raze-gles/source/glbackend
Christoph Oelckers 638f19172a - voxel rendering.
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
2021-04-02 18:20:07 +02:00
..
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
glbackend.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
glbackend.h - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00
pm_renderstate.h - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00