mirror of
https://github.com/ZDoom/raze-gles.git
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114 lines
2.6 KiB
C++
114 lines
2.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "controls.h"
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#include "levels.h"
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BEGIN_BLD_NS
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#define kInputBufferSize 1024
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#pragma pack(push, 1)
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struct GAMEOPTIONSLEGACY {
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char nGameType;
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char nDifficulty;
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int nEpisode;
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int nLevel;
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char zLevelName[144];
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char zLevelSong[144];
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int nTrackNumber; //at12a;
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char szSaveGameName[16];
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char szUserGameName[16];
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short nSaveGameSlot;
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int picEntry;
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unsigned int uMapCRC;
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char nMonsterSettings;
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int uGameFlags;
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int uNetGameFlags;
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char nWeaponSettings;
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char nItemSettings;
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char nRespawnSettings;
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char nTeamSettings;
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int nMonsterRespawnTime;
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int nWeaponRespawnTime;
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int nItemRespawnTime;
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int nSpecialRespawnTime;
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};
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struct DEMOHEADER
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{
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int signature;
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short nVersion;
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int nBuild;
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int nInputCount;
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int nNetPlayers;
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short nMyConnectIndex;
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short nConnectHead;
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short connectPoints[8];
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};
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#pragma pack(pop)
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struct DEMOCHAIN
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{
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DEMOCHAIN *pNext;
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char zName[BMAX_PATH];
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};
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class CDemo {
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public:
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CDemo();
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~CDemo();
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bool Create(const char *);
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void Write(GINPUT *);
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void Close(void);
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bool SetupPlayback(const char *);
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void ProcessKeys(void);
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void Playback(void);
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void StopPlayback(void);
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void LoadDemoInfo(void);
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void NextDemo(void);
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void FlushInput(int nCount);
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void ReadInput(int nCount);
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bool at0; // record
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bool at1; // playback
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bool m_bLegacy;
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char at2;
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int at3;
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FileReader hPFile;
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FILE *hRFile;
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int atb;
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DEMOHEADER atf;
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GAMEOPTIONS m_gameOptions;
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GINPUT at1aa[kInputBufferSize];
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const char **pzDemoFile;
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DEMOCHAIN *pFirstDemo;
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DEMOCHAIN *pCurrentDemo;
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int at59ef;
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};
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extern CDemo gDemo;
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END_BLD_NS
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