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This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
113 lines
2.6 KiB
C
113 lines
2.6 KiB
C
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#ifndef EDUKE32_EVENTS_DEFS_H_
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#define EDUKE32_EVENTS_DEFS_H_
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
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enum GameEvent_t {
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EVENT_INIT, // 0
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT, // 5
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP, // 10
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE, // 15
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS, // 20
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE, // 25
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION, // 30
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF, // 35
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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EVENT_DISPLAYWEAPON,
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EVENT_FIREWEAPON, // 40
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EVENT_SELECTWEAPON,
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EVENT_MOVEFORWARD,
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EVENT_MOVEBACKWARD,
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EVENT_TURNLEFT,
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EVENT_TURNRIGHT, // 45
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EVENT_STRAFELEFT,
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EVENT_STRAFERIGHT,
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EVENT_WEAPKEY1,
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EVENT_WEAPKEY2,
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EVENT_WEAPKEY3, // 50
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EVENT_WEAPKEY4,
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EVENT_WEAPKEY5,
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EVENT_WEAPKEY6,
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EVENT_WEAPKEY7,
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EVENT_WEAPKEY8, // 55
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EVENT_WEAPKEY9,
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EVENT_WEAPKEY10,
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST, // 60
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EVENT_DISPLAYSBAR,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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EVENT_GAME, // 65
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EVENT_PREVIOUSWEAPON,
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EVENT_NEXTWEAPON,
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EVENT_SWIMUP,
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EVENT_SWIMDOWN,
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EVENT_GETMENUTILE, // 70
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EVENT_SPAWN,
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EVENT_LOGO,
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EVENT_EGS,
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EVENT_DOFIRE,
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EVENT_PRESSEDFIRE, // 75
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EVENT_USE,
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EVENT_PROCESSINPUT,
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EVENT_FAKEDOMOVETHINGS,
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EVENT_DISPLAYROOMS,
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EVENT_KILLIT, // 80
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EVENT_LOADACTOR,
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYLOADINGSCREEN, // 85
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EVENT_ANIMATESPRITES,
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EVENT_NEWGAME,
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EVENT_SOUND,
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EVENT_CHECKTOUCHDAMAGE,
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EVENT_CHECKFLOORDAMAGE, // 90
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EVENT_LOADGAME,
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EVENT_SAVEGAME,
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EVENT_PREGAME,
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EVENT_CHANGEMENU,
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EVENT_DAMAGEHPLANE, // 95
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EVENT_ACTIVATECHEAT,
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EVENT_DISPLAYINACTIVEMENU,
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EVENT_DISPLAYINACTIVEMENUREST,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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MAXEVENTS
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};
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#endif
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