mirror of
https://github.com/ZDoom/raze-gles.git
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720 lines
20 KiB
C++
720 lines
20 KiB
C++
/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <commctrl.h>
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#include "resource.h"
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#include "st_start.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "i_system.h"
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#include "i_input.h"
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#include "hardware.h"
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#include "filesystem.h"
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#include "m_argv.h"
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#include "engineerrors.h"
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#include "s_music.h"
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#include "printf.h"
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#include "startupinfo.h"
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#include "i_interface.h"
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#include "texturemanager.h"
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// MACROS ------------------------------------------------------------------
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// How many ms elapse between blinking text flips. On a standard VGA
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// adapter, the characters are on for 16 frames and then off for another 16.
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// The number here therefore corresponds roughly to the blink rate on a
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// 60 Hz display.
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#define BLINK_PERIOD 267
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#define TEXT_FONT_NAME "vga-rom-font.16"
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void RestoreConView();
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void LayoutMainWindow (HWND hWnd, HWND pane);
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int LayoutNetStartPane (HWND pane, int w);
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bool ST_Util_CreateStartupWindow ();
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void ST_Util_SizeWindowForBitmap (int scale);
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void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern HINSTANCE g_hInst;
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extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FStartupScreen *StartScreen;
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CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 0;
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else if (self > 2) self=2;
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FStartupScreen :: CreateInstance
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//
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// Initializes the startup screen for the detected game.
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// Sets the size of the progress bar and displays the startup screen.
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//
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//==========================================================================
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FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
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{
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FStartupScreen *scr = NULL;
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HRESULT hr;
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if (!Args->CheckParm("-nostartup"))
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{
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if (GameStartupInfo.Type == FStartupInfo::HexenStartup)
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{
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scr = new FHexenStartupScreen(max_progress, hr);
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}
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else if (GameStartupInfo.Type == FStartupInfo::HereticStartup)
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{
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scr = new FHereticStartupScreen(max_progress, hr);
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}
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else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup)
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{
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scr = new FStrifeStartupScreen(max_progress, hr);
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}
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if (scr != NULL && FAILED(hr))
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{
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delete scr;
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scr = NULL;
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}
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}
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if (scr == NULL)
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{
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scr = new FBasicStartupScreen(max_progress, true);
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}
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return scr;
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}
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//==========================================================================
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//
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// FBasicStartupScreen Constructor
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//
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// Shows a progress bar at the bottom of the window.
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//
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//==========================================================================
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FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar)
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: FStartupScreen(max_progress)
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{
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if (show_bar)
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{
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ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
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NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
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0, 0, 0, 0,
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Window, 0, g_hInst, NULL);
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SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos));
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LayoutMainWindow (Window, NULL);
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}
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NetMaxPos = 0;
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NetCurPos = 0;
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}
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//==========================================================================
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//
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// FBasicStartupScreen Destructor
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//
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// Called just before entering graphics mode to deconstruct the startup
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// screen.
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//
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//==========================================================================
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FBasicStartupScreen::~FBasicStartupScreen()
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{
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if (ProgressBar != NULL)
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{
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DestroyWindow (ProgressBar);
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ProgressBar = NULL;
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LayoutMainWindow (Window, NULL);
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}
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KillTimer(Window, 1337);
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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void FBasicStartupScreen::Progress()
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{
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if (CurPos < MaxPos)
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{
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CurPos++;
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SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0);
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}
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetInit
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//
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// Shows the network startup pane if it isn't visible. Sets the message in
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// the pane to the one provided. If numplayers is 0, then the progress bar
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// is a scrolling marquee style. If numplayers is 1, then the progress bar
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// is just a full bar. If numplayers is >= 2, then the progress bar is a
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// normal one, and a progress count is also shown in the pane.
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//
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//==========================================================================
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void FBasicStartupScreen::NetInit(const char *message, int numplayers)
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{
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NetMaxPos = numplayers;
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if (NetStartPane == NULL)
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{
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NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0);
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// We don't need two progress bars.
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if (ProgressBar != NULL)
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{
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DestroyWindow (ProgressBar);
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ProgressBar = NULL;
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}
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RECT winrect;
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GetWindowRect (Window, &winrect);
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SetWindowPos (Window, NULL, 0, 0,
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winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0),
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SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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LayoutMainWindow (Window, NULL);
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SetFocus (NetStartPane);
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}
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if (NetStartPane != NULL)
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{
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HWND ctl;
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std::wstring wmessage = WideString(message);
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SetDlgItemTextW (NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str());
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ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS);
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if (numplayers == 0)
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{
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// PBM_SETMARQUEE is only available under XP and above, so this might fail.
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NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100);
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if (NetMarqueeMode == FALSE)
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{
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SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16));
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}
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else
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{
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// If we don't set the PBS_MARQUEE style, then the marquee will never show up.
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SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE);
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}
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SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L"");
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}
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else
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{
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NetMarqueeMode = FALSE;
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SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0);
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// Make sure the marquee really is turned off.
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SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE));
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SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers));
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if (numplayers == 1)
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{
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SendMessage (ctl, PBM_SETPOS, 1, 0);
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SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L"");
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}
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}
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}
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NetMaxPos = numplayers;
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NetCurPos = 0;
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NetProgress(1); // You always know about yourself
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetDone
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//
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// Removes the network startup pane.
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//
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//==========================================================================
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void FBasicStartupScreen::NetDone()
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{
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if (NetStartPane != NULL)
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{
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DestroyWindow (NetStartPane);
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NetStartPane = NULL;
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LayoutMainWindow (Window, NULL);
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}
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetMessage
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//
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// Call this between NetInit() and NetDone() instead of Printf() to
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// display messages, in case the progress meter is mixed in the same output
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// stream as normal messages.
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//
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//==========================================================================
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void FBasicStartupScreen::NetMessage(const char *format, ...)
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{
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FString str;
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va_list argptr;
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va_start (argptr, format);
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str.VFormat (format, argptr);
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va_end (argptr);
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Printf ("%s\n", str.GetChars());
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetProgress
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//
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// Sets the network progress meter. If count is 0, it gets bumped by 1.
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// Otherwise, it is set to count.
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//
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//==========================================================================
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void FBasicStartupScreen :: NetProgress(int count)
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{
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if (count == 0)
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{
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NetCurPos++;
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}
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else
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{
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NetCurPos = count;
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}
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if (NetStartPane == NULL)
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{
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return;
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}
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if (NetMaxPos == 0 && !NetMarqueeMode)
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{
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// PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly.
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SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0);
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}
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else if (NetMaxPos > 1)
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{
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char buf[16];
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mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
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SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf);
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SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, std::min(NetCurPos, NetMaxPos), 0);
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}
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetLoop
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//
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// The timer_callback function is called at least two times per second
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// and passed the userdata value. It should return true to stop the loop and
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// return control to the caller or false to continue the loop.
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//
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// ST_NetLoop will return true if the loop was halted by the callback and
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// false if the loop was halted because the user wants to abort the
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// network synchronization.
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//
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//==========================================================================
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bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
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{
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BOOL bRet;
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MSG msg;
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if (SetTimer (Window, 1337, 500, NULL) == 0)
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{
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I_FatalError ("Could not set network synchronization timer.");
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}
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while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
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{
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if (bRet == -1)
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{
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KillTimer (Window, 1337);
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return false;
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}
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else
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{
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if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337)
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{
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if (timer_callback (userdata))
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{
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KillTimer (NetStartPane, 1);
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return true;
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}
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}
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if (!IsDialogMessage (NetStartPane, &msg))
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{
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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}
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}
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KillTimer (Window, 1337);
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return false;
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}
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//==========================================================================
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//
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// NetStartPaneProc
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//
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// DialogProc for the network startup pane. It just waits for somebody to
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// click a button, and the only button available is the abort one.
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//
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//==========================================================================
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static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
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{
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PostQuitMessage (0);
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return TRUE;
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}
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return FALSE;
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}
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//==========================================================================
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//
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// FGraphicalStartupScreen Constructor
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//
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// This doesn't really do anything. The subclass is responsible for
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// creating the resources that will be freed by this class's destructor.
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//
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//==========================================================================
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FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress)
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: FBasicStartupScreen(max_progress, false)
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{
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}
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//==========================================================================
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//
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// FGraphicalStartupScreen Destructor
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//
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//==========================================================================
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FGraphicalStartupScreen::~FGraphicalStartupScreen()
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{
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if (StartupScreen != NULL)
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{
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DestroyWindow (StartupScreen);
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StartupScreen = NULL;
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}
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if (StartupBitmap != NULL)
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{
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ST_Util_FreeBitmap (StartupBitmap);
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StartupBitmap = NULL;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FHexenStartupScreen::SetWindowSize()
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{
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ST_Util_SizeWindowForBitmap(1);
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LayoutMainWindow(Window, NULL);
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InvalidateRect(StartupScreen, NULL, TRUE);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FHereticStartupScreen::SetWindowSize()
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{
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ST_Util_SizeWindowForBitmap(1);
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LayoutMainWindow(Window, NULL);
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InvalidateRect(StartupScreen, NULL, TRUE);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStrifeStartupScreen::SetWindowSize()
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{
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ST_Util_SizeWindowForBitmap(2);
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LayoutMainWindow(Window, NULL);
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InvalidateRect(StartupScreen, NULL, TRUE);
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}
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//==========================================================================
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//
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// ST_Endoom
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//
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// Shows an ENDOOM text screen
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//
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//==========================================================================
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int RunEndoom()
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{
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if (showendoom == 0 || endoomName.Len() == 0)
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{
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return 0;
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}
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int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
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uint8_t endoom_screen[4000];
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uint8_t *font;
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MSG mess;
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BOOL bRet;
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bool blinking = false, blinkstate = false;
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int i;
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if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
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{
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return 0;
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}
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if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
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{
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// showendoom==2 means to show only lumps from PWADs.
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return 0;
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}
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font = ST_Util_LoadFont (TEXT_FONT_NAME);
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if (font == NULL)
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{
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return 0;
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}
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if (!ST_Util_CreateStartupWindow())
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{
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ST_Util_FreeFont (font);
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return 0;
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}
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I_ShutdownGraphics ();
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RestoreConView ();
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S_StopMusic(true);
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fileSystem.ReadFile (endoom_lump, endoom_screen);
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// Draw the loading screen to a bitmap.
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StartupBitmap = ST_Util_AllocTextBitmap (font);
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ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
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// Make the title banner go away.
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if (GameTitleWindow != NULL)
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{
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DestroyWindow (GameTitleWindow);
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GameTitleWindow = NULL;
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}
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ST_Util_SizeWindowForBitmap (1);
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LayoutMainWindow (Window, NULL);
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InvalidateRect (StartupScreen, NULL, TRUE);
|
|
|
|
// Does this screen need blinking?
|
|
for (i = 0; i < 80*25; ++i)
|
|
{
|
|
if (endoom_screen[1+i*2] & 0x80)
|
|
{
|
|
blinking = true;
|
|
break;
|
|
}
|
|
}
|
|
if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0)
|
|
{
|
|
blinking = false;
|
|
}
|
|
|
|
// Wait until any key has been pressed or a quit message has been received
|
|
for (;;)
|
|
{
|
|
bRet = GetMessage (&mess, NULL, 0, 0);
|
|
if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT
|
|
mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
|
|
{
|
|
if (blinking)
|
|
{
|
|
KillTimer (Window, 0x5A15A);
|
|
}
|
|
ST_Util_FreeBitmap (StartupBitmap);
|
|
ST_Util_FreeFont (font);
|
|
return int(bRet == 0 ? mess.wParam : 0);
|
|
}
|
|
else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
|
|
{
|
|
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
|
|
blinkstate = !blinkstate;
|
|
}
|
|
TranslateMessage (&mess);
|
|
DispatchMessage (&mess);
|
|
}
|
|
}
|
|
|
|
void ST_Endoom()
|
|
{
|
|
TexMan.DeleteAll();
|
|
int code = RunEndoom();
|
|
throw CExitEvent(code);
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_CreateStartupWindow
|
|
//
|
|
// Creates the static control that will draw the startup screen.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool ST_Util_CreateStartupWindow ()
|
|
{
|
|
StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL,
|
|
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW,
|
|
0, 0, 0, 0, Window, NULL, g_hInst, NULL);
|
|
if (StartupScreen == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP);
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_SizeWindowForBitmap
|
|
//
|
|
// Resizes the main window so that the startup bitmap will be drawn
|
|
// at the desired scale.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_SizeWindowForBitmap (int scale)
|
|
{
|
|
DEVMODE displaysettings;
|
|
int w, h, cx, cy, x, y;
|
|
RECT rect;
|
|
|
|
if (GameTitleWindow != NULL)
|
|
{
|
|
GetClientRect (GameTitleWindow, &rect);
|
|
}
|
|
else
|
|
{
|
|
rect.bottom = 0;
|
|
}
|
|
RECT sizerect = { 0, 0, StartupBitmap->bmiHeader.biWidth * scale,
|
|
StartupBitmap->bmiHeader.biHeight * scale + rect.bottom };
|
|
AdjustWindowRectEx(&sizerect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
|
w = sizerect.right - sizerect.left;
|
|
h = sizerect.bottom - sizerect.top;
|
|
|
|
// Resize the window, but keep its center point the same, unless that
|
|
// puts it partially offscreen.
|
|
memset (&displaysettings, 0, sizeof(displaysettings));
|
|
displaysettings.dmSize = sizeof(displaysettings);
|
|
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
|
GetWindowRect (Window, &rect);
|
|
cx = (rect.left + rect.right) / 2;
|
|
cy = (rect.top + rect.bottom) / 2;
|
|
x = cx - w / 2;
|
|
y = cy - h / 2;
|
|
if (x + w > (int)displaysettings.dmPelsWidth)
|
|
{
|
|
x = displaysettings.dmPelsWidth - w;
|
|
}
|
|
if (x < 0)
|
|
{
|
|
x = 0;
|
|
}
|
|
if (y + h > (int)displaysettings.dmPelsHeight)
|
|
{
|
|
y = displaysettings.dmPelsHeight - h;
|
|
}
|
|
if (y < 0)
|
|
{
|
|
y = 0;
|
|
}
|
|
MoveWindow (Window, x, y, w, h, TRUE);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ST_Util_InvalidateRect
|
|
//
|
|
// Invalidates the portion of the window that the specified rect of the
|
|
// bitmap appears in.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom)
|
|
{
|
|
RECT rect;
|
|
|
|
GetClientRect (hwnd, &rect);
|
|
rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1;
|
|
rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1;
|
|
rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1;
|
|
rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1;
|
|
InvalidateRect (hwnd, &rect, FALSE);
|
|
}
|
|
|
|
void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom)
|
|
{
|
|
ST_Util_InvalidateRect(StartupScreen , bitmap_info, left, top, right, bottom);
|
|
}
|