, char orientation, x1, y1, x2, y2
|
|
// myospal adds char pal
|
|
|
|
// get the ID of the DEFs
|
|
|
|
transmultvars(12);
|
|
break;
|
|
|
|
case CON_GETZRANGE:
|
|
transmultvars(4);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,4);
|
|
transmultvars(2);
|
|
break;
|
|
|
|
case CON_HITSCAN:
|
|
case CON_CANSEE:
|
|
// get the ID of the DEF
|
|
transmultvars(tw==CON_CANSEE?8:7);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,tw==CON_CANSEE?1:6);
|
|
transvar();
|
|
break;
|
|
|
|
case CON_CANSEESPR:
|
|
transmultvars(2);
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_ROTATEPOINT:
|
|
case CON_NEARTAG:
|
|
transmultvars(5);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,2);
|
|
if (tw == CON_NEARTAG)
|
|
{
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,2);
|
|
transmultvars(2);
|
|
}
|
|
break;
|
|
|
|
case CON_MOVESPRITE:
|
|
case CON_SETSPRITE:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transmultvars(4);
|
|
if (tw == CON_MOVESPRITE) {
|
|
transvar();
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
}
|
|
break;
|
|
|
|
case CON_MINITEXT:
|
|
case CON_GAMETEXT:
|
|
case CON_DIGITALNUMBER:
|
|
if( parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
switch(tw)
|
|
{
|
|
case CON_GAMETEXT:
|
|
case CON_DIGITALNUMBER:
|
|
transmultvars(6);
|
|
default:
|
|
transmultvars(5);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case CON_UPDATESECTOR:
|
|
case CON_UPDATESECTORZ:
|
|
transmultvars(2);
|
|
if (tw==CON_UPDATESECTORZ)
|
|
transvar();
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_MYOS:
|
|
case CON_MYOSPAL:
|
|
case CON_MYOSX:
|
|
case CON_MYOSPALX:
|
|
if( parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
// syntax:
|
|
// long x, long y, short tilenum, signed char shade, char orientation
|
|
// myospal adds char pal
|
|
|
|
transmultvars(5);
|
|
if(tw==CON_MYOSPAL || tw==CON_MYOSPALX)
|
|
{
|
|
// Parse: pal
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
break;
|
|
|
|
case CON_FINDPLAYER:
|
|
case CON_FINDOTHERPLAYER:
|
|
case CON_DISPLAYRAND:
|
|
|
|
// syntax: displayrand <var>
|
|
// gets rand (not game rand) into <var>
|
|
|
|
// Get The ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_SWITCH:
|
|
//AddLog("Got Switch statement");
|
|
if(checking_switch)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
checking_switch++; // allow nesting (if other things work)
|
|
// Get The ID of the DEF
|
|
transvar();
|
|
|
|
tempscrptr= scriptptr;
|
|
*scriptptr++=0; // leave spot for end location (for after processing)
|
|
*scriptptr++=0; // count of case statements
|
|
casescriptptr=scriptptr; // the first case's pointer.
|
|
|
|
*scriptptr++=0; // leave spot for 'default' location (null if none)
|
|
|
|
j = keyword();
|
|
temptextptr=textptr;
|
|
// probably does not allow nesting...
|
|
|
|
//AddLog("Counting Case Statements...");
|
|
|
|
j=CountCaseStatements();
|
|
//Bsprintf(g_szBuf,"Done Counting Case Statements: found %d.", j);
|
|
//AddLog(g_szBuf);
|
|
if(checking_switch>1)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
if( j<0 )
|
|
{
|
|
return 1;
|
|
}
|
|
if (tempscrptr)
|
|
{
|
|
tempscrptr[1]=(long)j; // save count of cases
|
|
}
|
|
else
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d",__FILE__,__LINE__);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
|
|
while(j--)
|
|
{
|
|
// leave room for statements
|
|
*scriptptr++=0; // value check
|
|
*scriptptr++=0; // code offset
|
|
}
|
|
|
|
//Bsprintf(g_szBuf,"SWITCH1: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
casecount=0;
|
|
|
|
while ( parsecommand() == 0 )
|
|
{
|
|
//Bsprintf(g_szBuf,"SWITCH2: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
//Bsprintf(g_szBuf,"SWITCHXX: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
// done processing switch. clean up.
|
|
if(checking_switch!=1)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=%d",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
casecount=0;
|
|
if (tempscrptr)
|
|
{
|
|
tempscrptr[0]= (long)scriptptr - (long)&script[0]; // save 'end' location
|
|
}
|
|
else
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d",__FILE__,__LINE__);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
casescriptptr=NULL;
|
|
// decremented in endswitch. Don't decrement here...
|
|
// checking_switch--; // allow nesting (maybe if other things work)
|
|
tempscrptr=NULL;
|
|
if(checking_switch)
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=%d",__FILE__,__LINE__, checking_switch);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
//AddLog("End of Switch statement");
|
|
break;
|
|
|
|
case CON_CASE:
|
|
//AddLog("Found Case");
|
|
repeatcase:
|
|
scriptptr--; // don't save in code
|
|
if(checking_switch<1)
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `case' statement when not in switch\n",compilefile,line_number);
|
|
return 1;
|
|
}
|
|
casecount++;
|
|
//Bsprintf(g_szBuf,"case1: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
transnum(LABEL_DEFINE);
|
|
if(*textptr == ':')
|
|
textptr++;
|
|
//Bsprintf(g_szBuf,"case2: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
j=*(--scriptptr); // get value
|
|
//Bsprintf(g_szBuf,"case: Value of case %ld is %ld",(long)casecount,(long)j);
|
|
//AddLog(g_szBuf);
|
|
if( casescriptptr)
|
|
{
|
|
//AddLog("Adding value to script");
|
|
casescriptptr[casecount++]=j; // save value
|
|
casescriptptr[casecount]=(long)((long*)scriptptr-&script[0]); // save offset
|
|
}
|
|
// j = keyword();
|
|
//Bsprintf(g_szBuf,"case3: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
j = keyword();
|
|
if (j == CON_CASE)
|
|
{
|
|
//AddLog("Found Repeat Case");
|
|
transword(); // eat 'case'
|
|
goto repeatcase;
|
|
}
|
|
//Bsprintf(g_szBuf,"case4: '%.12s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
while(parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"case5 '%.25s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
j = keyword();
|
|
if (j == CON_CASE)
|
|
{
|
|
//AddLog("Found Repeat Case");
|
|
transword(); // eat 'case'
|
|
goto repeatcase;
|
|
}
|
|
}
|
|
//AddLog("End Case");
|
|
return 0;
|
|
// break;
|
|
case CON_DEFAULT:
|
|
scriptptr--; // don't save
|
|
if(checking_switch<1)
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `default' statement when not in switch\n",compilefile,line_number);
|
|
return 1;
|
|
}
|
|
if(casescriptptr && casescriptptr[0]!=0)
|
|
{
|
|
// duplicate default statement
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: multiple `default' statements found in switch\n",compilefile,line_number);
|
|
}
|
|
if (casescriptptr)
|
|
{
|
|
casescriptptr[0]=(long)(scriptptr-&script[0]); // save offset
|
|
}
|
|
//Bsprintf(g_szBuf,"default: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
while( parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"defaultParse: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
;
|
|
}
|
|
break;
|
|
|
|
case CON_ENDSWITCH:
|
|
//AddLog("End Switch");
|
|
checking_switch--;
|
|
if(checking_switch < 0 )
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `endswitch' without matching `switch'\n",compilefile,line_number);
|
|
}
|
|
if (casescriptptr)
|
|
{
|
|
int i;
|
|
|
|
//Bsprintf(g_szBuf,"Default Offset is %ld\n Total of %ld cases",casescriptptr[0],(long)casecount/2);
|
|
//AddLog(g_szBuf);
|
|
for(i=1;i<=casecount;i++)
|
|
{
|
|
if (i & 1)
|
|
{
|
|
//Bsprintf(g_szBuf,"Case Value %d is %ld",i/2+1,casescriptptr[i]);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
else
|
|
{
|
|
//Bsprintf(g_szBuf,"Offset %d is %ld",i/2+1,casescriptptr[i]);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//AddLog("Not saving case value: just counting");
|
|
}
|
|
return 1; // end of block
|
|
break;
|
|
|
|
case CON_CHANGESPRITESTAT:
|
|
case CON_CHANGESPRITESECT:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETPNAME:
|
|
case CON_STARTLEVEL:
|
|
case CON_QSTRCAT:
|
|
case CON_QSTRCPY:
|
|
transmultvars(2);
|
|
return 0;
|
|
case CON_SETACTORANGLE:
|
|
case CON_SETPLAYERANGLE:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETANGLETOTARGET:
|
|
case CON_GETACTORANGLE:
|
|
case CON_GETPLAYERANGLE:
|
|
// Syntax: <command> <var>
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ADDLOG:
|
|
// syntax: addlog
|
|
|
|
// prints the line number in the log file.
|
|
*scriptptr=line_number;
|
|
scriptptr++;
|
|
return 0;
|
|
|
|
case CON_IFPINVENTORY:
|
|
case CON_IFRND:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_IFPDISTL:
|
|
case CON_IFPDISTG:
|
|
case CON_IFWASWEAPON:
|
|
case CON_IFACTIONCOUNT:
|
|
case CON_IFCOUNT:
|
|
case CON_IFACTOR:
|
|
case CON_IFSTRENGTH:
|
|
case CON_IFSPAWNEDBY:
|
|
case CON_IFGAPZL:
|
|
case CON_IFFLOORDISTL:
|
|
case CON_IFCEILINGDISTL:
|
|
// case 74:
|
|
case CON_IFPHEALTHL:
|
|
case CON_IFSPRITEPAL:
|
|
case CON_IFGOTWEAPONCE:
|
|
case CON_IFANGDIFFL:
|
|
case CON_IFSOUND:
|
|
case CON_IFAI:
|
|
case CON_IFACTION:
|
|
case CON_IFMOVE:
|
|
switch(tw)
|
|
{
|
|
case CON_IFAI:
|
|
transnum(LABEL_AI);
|
|
break;
|
|
case CON_IFACTION:
|
|
transnum(LABEL_ACTION);
|
|
break;
|
|
case CON_IFMOVE:
|
|
transnum(LABEL_MOVE);
|
|
break;
|
|
case CON_IFPINVENTORY:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
default:
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
}
|
|
|
|
case CON_IFONWATER:
|
|
case CON_IFINWATER:
|
|
case CON_IFACTORNOTSTAYPUT:
|
|
case CON_IFCANSEE:
|
|
case CON_IFHITWEAPON:
|
|
case CON_IFSQUISHED:
|
|
case CON_IFDEAD:
|
|
case CON_IFCANSHOOTTARGET:
|
|
case CON_IFP:
|
|
case CON_IFHITSPACE:
|
|
case CON_IFOUTSIDE:
|
|
case CON_IFMULTIPLAYER:
|
|
case CON_IFINSPACE:
|
|
case CON_IFBULLETNEAR:
|
|
case CON_IFRESPAWN:
|
|
case CON_IFINOUTERSPACE:
|
|
case CON_IFNOTMOVING:
|
|
case CON_IFAWAYFROMWALL:
|
|
case CON_IFCANSEETARGET:
|
|
case CON_IFNOSOUNDS:
|
|
if(tw == CON_IFP)
|
|
{
|
|
j = 0;
|
|
do
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
while(keyword() == -1);
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
}
|
|
|
|
tempscrptr = scriptptr;
|
|
scriptptr++; //Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
|
|
*tempscrptr = (long) scriptptr;
|
|
|
|
checking_ifelse++;
|
|
return 0;
|
|
|
|
case CON_LEFTBRACE:
|
|
if(!(parsing_state || parsing_actor || parsing_event))
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
}
|
|
num_braces++;
|
|
do
|
|
done = parsecommand();
|
|
while( done == 0 );
|
|
return 0;
|
|
|
|
case CON_RIGHTBRACE:
|
|
num_braces--;
|
|
if( num_braces < 0 )
|
|
{
|
|
if(checking_switch)
|
|
{
|
|
ReportError(ERROR_NOENDSWITCH);
|
|
}
|
|
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found more `}' than `{'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
return 1;
|
|
|
|
case CON_BETANAME:
|
|
scriptptr--;
|
|
j = 0;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
textptr++;
|
|
return 0;
|
|
|
|
case CON_DEFINEVOLUMENAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
if (j < 0 || j > MAXVOLUMES-1)
|
|
{
|
|
initprintf("%s:%ld: error: volume number exceeds maximum volume count.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
volume_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if(i >= (signed)sizeof(volume_names[j])-1)
|
|
{
|
|
initprintf("%s:%ld: error: volume name exceeds limit of %ld characters.\n",compilefile,line_number,sizeof(volume_names[j])-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
num_volumes = j+1;
|
|
volume_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINEGAMEFUNCNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
if (j < 0 || j > NUMGAMEFUNCTIONS-1)
|
|
{
|
|
initprintf("%s:%ld: error: function number exceeds number of game functions.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
gamefunctions[j][i] = *textptr;
|
|
keydefaults[j*3][i] = *textptr;
|
|
textptr++,i++;
|
|
if(i >= MAXGAMEFUNCLEN-1)
|
|
{
|
|
initprintf("%s:%ld: error: function name exceeds limit of %ld characters.\n",compilefile,line_number,MAXGAMEFUNCLEN);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
gamefunctions[j][i] = '\0';
|
|
keydefaults[j*3][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINESKILLNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
if (j < 0 || j > 4)
|
|
{
|
|
initprintf("%s:%ld: error: skill number exceeds maximum skill count.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
skill_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if(i >= (signed)sizeof(skill_names[j])-1)
|
|
{
|
|
initprintf("%s:%ld: error: skill name exceeds limit of %ld characters.\n",compilefile,line_number,sizeof(skill_names[j])-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
skill_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINEGAMETYPE:
|
|
scriptptr--; //remove opcode from compiled code
|
|
transnum(LABEL_DEFINE); //translate number
|
|
scriptptr--; //remove it from compiled code
|
|
j = *scriptptr; //put it into j
|
|
|
|
transnum(LABEL_DEFINE); //translate number
|
|
scriptptr--; //remove it from compiled code
|
|
gametype_flags[j] = *scriptptr; //put it into the flags
|
|
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
if (j < 0 || j > MAXGAMETYPES-1)
|
|
{
|
|
initprintf("%s:%ld: error: gametype number exceeds maximum gametype count.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
num_gametypes = j+1;
|
|
|
|
i = 0;
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
gametype_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if(i >= (signed)sizeof(gametype_names[j])-1)
|
|
{
|
|
initprintf("%s:%ld: error: gametype name exceeds limit of %ld characters.\n",compilefile,line_number,sizeof(gametype_names[j])-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
gametype_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINELEVELNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
k = *scriptptr;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
if (j < 0 || j > MAXVOLUMES-1)
|
|
{
|
|
initprintf("%s:%ld: error: volume number exceeds maximum volume count.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
if (k < 0 || k > 10)
|
|
{
|
|
initprintf("%s:%ld: error: level number exceeds maximum number of levels per episode.\n",
|
|
line_number,compilefile);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
while( *textptr != ' ' && *textptr != 0x0a )
|
|
{
|
|
level_file_names[j*11+k][i] = *textptr;
|
|
textptr++,i++;
|
|
if(i >= BMAX_PATH)
|
|
{
|
|
initprintf("%s:%ld: error: level file name exceeds limit of %d characters.\n",compilefile,line_number,BMAX_PATH);
|
|
error++;
|
|
while( *textptr != ' ') textptr++;
|
|
break;
|
|
}
|
|
}
|
|
level_names[j*11+k][i] = '\0';
|
|
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
partime[j*11+k] =
|
|
(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+
|
|
(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26);
|
|
|
|
textptr += 5;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
designertime[j*11+k] =
|
|
(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+
|
|
(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26);
|
|
|
|
textptr += 5;
|
|
while( *textptr == ' ' ) textptr++;
|
|
|
|
i = 0;
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
level_names[j*11+k][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if(i >= (signed)sizeof(level_names[j*11+k])-1)
|
|
{
|
|
initprintf("%s:%ld: error: level name exceeds limit of %ld characters.\n",compilefile,line_number,sizeof(level_names[j*11+k])-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
level_names[j*11+k][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINEQUOTE:
|
|
case CON_REDEFINEQUOTE:
|
|
if (tw == CON_DEFINEQUOTE)
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
|
|
k = *(scriptptr-1);
|
|
|
|
if(k >= MAXQUOTES)
|
|
{
|
|
initprintf("%s:%ld: error: quote number exceeds limit of %ld.\n",compilefile,line_number,MAXQUOTES);
|
|
error++;
|
|
}
|
|
|
|
if(fta_quotes[k] == NULL)
|
|
fta_quotes[k] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
if (!fta_quotes[k])
|
|
{
|
|
fta_quotes[k] = NULL;
|
|
Bsprintf(tempbuf,"Failed allocating %d byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
if (tw == CON_DEFINEQUOTE)
|
|
scriptptr--;
|
|
|
|
i = 0;
|
|
|
|
while( *textptr == ' ' )
|
|
textptr++;
|
|
|
|
if (tw == CON_REDEFINEQUOTE)
|
|
{
|
|
if(redefined_quotes[redefined_quote_count] == NULL)
|
|
redefined_quotes[redefined_quote_count] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
if (!redefined_quotes[redefined_quote_count])
|
|
{
|
|
redefined_quotes[redefined_quote_count] = NULL;
|
|
Bsprintf(tempbuf,"Failed allocating %d byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
|
|
gameexit(tempbuf);
|
|
}
|
|
}
|
|
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
|
|
{
|
|
if(*textptr == '%' && *(textptr+1) == 's')
|
|
{
|
|
initprintf("%s:%ld: error: quote text contains string identifier.\n",compilefile,line_number);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
if (tw == CON_DEFINEQUOTE)
|
|
*(fta_quotes[k]+i) = *textptr;
|
|
else
|
|
*(redefined_quotes[redefined_quote_count]+i) = *textptr;
|
|
textptr++,i++;
|
|
if(i >= MAXQUOTELEN-1)
|
|
{
|
|
initprintf("%s:%ld: error: quote text exceeds limit of %ld characters.\n",compilefile,line_number,MAXQUOTELEN-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 ) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
if (tw == CON_DEFINEQUOTE)
|
|
*(fta_quotes[k]+i) = '\0';
|
|
else
|
|
{
|
|
*(fta_quotes[redefined_quote_count]+i) = '\0';
|
|
*scriptptr++=redefined_quote_count;
|
|
redefined_quote_count++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_CHEATKEYS:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
cheatkey[0] = *(scriptptr-1);
|
|
transnum(LABEL_DEFINE);
|
|
cheatkey[1] = *(scriptptr-1);
|
|
return 0;
|
|
|
|
case CON_DEFINECHEAT:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
k = *(scriptptr-1);
|
|
|
|
if(k > 25)
|
|
{
|
|
initprintf("%s:%ld: error: cheat redefinition attempts to redefine nonexistant cheat.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
scriptptr--;
|
|
i = 0;
|
|
while( *textptr == ' ' )
|
|
textptr++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 && *textptr != ' ')
|
|
{
|
|
cheatquotes[k][i] = *textptr;
|
|
textptr++,i++;
|
|
if(i >= (signed)sizeof(cheatquotes[k])-1)
|
|
{
|
|
initprintf("%s:%ld: error: cheat exceeds limit of %ld characters.\n",compilefile,line_number,MAXCHEATLEN,sizeof(cheatquotes[k])-1);
|
|
error++;
|
|
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 && *textptr != ' ') textptr++;
|
|
break;
|
|
}
|
|
}
|
|
cheatquotes[k][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINESOUND:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
k = *(scriptptr-1);
|
|
if(k >= NUM_SOUNDS)
|
|
{
|
|
initprintf("%s:%ld: error: exceeded sound limit of %ld.\n",compilefile,line_number,NUM_SOUNDS);
|
|
error++;
|
|
}
|
|
scriptptr--;
|
|
i = 0;
|
|
skipcomments();
|
|
|
|
while( *textptr != ' ' )
|
|
{
|
|
sounds[k][i] = *textptr;
|
|
textptr++,i++;
|
|
if(i >= BMAX_PATH)
|
|
{
|
|
initprintf("%s:%ld: error: sound filename exceeds limit of %d characters.\n",compilefile,line_number,BMAX_PATH);
|
|
error++;
|
|
skipcomments();
|
|
break;
|
|
}
|
|
}
|
|
sounds[k][i] = '\0';
|
|
|
|
transnum(LABEL_DEFINE);
|
|
soundps[k] = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
soundpe[k] = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
soundpr[k] = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
soundm[k] = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
soundvo[k] = *(scriptptr-1);
|
|
scriptptr--;
|
|
return 0;
|
|
|
|
case CON_ENDEVENT:
|
|
|
|
if( parsing_event == 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `endevent' without open `onevent'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
if( num_braces > 0 )
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if( num_braces < 0 )
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
parsing_event = 0;
|
|
parsing_actor = 0;
|
|
current_event = -1;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
return 0;
|
|
|
|
case CON_ENDA:
|
|
if( parsing_actor == 0 )
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%ld: error: found `enda' without open `actor'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
if( num_braces > 0 )
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if( num_braces < 0 )
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
parsing_actor = 0;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
return 0;
|
|
|
|
case CON_BREAK:
|
|
if(checking_switch)
|
|
{
|
|
//Bsprintf(g_szBuf," * (L%ld) case Break statement.\n",line_number);
|
|
//AddLog(g_szBuf);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
|
|
case CON_FALL:
|
|
case CON_TIP:
|
|
// case 21:
|
|
case CON_KILLIT:
|
|
case CON_RESETACTIONCOUNT:
|
|
case CON_PSTOMP:
|
|
case CON_RESETPLAYER:
|
|
case CON_RESETCOUNT:
|
|
case CON_WACKPLAYER:
|
|
case CON_OPERATE:
|
|
case CON_RESPAWNHITAG:
|
|
case CON_GETLASTPAL:
|
|
case CON_PKICK:
|
|
case CON_MIKESND:
|
|
case CON_TOSSWEAPON:
|
|
if(!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_NULLOP:
|
|
case CON_STOPALLSOUNDS:
|
|
return 0;
|
|
case CON_GAMESTARTUP:
|
|
{
|
|
long params[30];
|
|
|
|
scriptptr--;
|
|
for(j = 0; j < 30; j++)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
params[j] = *scriptptr;
|
|
|
|
if (j != 25) continue;
|
|
|
|
if (keyword() != -1) {
|
|
initprintf("Version 1.3D CON files detected.\n");
|
|
break;
|
|
} else {
|
|
conversion = 14;
|
|
initprintf("Version 1.4+ CON files detected.\n");
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
v1.3d v1.5
|
|
DEFAULTVISIBILITY DEFAULTVISIBILITY
|
|
GENERICIMPACTDAMAGE GENERICIMPACTDAMAGE
|
|
MAXPLAYERHEALTH MAXPLAYERHEALTH
|
|
STARTARMORHEALTH STARTARMORHEALTH
|
|
RESPAWNACTORTIME RESPAWNACTORTIME
|
|
RESPAWNITEMTIME RESPAWNITEMTIME
|
|
RUNNINGSPEED RUNNINGSPEED
|
|
RPGBLASTRADIUS GRAVITATIONALCONSTANT
|
|
PIPEBOMBRADIUS RPGBLASTRADIUS
|
|
SHRINKERBLASTRADIUS PIPEBOMBRADIUS
|
|
TRIPBOMBBLASTRADIUS SHRINKERBLASTRADIUS
|
|
MORTERBLASTRADIUS TRIPBOMBBLASTRADIUS
|
|
BOUNCEMINEBLASTRADIUS MORTERBLASTRADIUS
|
|
SEENINEBLASTRADIUS BOUNCEMINEBLASTRADIUS
|
|
MAXPISTOLAMMO SEENINEBLASTRADIUS
|
|
MAXSHOTGUNAMMO MAXPISTOLAMMO
|
|
MAXCHAINGUNAMMO MAXSHOTGUNAMMO
|
|
MAXRPGAMMO MAXCHAINGUNAMMO
|
|
MAXHANDBOMBAMMO MAXRPGAMMO
|
|
MAXSHRINKERAMMO MAXHANDBOMBAMMO
|
|
MAXDEVISTATORAMMO MAXSHRINKERAMMO
|
|
MAXTRIPBOMBAMMO MAXDEVISTATORAMMO
|
|
MAXFREEZEAMMO MAXTRIPBOMBAMMO
|
|
CAMERASDESTRUCTABLE MAXFREEZEAMMO
|
|
NUMFREEZEBOUNCES MAXGROWAMMO
|
|
FREEZERHURTOWNER CAMERASDESTRUCTABLE
|
|
NUMFREEZEBOUNCES
|
|
FREEZERHURTOWNER
|
|
QSIZE
|
|
TRIPBOMBLASERMODE
|
|
*/
|
|
|
|
j = 0;
|
|
ud.const_visibility = params[j++];
|
|
impact_damage = params[j++];
|
|
max_player_health = params[j++];
|
|
max_armour_amount = params[j++];
|
|
respawnactortime = params[j++];
|
|
respawnitemtime = params[j++];
|
|
dukefriction = params[j++];
|
|
if (conversion == 14) gc = params[j++];
|
|
rpgblastradius = params[j++];
|
|
pipebombblastradius = params[j++];
|
|
shrinkerblastradius = params[j++];
|
|
tripbombblastradius = params[j++];
|
|
morterblastradius = params[j++];
|
|
bouncemineblastradius = params[j++];
|
|
seenineblastradius = params[j++];
|
|
max_ammo_amount[PISTOL_WEAPON] = params[j++];
|
|
max_ammo_amount[SHOTGUN_WEAPON] = params[j++];
|
|
max_ammo_amount[CHAINGUN_WEAPON] = params[j++];
|
|
max_ammo_amount[RPG_WEAPON] = params[j++];
|
|
max_ammo_amount[HANDBOMB_WEAPON] = params[j++];
|
|
max_ammo_amount[SHRINKER_WEAPON] = params[j++];
|
|
max_ammo_amount[DEVISTATOR_WEAPON] = params[j++];
|
|
max_ammo_amount[TRIPBOMB_WEAPON] = params[j++];
|
|
max_ammo_amount[FREEZE_WEAPON] = params[j++];
|
|
if (conversion == 14) max_ammo_amount[GROW_WEAPON] = params[j++];
|
|
camerashitable = params[j++];
|
|
numfreezebounces = params[j++];
|
|
freezerhurtowner = params[j++];
|
|
if (conversion == 14) {
|
|
spriteqamount = params[j++];
|
|
if(spriteqamount > 1024) spriteqamount = 1024;
|
|
else if(spriteqamount < 0) spriteqamount = 0;
|
|
|
|
lasermode = params[j++];
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void passone(void)
|
|
{
|
|
#ifdef DEBUG
|
|
int i;
|
|
#endif
|
|
|
|
while( parsecommand() == 0 );
|
|
|
|
if( (error+warning) > 63)
|
|
initprintf( "fatal error: too many warnings or errors: Aborted\n");
|
|
|
|
#ifdef DEBUG
|
|
initprintf("Game Definitions\n");
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
initprintf("%20s\t%d\n",apszGameVarLabel[i],lGameVarValue[i]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#define NUM_DEFAULT_CONS 4
|
|
char *defaultcons[NUM_DEFAULT_CONS] =
|
|
{
|
|
"EDUKE.CON",
|
|
"GAME.CON",
|
|
"USER.CON",
|
|
"DEFS.CON"
|
|
};
|
|
|
|
void copydefaultcons(void)
|
|
{
|
|
long i, fs, fpi;
|
|
FILE *fpo;
|
|
|
|
for(i=0;i<NUM_DEFAULT_CONS;i++)
|
|
{
|
|
fpi = kopen4load( defaultcons[i] , 1 );
|
|
if (fpi < 0) continue;
|
|
|
|
fpo = fopenfrompath(defaultcons[i],"wb");
|
|
|
|
if (fpo == NULL) {
|
|
kclose(fpi);
|
|
continue;
|
|
}
|
|
|
|
fs = kfilelength(fpi);
|
|
|
|
kread(fpi,&hittype[0],fs);
|
|
fwrite(&hittype[0],fs,1,fpo);
|
|
|
|
kclose(fpi);
|
|
fclose(fpo);
|
|
}
|
|
}
|
|
|
|
void FreeGameVars(void)
|
|
{
|
|
// call this function as many times as needed.
|
|
int i;
|
|
// AddLog("FreeGameVars");
|
|
for(i=0;i<MAXGAMEVARS;i++)
|
|
{
|
|
aGameVars[i].lValue=0;
|
|
if(aGameVars[i].szLabel)
|
|
Bfree(aGameVars[i].szLabel);
|
|
aGameVars[i].szLabel=NULL;
|
|
aGameVars[i].dwFlags=0;
|
|
|
|
if(aGameVars[i].plValues)
|
|
Bfree(aGameVars[i].plValues);
|
|
aGameVars[i].plValues=NULL;
|
|
}
|
|
iGameVarCount=0;
|
|
return;
|
|
}
|
|
|
|
void ClearGameVars(void)
|
|
{
|
|
// only call this function ONCE...
|
|
int i;
|
|
|
|
//AddLog("ClearGameVars");
|
|
|
|
for(i=0;i<MAXGAMEVARS;i++)
|
|
{
|
|
aGameVars[i].lValue=0;
|
|
if(aGameVars[i].szLabel)
|
|
Bfree(aGameVars[i].szLabel);
|
|
if(aDefaultGameVars[i].szLabel)
|
|
Bfree(aDefaultGameVars[i].szLabel);
|
|
aGameVars[i].szLabel=NULL;
|
|
aDefaultGameVars[i].szLabel=NULL;
|
|
aGameVars[i].dwFlags=0;
|
|
|
|
if(aGameVars[i].plValues)
|
|
Bfree(aGameVars[i].plValues);
|
|
aGameVars[i].plValues=NULL;
|
|
}
|
|
iGameVarCount=0;
|
|
iDefaultGameVarCount=0;
|
|
return;
|
|
}
|
|
|
|
void InitGameVarPointers(void)
|
|
{
|
|
int i;
|
|
char aszBuf[64];
|
|
// called from game Init AND when level is loaded...
|
|
|
|
//AddLog("InitGameVarPointers");
|
|
|
|
for(i=0;i<MAX_WEAPONS;i++)
|
|
{
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",i);
|
|
aplWeaponClip[i]=GetGameValuePtr(aszBuf);
|
|
if(!aplWeaponClip[i])
|
|
{
|
|
initprintf("ERROR: NULL Weapon\n");
|
|
exit(0);
|
|
}
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",i);
|
|
aplWeaponReload[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",i);
|
|
aplWeaponFireDelay[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",i);
|
|
aplWeaponTotalTime[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",i);
|
|
aplWeaponHoldDelay[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",i);
|
|
aplWeaponFlags[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",i);
|
|
aplWeaponShoots[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",i);
|
|
aplWeaponSpawnTime[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",i);
|
|
aplWeaponSpawn[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",i);
|
|
aplWeaponShotsPerBurst[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",i);
|
|
aplWeaponWorksLike[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",i);
|
|
aplWeaponInitialSound[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",i);
|
|
aplWeaponFireSound[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",i);
|
|
aplWeaponSound2Time[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",i);
|
|
aplWeaponSound2Sound[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",i);
|
|
aplWeaponReloadSound1[i]=GetGameValuePtr(aszBuf);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",i);
|
|
aplWeaponReloadSound2[i]=GetGameValuePtr(aszBuf);
|
|
}
|
|
}
|
|
|
|
void AddSystemVars()
|
|
{
|
|
// only call ONCE
|
|
char aszBuf[64];
|
|
|
|
//AddLog("AddSystemVars");
|
|
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, KNEE_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 7, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 14, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_NOVISIBLE | WEAPON_FLAG_RANDOMRESTART | WEAPON_FLAG_AUTOMATIC, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, KNEE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",KNEE_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, PISTOL_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 27, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 6, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_AUTOMATIC | WEAPON_FLAG_RELOAD_TIMING, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, SHOTSPARK1, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, SHELL, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, PISTOL_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",PISTOL_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHOTGUN_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 13, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 31, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_CHECKATRELOAD, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHOTGUN, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 24, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHOTGUNSHELL, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 7, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHOTGUN_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, 15, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHOTGUN_COCK, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",SHOTGUN_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, CHAINGUN_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_AUTOMATIC | WEAPON_FLAG_FIREEVERYTHIRD | WEAPON_FLAG_AMMOPERSHOT \
|
|
| WEAPON_FLAG_SPAWNTYPE3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, CHAINGUN, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 1, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, SHELL, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, CHAINGUN_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",CHAINGUN_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",RPG_WEAPON);
|
|
AddGameVar(aszBuf, RPG_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 20, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",RPG_WEAPON);
|
|
AddGameVar(aszBuf, RPG, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",RPG_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",RPG_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",RPG_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, HANDBOMB_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 30, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 6, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 19, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_THROWIT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, HEAVYHBOMB, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",HANDBOMB_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, SHRINKER_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_GLOWS, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, SHRINKER, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, SHRINKER_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",SHRINKER_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, DEVISTATOR_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_FIREEVERYOTHER | WEAPON_FLAG_AMMOPERSHOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, RPG, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, CAT_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",DEVISTATOR_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, TRIPBOMB_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 16, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 16, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 7, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_STANDSTILL | WEAPON_FLAG_CHECKATRELOAD, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, HANDHOLDINGLASER, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",TRIPBOMB_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, FREEZE_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 8, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_FIREEVERYTHIRD | WEAPON_FLAG_AUTOMATIC, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, FREEZEBLAST, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, CAT_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, CAT_FIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",FREEZE_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
/////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, HANDREMOTE_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_BOMB_TRIGGER | WEAPON_FLAG_NOVISIBLE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",HANDREMOTE_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
///////////////////////////////////////////////////////
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",GROW_WEAPON);
|
|
AddGameVar(aszBuf, GROW_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",GROW_WEAPON);
|
|
AddGameVar(aszBuf, WEAPON_FLAG_GLOWS, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",GROW_WEAPON);
|
|
AddGameVar(aszBuf, GROWSPARK, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",GROW_WEAPON);
|
|
AddGameVar(aszBuf, EXPANDERSHOOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",GROW_WEAPON);
|
|
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",GROW_WEAPON);
|
|
AddGameVar(aszBuf, EJECT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",GROW_WEAPON);
|
|
AddGameVar(aszBuf, INSERT_CLIP, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
AddGameVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
AddGameVar("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
AddGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
|
|
AddGameVar("RESPAWN_MONSTERS", (long)&ud.respawn_monsters,GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("RESPAWN_ITEMS",(long)&ud.respawn_items, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("RESPAWN_INVENTORY",(long)&ud.respawn_inventory, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("MONSTERS_OFF",(long)&ud.monsters_off, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("MARKER",(long)&ud.marker, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("FFIRE",(long)&ud.ffire, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("LEVEL",(long)&ud.level_number, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY);
|
|
AddGameVar("VOLUME",(long)&ud.volume_number, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY);
|
|
|
|
AddGameVar("COOP",(long)&ud.coop, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("MULTIMODE",(long)&ud.multimode, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
|
|
AddGameVar("WEAPON", 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("WORKSLIKE", 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("RETURN", 0, GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("ZRANGE", 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("ANGRANGE", 18, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("AUTOAIMANGLE", 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("LOTAG", 0, GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("HITAG", 0, GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("TEXTURE", 0, GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("THISACTOR", 0, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYSTEM);
|
|
AddGameVar("myconnectindex", (long)&myconnectindex, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("screenpeek", (long)&screenpeek, GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("currentweapon",(long)&g_currentweapon, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("gs",(long)&g_gs, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("looking_arc",(long)&g_looking_arc, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("gun_pos",(long)&g_gun_pos, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("weapon_xoffset",(long)&g_weapon_xoffset, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("weaponcount",(long)&g_kb, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("looking_angSR1",(long)&g_looking_angSR1, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("xdim",(long)&xdim, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("ydim",(long)&ydim, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("windowx1",(long)&windowx1, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("windowx2",(long)&windowx2, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("windowy1",(long)&windowy1, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("windowy2",(long)&windowy2, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("totalclock",(long)&totalclock, GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("lastvisinc",(long)&lastvisinc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("numsectors",(long)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY);
|
|
AddGameVar("numplayers",(long)&numplayers, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY);
|
|
AddGameVar("viewingrange",(long)&viewingrange, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("yxaspect",(long)&yxaspect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
|
AddGameVar("gravitationalconstant",(long)&gc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("gametype_flags",(long)&gametype_flags[ud.coop], GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
|
|
AddGameVar("CLIPMASK0", CLIPMASK0, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
|
|
AddGameVar("CLIPMASK1", CLIPMASK1, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
|
|
}
|
|
|
|
/* Anything added with AddDefinition cannot be overwritten in the CONs */
|
|
|
|
void AddDefinition(char *lLabel,long lValue,long lType)
|
|
{
|
|
Bstrcpy(label+(labelcnt<<6),lLabel);
|
|
labeltype[labelcnt] = lType;
|
|
labelcode[labelcnt++] = lValue;
|
|
defaultlabelcnt++;
|
|
}
|
|
|
|
void AddDefaultDefinitions(void)
|
|
{
|
|
AddDefinition("EVENT_AIMDOWN",EVENT_AIMDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_AIMUP",EVENT_AIMUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHANGEWEAPON",EVENT_CHANGEWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETBOOT",EVENT_CHEATGETBOOT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETFIRSTAID",EVENT_CHEATGETFIRSTAID,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETHEAT",EVENT_CHEATGETHEAT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETHOLODUKE",EVENT_CHEATGETHOLODUKE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETJETPACK",EVENT_CHEATGETJETPACK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSCUBA",EVENT_CHEATGETSCUBA,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSHIELD",EVENT_CHEATGETSHIELD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSTEROIDS",EVENT_CHEATGETSTEROIDS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CROUCH",EVENT_CROUCH,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYCROSSHAIR",EVENT_DISPLAYCROSSHAIR,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYREST",EVENT_DISPLAYREST,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYWEAPON",EVENT_DISPLAYWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DOFIRE",EVENT_DOFIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DRAWWEAPON",EVENT_DRAWWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_EGS",EVENT_EGS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_ENTERLEVEL",EVENT_ENTERLEVEL,LABEL_DEFINE);
|
|
AddDefinition("EVENT_FIRE",EVENT_FIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_FIREWEAPON",EVENT_FIREWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GAME",EVENT_GAME,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETAUTOAIMANGLE",EVENT_GETAUTOAIMANGLE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETLOADTILE",EVENT_GETLOADTILE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETMENUTILE",EVENT_GETMENUTILE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETSHOTRANGE",EVENT_GETSHOTRANGE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLODUKEOFF",EVENT_HOLODUKEOFF,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLODUKEON",EVENT_HOLODUKEON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLSTER",EVENT_HOLSTER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INCURDAMAGE",EVENT_INCURDAMAGE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INIT",EVENT_INIT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORY",EVENT_INVENTORY,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORYLEFT",EVENT_INVENTORYLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORYRIGHT",EVENT_INVENTORYRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_JUMP",EVENT_JUMP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOGO",EVENT_LOGO,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKDOWN",EVENT_LOOKDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKLEFT",EVENT_LOOKLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKRIGHT",EVENT_LOOKRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKUP",EVENT_LOOKUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_MOVEBACKWARD",EVENT_MOVEBACKWARD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_MOVEFORWARD",EVENT_MOVEFORWARD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_NEXTWEAPON",EVENT_NEXTWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PREVIOUSWEAPON",EVENT_PREVIOUSWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PRESSEDFIRE",EVENT_PRESSEDFIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PROCESSINPUT",EVENT_PROCESSINPUT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_QUICKKICK",EVENT_QUICKKICK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETINVENTORY",EVENT_RESETINVENTORY,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETPLAYER",EVENT_RESETPLAYER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETWEAPONS",EVENT_RESETWEAPONS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RETURNTOCENTER",EVENT_RETURNTOCENTER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SELECTWEAPON",EVENT_SELECTWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SOARDOWN",EVENT_SOARDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SOARUP",EVENT_SOARUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SPAWN",EVENT_SPAWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_STRAFELEFT",EVENT_STRAFELEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_STRAFERIGHT",EVENT_STRAFERIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SWIMDOWN",EVENT_SWIMDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SWIMUP",EVENT_SWIMUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNAROUND",EVENT_TURNAROUND,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNLEFT",EVENT_TURNLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNRIGHT",EVENT_TURNRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USE",EVENT_USE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USEJETPACK",EVENT_USEJETPACK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USEMEDKIT",EVENT_USEMEDKIT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USENIGHTVISION",EVENT_USENIGHTVISION,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USESTEROIDS",EVENT_USESTEROIDS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY10",EVENT_WEAPKEY10,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY1",EVENT_WEAPKEY1,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY2",EVENT_WEAPKEY2,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY3",EVENT_WEAPKEY3,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY4",EVENT_WEAPKEY4,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY5",EVENT_WEAPKEY5,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY6",EVENT_WEAPKEY6,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY7",EVENT_WEAPKEY7,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY8",EVENT_WEAPKEY8,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY9",EVENT_WEAPKEY9,LABEL_DEFINE);
|
|
|
|
AddDefinition("NO",0,LABEL_DEFINE|LABEL_ACTION|LABEL_AI|LABEL_MOVE);
|
|
|
|
AddDefinition("PROJ_BOUNCES",PROJ_BOUNCES,LABEL_DEFINE);
|
|
AddDefinition("PROJ_BSOUND",PROJ_BSOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_CLIPDIST",PROJ_CLIPDIST,LABEL_DEFINE);
|
|
AddDefinition("PROJ_CSTAT",PROJ_CSTAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_DECAL",PROJ_DECAL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_DROP",PROJ_DROP,LABEL_DEFINE);
|
|
AddDefinition("PROJ_EXTRA",PROJ_EXTRA,LABEL_DEFINE);
|
|
AddDefinition("PROJ_EXTRA_RAND",PROJ_EXTRA_RAND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_HITRADIUS",PROJ_HITRADIUS,LABEL_DEFINE);
|
|
AddDefinition("PROJ_ISOUND",PROJ_ISOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_OFFSET",PROJ_OFFSET,LABEL_DEFINE);
|
|
AddDefinition("PROJ_PAL",PROJ_PAL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_RANGE",PROJ_RANGE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SHADE",PROJ_SHADE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SOUND",PROJ_SOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SPAWNS",PROJ_SPAWNS,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SXREPEAT",PROJ_SXREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SYREPEAT",PROJ_SYREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TNUM",PROJ_TNUM,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TOFFSET",PROJ_TOFFSET,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TRAIL",PROJ_TRAIL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TXREPEAT",PROJ_TXREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TYREPEAT",PROJ_TYREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_VEL_MULT",PROJ_VEL_MULT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_VEL",PROJ_VEL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_WORKSLIKE",PROJ_WORKSLIKE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_XREPEAT",PROJ_XREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_YREPEAT",PROJ_YREPEAT,LABEL_DEFINE);
|
|
}
|
|
|
|
void InitProjectiles(void)
|
|
{
|
|
int i;
|
|
for(i=0;i<MAXTILES;i++) {
|
|
projectile[i].workslike = 1;
|
|
projectile[i].spawns = SMALLSMOKE;
|
|
projectile[i].sxrepeat = projectile[i].syrepeat = -1;
|
|
projectile[i].sound = projectile[i].isound = -1;
|
|
projectile[i].vel = 600;
|
|
projectile[i].extra = 100;
|
|
projectile[i].decal = BULLETHOLE;
|
|
projectile[i].trail = -1;
|
|
projectile[i].tnum = projectile[i].toffset = 0;
|
|
projectile[i].txrepeat = projectile[i].tyrepeat = -1;
|
|
projectile[i].drop = projectile[i].range = 0;
|
|
projectile[i].cstat = -1;
|
|
projectile[i].shade = -96;
|
|
projectile[i].xrepeat = projectile[i].yrepeat = 18;
|
|
projectile[i].clipdist = 32;
|
|
projectile[i].pal = 0;
|
|
projectile[i].extra_rand = -1;
|
|
projectile[i].hitradius = 2048;
|
|
projectile[i].velmult = 1;
|
|
projectile[i].offset = 448;
|
|
projectile[i].bounces = numfreezebounces;
|
|
projectile[i].bsound = PIPEBOMB_BOUNCE;
|
|
// defaultprojectile[i] = projectile[i];
|
|
}
|
|
Bmemcpy(&defaultprojectile, &projectile, sizeof(projectile));
|
|
}
|
|
|
|
void ResetSystemDefaults(void)
|
|
{
|
|
// call many times...
|
|
|
|
int i,j;
|
|
char aszBuf[64];
|
|
|
|
//AddLog("ResetWeaponDefaults");
|
|
|
|
for(j=0;j<MAXPLAYERS;j++)
|
|
{
|
|
for(i=0;i<MAX_WEAPONS;i++)
|
|
{
|
|
Bsprintf(aszBuf,"WEAPON%d_CLIP",i);
|
|
aplWeaponClip[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOAD",i);
|
|
aplWeaponReload[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",i);
|
|
aplWeaponFireDelay[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",i);
|
|
aplWeaponTotalTime[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",i);
|
|
aplWeaponHoldDelay[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_FLAGS",i);
|
|
aplWeaponFlags[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",i);
|
|
aplWeaponShoots[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",i);
|
|
aplWeaponSpawnTime[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SPAWN",i);
|
|
aplWeaponSpawn[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",i);
|
|
aplWeaponShotsPerBurst[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",i);
|
|
aplWeaponWorksLike[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",i);
|
|
aplWeaponInitialSound[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",i);
|
|
aplWeaponFireSound[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",i);
|
|
aplWeaponSound2Time[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",i);
|
|
aplWeaponSound2Sound[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND1",i);
|
|
aplWeaponReloadSound1[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
Bsprintf(aszBuf,"WEAPON%d_RELOADSOUND2",i);
|
|
aplWeaponReloadSound2[i][j]=GetGameVar(aszBuf,0, -1, j);
|
|
}
|
|
}
|
|
|
|
g_iReturnVarID=GetGameID("RETURN");
|
|
g_iWeaponVarID=GetGameID("WEAPON");
|
|
g_iWorksLikeVarID=GetGameID("WORKSLIKE");
|
|
g_iZRangeVarID=GetGameID("ZRANGE");
|
|
g_iAngRangeVarID=GetGameID("ANGRANGE");
|
|
g_iAimAngleVarID=GetGameID("AUTOAIMANGLE");
|
|
g_iLoTagID=GetGameID("LOTAG");
|
|
g_iHiTagID=GetGameID("HITAG");
|
|
g_iTextureID=GetGameID("TEXTURE");
|
|
g_iThisActorID=GetGameID("THISACTOR");
|
|
|
|
// for(i=0;i<MAXTILES;i++)
|
|
// projectile[i] = defaultprojectile[i];
|
|
|
|
Bmemcpy(&projectile,&defaultprojectile,sizeof(defaultprojectile));
|
|
|
|
//AddLog("EOF:ResetWeaponDefaults");
|
|
}
|
|
|
|
void InitGameVars(void)
|
|
{
|
|
// only call ONCE
|
|
|
|
// initprintf("Initializing game variables\n");
|
|
//AddLog("InitGameVars");
|
|
|
|
ClearGameVars();
|
|
AddSystemVars();
|
|
InitGameVarPointers();
|
|
ResetSystemDefaults();
|
|
InitProjectiles();
|
|
}
|
|
|
|
void loadefs(char *filenam)
|
|
{
|
|
char *mptr;
|
|
int i;
|
|
long fs,fp;
|
|
|
|
clearbuf(apScriptGameEvent,MAXGAMEEVENTS,0L);
|
|
|
|
InitGameVars();
|
|
|
|
/* JBF 20040109: Don't prompt to extract CONs from GRP if they're missing.
|
|
* If someone really wants them they can Kextract them.
|
|
if(!SafeFileExists(filenam) && loadfromgrouponly == 0)
|
|
{
|
|
initprintf("Missing external CON file(s).\n");
|
|
initprintf("COPY INTERNAL DEFAULTS TO DIRECTORY(Y/n)?\n");
|
|
|
|
i=wm_ynbox("Missing CON file(s)", "Missing external CON file(s). "
|
|
"Copy internal defaults to directory?");
|
|
if (i) i = 'y';
|
|
if(i == 'y' || i == 'Y' )
|
|
{
|
|
initprintf(" Yes\n");
|
|
copydefaultcons();
|
|
}
|
|
}
|
|
*/
|
|
fp = kopen4load(filenam,loadfromgrouponly);
|
|
if( fp == -1 ) // JBF: was 0
|
|
{
|
|
if( loadfromgrouponly == 1 )
|
|
gameexit("Missing CON file(s); replace duke3d.grp with a known good copy.");
|
|
else {
|
|
Bsprintf(tempbuf,"CON file `%s' missing.", filenam);
|
|
gameexit(tempbuf);
|
|
return;
|
|
}
|
|
|
|
//loadfromgrouponly = 1;
|
|
return; //Not there
|
|
}
|
|
|
|
fs = kfilelength(fp);
|
|
|
|
initprintf("Compiling: %s (%ld bytes)\n",filenam,fs);
|
|
|
|
mptr = (char *)Bmalloc(fs+1);
|
|
if (!mptr) {
|
|
Bsprintf(tempbuf,"Failed allocating %ld byte CON text buffer.", fs+1);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
mptr[fs] = 0;
|
|
|
|
textptr = (char *) mptr;
|
|
kread(fp,(char *)textptr,fs);
|
|
kclose(fp);
|
|
|
|
clearbuf(actorscrptr,MAXTILES,0L); // JBF 20040531: MAXSPRITES? I think Todd meant MAXTILES...
|
|
clearbuf(actorLoadEventScrptr,MAXTILES,0L); // I think this should be here...
|
|
clearbufbyte(actortype,MAXTILES,0L);
|
|
clearbufbyte(script,sizeof(script),0l); // JBF 20040531: yes? no?
|
|
|
|
labelcnt = defaultlabelcnt = 0;
|
|
scriptptr = script+1;
|
|
warning = 0;
|
|
error = 0;
|
|
line_number = 1;
|
|
total_lines = 0;
|
|
|
|
AddDefaultDefinitions();
|
|
|
|
Bstrcpy(compilefile, filenam); // JBF 20031130: Store currently compiling file name
|
|
passone(); //Tokenize
|
|
*script = (long) scriptptr;
|
|
|
|
Bfree(mptr);
|
|
mptr = NULL;
|
|
|
|
if(warning|error)
|
|
initprintf("Found %ld warning(s), %ld error(s).\n",warning,error);
|
|
|
|
if( error == 0 && warning != 0)
|
|
{
|
|
if( groupfile != -1 && loadfromgrouponly == 0 )
|
|
{
|
|
initprintf("Warning(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?",filenam);
|
|
|
|
i=wm_ynbox("CON File Compilation Warning", "Warning(s) found in file `%s'. Do you want to use the "
|
|
"INTERNAL DEFAULTS?",filenam);
|
|
if (i) i = 'y';
|
|
if(i == 'y' || i == 'Y' )
|
|
{
|
|
loadfromgrouponly = 1;
|
|
initprintf(" Yes\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(error)
|
|
{
|
|
if( loadfromgrouponly )
|
|
{
|
|
sprintf(buf,"Error compiling CON files.");
|
|
gameexit(buf);
|
|
}
|
|
else
|
|
{
|
|
if( groupfile != -1 && loadfromgrouponly == 0 )
|
|
{
|
|
initprintf("Error(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?\n",filenam);
|
|
|
|
i=wm_ynbox("CON File Compilation Error", "Error(s) found in file `%s'. Do you want to use the "
|
|
"INTERNAL DEFAULTS?",filenam);
|
|
if (i) i = 'y';
|
|
if( i == 'y' || i == 'Y' )
|
|
{
|
|
initprintf(" Yes\n");
|
|
loadfromgrouponly = 1;
|
|
return;
|
|
}
|
|
else gameexit("");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int j, k;
|
|
|
|
total_lines += line_number;
|
|
for(i=j=0;i<MAXGAMEEVENTS;i++)
|
|
{
|
|
if(apScriptGameEvent[i])
|
|
j++;
|
|
}
|
|
for(i=k=0;i<MAXTILES;i++)
|
|
{
|
|
if(actorscrptr[i])
|
|
k++;
|
|
}
|
|
|
|
initprintf("\nCompiled code size: %ld/%ld bytes\n",(unsigned)(scriptptr-script),MAXSCRIPTSIZE);
|
|
initprintf("%ld/%ld labels, %d/%d variables\n",labelcnt,min((sizeof(sector)/sizeof(long)),(sizeof(sprite)/(1<<6))),iGameVarCount,MAXGAMEVARS);
|
|
initprintf("%ld event definitions, %ld defined actors\n\n",j,k);
|
|
|
|
for(i=0;i<128;i++)
|
|
if(fta_quotes[i] == NULL)
|
|
fta_quotes[i] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
}
|
|
}
|
|
|
|
void ReportError(int iError)
|
|
{
|
|
if(Bstrcmp(parsing_item_name,previous_item_name))
|
|
{
|
|
if(parsing_event || parsing_state || parsing_actor)
|
|
initprintf("%s: In %s `%s':\n",compilefile,parsing_event?"event":parsing_actor?"actor":"state",parsing_item_name);
|
|
else initprintf("%s: At top level:\n",compilefile);
|
|
Bstrcpy(previous_item_name,parsing_item_name);
|
|
}
|
|
switch(iError)
|
|
{
|
|
case ERROR_CLOSEBRACKET:
|
|
initprintf("%s:%ld: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_EVENTONLY:
|
|
initprintf("%s:%ld: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_EXCEEDSMAXTILES:
|
|
initprintf("%s:%ld: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1);
|
|
break;
|
|
case ERROR_EXPECTEDKEYWORD:
|
|
initprintf("%s:%ld: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_FOUNDWITHIN:
|
|
initprintf("%s:%ld: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state");
|
|
break;
|
|
case ERROR_ISAKEYWORD:
|
|
initprintf("%s:%ld: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOENDSWITCH:
|
|
initprintf("%s:%ld: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOTAGAMEDEF:
|
|
initprintf("%s:%ld: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOTAGAMEVAR:
|
|
initprintf("%s:%ld: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_OPENBRACKET:
|
|
initprintf("%s:%ld: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_PARAMUNDEFINED:
|
|
initprintf("%s:%ld: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_SYMBOLNOTRECOGNIZED:
|
|
initprintf("%s:%ld: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_SYNTAXERROR:
|
|
initprintf("%s:%ld: error: syntax error.\n",compilefile,line_number);
|
|
break;
|
|
case ERROR_VARREADONLY:
|
|
initprintf("%s:%ld: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_VARTYPEMISMATCH:
|
|
initprintf("%s:%ld: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case WARNING_DUPLICATEDEFINITION:
|
|
initprintf("%s:%ld: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case WARNING_EVENTSYNC:
|
|
initprintf("%s:%ld: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case WARNING_LABELSONLY:
|
|
initprintf("%s:%ld: warning: expected a label, found a constant.\n",compilefile,line_number);
|
|
break;
|
|
}
|
|
}
|