.. |
2d
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
console
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
fonts
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
input
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
menu
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
music
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
rendering
|
- code matching with GZDoom.
|
2020-04-12 08:30:38 +02:00 |
sound
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
textures
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
utility
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
animlib.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
animlib.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
gamecontrol.h
|
- use ZDoom's memory allocation wrapper instead of EDuke's.
|
2020-04-12 08:30:38 +02:00 |
gamecvars.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
gamecvars.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
i_specialpaths.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
initfs.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
inputstate.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
inputstate.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
mapinfo.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ns.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotemgr.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotes.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
rts.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
screenshot.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
secrets.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serializer.cpp
|
- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
serializer.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
st_start.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statistics.cpp
|
- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
version.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |