raze-gles/source/common/menu/menu.h

670 lines
15 KiB
C++

#ifndef __M_MENU_MENU_H__
#define __M_MENU_MENU_H__
#include "c_cvars.h"
#include "v_font.h"
#include "version.h"
#include "textures.h"
#include "zstring.h"
EXTERN_CVAR(Float, snd_menuvolume)
EXTERN_CVAR(Int, m_use_mouse);
enum EMax
{
MAXSKILLS = 7,
MAXVOLUMES = 7,
};
// These get filled in by the map definition parsers of the front ends.
extern FString gSkillNames[MAXSKILLS];
extern FString gVolumeNames[MAXVOLUMES];
extern FString gVolumeSubtitles[MAXVOLUMES];
extern int32_t gVolumeFlags[MAXVOLUMES];
const int MENU_TICRATE = 30;
extern bool help_disabled, credits_disabled;
extern int g_currentMenu;
enum EMenuState : int
{
MENU_Off, // Menu is closed
MENU_On, // Menu is opened
MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu
MENU_OnNoPause, // Menu is opened but does not pause the game
};
struct event_t;
class FTexture;
class FFont;
enum EColorRange;
class FPlayerClass;
class FKeyBindings;
enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
MKEY_Right,
MKEY_PageUp,
MKEY_PageDown,
//----------------- Keys past here do not repeat.
MKEY_Enter,
MKEY_Back, // Back to previous menu
MKEY_Clear, // Clear keybinding/flip player sprite preview
NUM_MKEYS,
// These are not buttons but events sent from other menus
MKEY_Input, // Sent when input is confirmed
MKEY_Abort, // Input aborted
MKEY_MBYes,
MKEY_MBNo,
};
enum ENativeFontValues
{
NIT_BigFont,
NIT_SmallFont,
NIT_TinyFont,
NIT_ActiveColor = -1,
NIT_InactiveColor = -2,
NIT_SelectedColor = -3,
NIT_ActiveState = 1,
NIT_InactiveState = 2,
NIT_SelectedState = 3
// positive values for color are direct palswap indices.
};
struct FGameStartup
{
const char *PlayerClass;
int Episode;
int Skill;
};
extern FGameStartup GameStartupInfo;
struct FSaveGameNode
{
FString Title;
FString Filename;
bool bOldVersion;
bool bMissingWads;
bool bNoDelete;
FSaveGameNode() { bNoDelete = false; }
};
extern EMenuState menuactive;
//=============================================================================
//
// menu descriptor. This is created from the menu definition lump
// Items must be inserted in the order they are cycled through with the cursor
//
//=============================================================================
enum EMenuDescriptorType
{
MDESC_ListMenu,
MDESC_OptionsMenu,
};
struct FMenuDescriptor
{
FName mMenuName;
FString mNetgameMessage;
int mType;
FName mClass;
virtual ~FMenuDescriptor() {}
};
class FListMenuItem;
class FOptionMenuItem;
enum ListMenuFlags
{
LMF_Centered = 1,
LMF_DontSpace = 2
};
struct FListMenuDescriptor : public FMenuDescriptor
{
TDeletingArray<FListMenuItem *> mItems;
FString mCaption;
int mSelectedItem;
int mSelectOfsX;
int mSelectOfsY;
FTexture *mSelector;
int mDisplayTop;
int mXpos, mYpos, mYbotton;
int mWLeft, mWRight;
int mLinespacing; // needs to be stored for dynamically created menus
int mAutoselect; // this can only be set by internal menu creation functions
int mScriptId;
int mSecondaryId;
int mNativeFontNum, mNativePalNum;
float mNativeFontScale;
FFont *mFont;
EColorRange mFontColor;
EColorRange mFontColor2;
FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives
int mFlags;
int mSpacing;
FListMenuDescriptor()
{
Reset();
}
void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mSelectOfsX = 0;
mSelectOfsY = 0;
mSelector = nullptr;
mDisplayTop = 0;
mXpos = 0;
mYpos = 0;
mLinespacing = 0;
mNetgameMessage = "";
mFont = NULL;
mFontColor = CR_UNTRANSLATED;
mFontColor2 = CR_UNTRANSLATED;
mScriptId = -1;
mSecondaryId = 0;
mNativeFontNum = NIT_BigFont;
mNativePalNum = NIT_ActiveColor;
mNativeFontScale = 1.f;
mFlags = 0;
mSpacing = 0;
}
};
struct FOptionMenuSettings
{
EColorRange mTitleColor;
EColorRange mFontColor;
EColorRange mFontColorValue;
EColorRange mFontColorMore;
EColorRange mFontColorHeader;
EColorRange mFontColorHighlight;
EColorRange mFontColorSelection;
int mLinespacing;
};
struct FOptionMenuDescriptor : public FMenuDescriptor
{
TDeletingArray<FOptionMenuItem *> mItems;
FString mTitle;
int mSelectedItem;
int mDrawTop;
int mScrollTop;
int mScrollPos;
int mIndent;
int mPosition;
bool mDontDim;
void CalcIndent();
FOptionMenuItem *GetItem(FName name);
void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mPosition = 0;
mScrollTop = 0;
mIndent = 0;
mDontDim = 0;
}
};
typedef TMap<FName, FMenuDescriptor *> MenuDescriptorList;
extern FOptionMenuSettings OptionSettings;
extern MenuDescriptorList MenuDescriptors;
#define CURSORSPACE (14 * CleanXfac_1)
//=============================================================================
//
//
//
//=============================================================================
struct FMenuRect
{
int x, y;
int width, height;
void set(int _x, int _y, int _w, int _h)
{
x = _x;
y = _y;
width = _w;
height = _h;
}
bool inside(int _x, int _y)
{
return _x >= x && _x < x+width && _y >= y && _y < y+height;
}
};
class DMenu
{
protected:
bool mMouseCapture;
bool mBackbuttonSelected;
public:
enum
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
enum
{
BACKBUTTON_TIME = 4*MENU_TICRATE
};
static DMenu *CurrentMenu;
static int MenuTime;
DMenu *mParentMenu;
vec2_t origin;
int scriptID = INT_MAX;
DMenu(DMenu *parent = NULL);
virtual bool Responder (event_t *ev);
virtual bool MenuEvent (int mkey, bool fromcontroller);
virtual void Ticker ();
virtual void PreDraw() {}
virtual void PostDraw() {}
virtual void Drawer ();
virtual bool DimAllowed ();
virtual bool TranslateKeyboardEvents();
virtual void Close();
virtual bool MouseEvent(int type, int x, int y);
virtual void Destroy() {}
bool MouseEventBack(int type, int x, int y);
void SetCapture();
void ReleaseCapture();
void SetOrigin();
bool HasCapture()
{
return mMouseCapture;
}
};
//=============================================================================
//
// base class for menu items
//
//=============================================================================
class DListMenu;
class FListMenuItem
{
protected:
int mXpos, mYpos;
FName mAction;
public:
bool mEnabled, mHidden;
FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
{
mXpos = xpos;
mYpos = ypos;
mAction = action;
mEnabled = true;
mHidden = false;
}
virtual ~FListMenuItem();
virtual bool CheckCoordinate(int x, int y);
virtual void Ticker();
virtual void Drawer(DListMenu *menu, const vec2_t& origin, bool selected);
virtual bool Selectable();
virtual bool Activate();
virtual FName GetAction(int *pparam);
virtual bool SetString(int i, const char *s);
virtual bool GetString(int i, char *s, int len);
virtual bool SetValue(int i, int value);
virtual bool GetValue(int i, int *pvalue);
virtual void Enable(bool on);
virtual bool MenuEvent (int mkey, bool fromcontroller);
virtual bool MouseEvent(int type, int x, int y);
virtual bool CheckHotkey(int c);
virtual int GetWidth();
virtual void DrawSelector(int xofs, int yofs, FTexture *tex);
void OffsetPositionY(int ydelta) { mYpos += ydelta; }
int GetY() { return mYpos; }
int GetX() { return mXpos; }
void SetX(int x) { mXpos = x; }
void SetY(int x) { mYpos = x; }
};
class FListMenuItemStaticPatch : public FListMenuItem
{
protected:
FTexture *mTexture;
bool mCentered;
public:
FListMenuItemStaticPatch(int x, int y, FTexture *patch, bool centered);
void Drawer(DListMenu* menu, const vec2_t& origin, bool selected);
};
class FListMenuItemStaticText : public FListMenuItem
{
protected:
const char *mText;
FFont *mFont;
EColorRange mColor;
bool mCentered;
public:
FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered);
~FListMenuItemStaticText();
void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override;
};
//=============================================================================
//
// selectable items
//
//=============================================================================
class FListMenuItemSelectable : public FListMenuItem
{
protected:
int mHotkey;
int mHeight;
int mParam;
public:
FListMenuItemSelectable(int x, int y, int height, FName childmenu, int mParam = -1);
bool CheckCoordinate(int x, int y) override;
bool Selectable() override;
bool CheckHotkey(int c) override;
bool Activate() override;
bool MouseEvent(int type, int x, int y) override;
FName GetAction(int *pparam) override;
};
class FListMenuItemText : public FListMenuItemSelectable
{
FString mText;
FFont *mFont;
EColorRange mColor;
EColorRange mColorSelected;
public:
FListMenuItemText(int x, int y, int height, int hotkey, const FString &text, FFont *font, EColorRange color, EColorRange color2, FName child, int param = 0);
~FListMenuItemText();
void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override;
int GetWidth() override;
};
class FListMenuItemNativeText : public FListMenuItemSelectable
{
// This draws the item with the game frontend's native text drawer and uses a front end defined font, it takes only symbolic constants as parameters.
FString mText;
int mFontnum;
int mPalnum;
float mFontscale;
public:
FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param = 0);
~FListMenuItemNativeText();
void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override;
int GetWidth() override;
void DrawSelector(int xofs, int yofs, FTexture* tex) override { } // The text drawer handles this itself.
};
class FListMenuItemPatch : public FListMenuItemSelectable
{
FTexture* mTexture;
public:
FListMenuItemPatch(int x, int y, int height, int hotkey, FTexture* patch, FName child, int param = 0);
void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override;
int GetWidth() override;
};
//=============================================================================
//
// list menu class runs a menu described by a FListMenuDescriptor
//
//=============================================================================
class DListMenu : public DMenu
{
typedef DMenu Super;
protected:
FListMenuDescriptor *mDesc = nullptr;
FListMenuItem *mFocusControl = nullptr;
public:
DListMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
virtual void Init(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
FListMenuItem *GetItem(FName name);
bool Responder (event_t *ev);
bool MenuEvent (int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
void Ticker ();
void Drawer ();
void SetFocus(FListMenuItem *fc)
{
mFocusControl = fc;
}
bool CheckFocus(FListMenuItem *fc)
{
return mFocusControl == fc;
}
void ReleaseFocus()
{
mFocusControl = NULL;
}
const FListMenuDescriptor* Descriptor() const
{
return mDesc;
}
};
//=============================================================================
//
// base class for menu items
//
//=============================================================================
class FOptionMenuItem : public FListMenuItem
{
protected:
FString mLabel;
bool mCentered = false;
void drawLabel(int indent, int y, EColorRange color, bool grayed = false);
public:
FOptionMenuItem(const char *text, FName action = NAME_None, bool center = false)
: FListMenuItem(0, 0, action)
{
mLabel = text;
mCentered = center;
}
~FOptionMenuItem();
virtual int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected);
virtual bool Selectable();
virtual int GetIndent();
virtual bool MouseEvent(int type, int x, int y);
};
//=============================================================================
//
//
//
//=============================================================================
struct FOptionValues
{
struct Pair
{
double Value;
FString TextValue;
FString Text;
};
TArray<Pair> mValues;
};
typedef TMap< FName, FOptionValues* > FOptionMap;
extern FOptionMap OptionValues;
//=============================================================================
//
// Option menu class runs a menu described by a FOptionMenuDescriptor
//
//=============================================================================
class DOptionMenu : public DMenu
{
using Super = DMenu;
bool CanScrollUp;
bool CanScrollDown;
int VisBottom;
FOptionMenuItem *mFocusControl;
protected:
FOptionMenuDescriptor *mDesc;
public:
FOptionMenuItem *GetItem(FName name);
DOptionMenu(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL);
virtual void Init(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL);
int FirstSelectable();
bool Responder (event_t *ev);
bool MenuEvent (int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
void Ticker ();
void Drawer ();
const FOptionMenuDescriptor *GetDescriptor() const { return mDesc; }
void SetFocus(FOptionMenuItem *fc)
{
mFocusControl = fc;
}
bool CheckFocus(FOptionMenuItem *fc)
{
return mFocusControl == fc;
}
void ReleaseFocus()
{
mFocusControl = NULL;
}
};
//=============================================================================
//
// Input some text
//
//=============================================================================
class DTextEnterMenu : public DMenu
{
using Super = DMenu;
TArray<char> mEnterString;
FString* mOutString;
unsigned int mEnterSize;
unsigned int mEnterPos;
int mSizeMode; // 1: size is length in chars. 2: also check string width
bool mInputGridOkay;
int InputGridX;
int InputGridY;
// [TP]
bool AllowColors;
public:
// [TP] Added allowcolors
DTextEnterMenu(DMenu *parent, FString &textbuffer, int sizemode, bool showgrid, bool allowcolors = false);
void Drawer ();
bool MenuEvent (int mkey, bool fromcontroller);
bool Responder(event_t *ev);
bool TranslateKeyboardEvents();
bool MouseEvent(int type, int x, int y);
};
struct event_t;
void M_EnableMenu (bool on) ;
bool M_Responder (event_t *ev);
void M_Ticker (void);
void M_Drawer (void);
void M_Init (void);
void M_CreateMenus();
void M_ActivateMenu(DMenu *menu);
void M_ClearMenus ();
void M_ParseMenuDefs();
void M_StartupSkillMenu(FGameStartup *gs);
int M_GetDefaultSkill();
void M_StartControlPanel (bool makeSound);
void M_SetMenu(FName menu, int param = -1);
void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
void I_SetMouseCapture();
void I_ReleaseMouseCapture();
struct MenuClassDescriptor;
extern TArray<MenuClassDescriptor*> menuClasses;
struct MenuClassDescriptor
{
FName mName;
MenuClassDescriptor(const char* name) : mName(name)
{
//menuClasses.Push(this);
}
virtual DMenu* CreateNew() = 0;
};
template<class Menu> struct TMenuClassDescriptor : public MenuClassDescriptor
{
TMenuClassDescriptor(const char* name) : MenuClassDescriptor(name)
{}
DMenu* CreateNew()
{
return new Menu;
}
};
#endif