raze-gles/source/common/utility/namedef.h
Christoph Oelckers 4e5f59a373 - Menu WIP
* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00

39 lines
565 B
C

// 'None' must always be the first name.
// Windows.h is just dangerous!
#ifdef LoadMenu
#undef LoadMenu
#endif
xx(None)
xx(Null)
xx(_)
xx(Untranslated)
xx(QAV)
xx(SEQ)
xx(SFX)
xx(RAW)
xx(MAP)
xx(Controlmessage)
xx(MainMenu)
xx(IngameMenu)
xx(HelpMenu)
xx(CreditsMenu)
xx(SaveMenu)
xx(LoadMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(EpisodeMenu)
xx(SkillMenu)
xx(CustomGameMenu)
xx(CustomSubMenu1)
xx(CustomSubMenu2)
xx(CustomSubMenu3)
xx(CustomSubMenu4)
xx(CustomSubMenu5)
xx(CustomSubMenu6)
xx(CustomSubMenu7)
xx(UsermapMenu)
xx(StartGame)
xx(ImageScroller)