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4918ba6fde
git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
373 lines
6.2 KiB
C
373 lines
6.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#ifndef _function_private_
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#define _function_private_
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#ifdef __cplusplus
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extern "C" {
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#endif
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char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Strafe",
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"Fire",
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"Open",
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"Run",
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"AutoRun",
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"Jump",
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"Crouch",
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"Look_Up",
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"Look_Down",
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"Look_Left",
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"Look_Right",
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"Strafe_Left",
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"Strafe_Right",
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"Aim_Up",
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"Aim_Down",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory",
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"Inventory_Left",
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"Inventory_Right",
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"Holo_Duke",
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"Jetpack",
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"NightVision",
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"MedKit",
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"TurnAround",
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"SendMessage",
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"Map",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Center_View",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"Map_Follow_Mode",
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"See_Coop_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Steroids",
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Show_Console"
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};
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char defaultgamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Strafe",
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"Fire",
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"Open",
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"Run",
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"AutoRun",
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"Jump",
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"Crouch",
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"Look_Up",
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"Look_Down",
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"Look_Left",
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"Look_Right",
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"Strafe_Left",
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"Strafe_Right",
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"Aim_Up",
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"Aim_Down",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory",
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"Inventory_Left",
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"Inventory_Right",
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"Holo_Duke",
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"Jetpack",
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"NightVision",
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"MedKit",
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"TurnAround",
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"SendMessage",
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"Map",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Center_View",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"Map_Follow_Mode",
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"See_Coop_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Steroids",
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Show_Console"
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};
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#ifdef __SETUP__
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#define NUMKEYENTRIES 53
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char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
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{
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"Move_Forward", "W", "Kpad8",
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"Move_Backward", "S", "Kpad2",
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"Turn_Left", "Left", "Kpad4",
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"Turn_Right", "Right", "KPad6",
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"Strafe", "LAlt", "RAlt",
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"Fire", "", "RCtrl",
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"Open", "E", "",
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"Run", "LShift", "RShift",
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"AutoRun", "CapLck", "",
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"Jump", "Space", "/",
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"Crouch", "LCtrl", "",
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"Look_Up", "PgUp", "Kpad9",
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"Look_Down", "PgDn", "Kpad3",
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"Look_Left", "Insert", "Kpad0",
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"Look_Right", "Delete", "Kpad.",
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"Strafe_Left", "A", "",
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"Strafe_Right", "D", "",
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"Aim_Up", "Home", "KPad7",
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"Aim_Down", "End", "Kpad1",
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"Weapon_1", "1", "",
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"Weapon_2", "2", "",
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"Weapon_3", "3", "",
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"Weapon_4", "4", "",
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"Weapon_5", "5", "",
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"Weapon_6", "6", "",
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"Weapon_7", "7", "",
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"Weapon_8", "8", "",
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"Weapon_9", "9", "",
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"Weapon_10", "0", "",
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"Inventory", "Enter", "KpdEnt",
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"Inventory_Left", "[", "",
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"Inventory_Right", "]", "",
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"Holo_Duke", "H", "",
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"Jetpack", "J", "",
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"NightVision", "N", "",
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"MedKit", "M", "",
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"TurnAround", "BakSpc", "",
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"SendMessage", "T", "",
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"Map", "Tab", "",
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"Shrink_Screen", "-", "Kpad-",
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"Enlarge_Screen", "=", "Kpad+",
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"Center_View", "KPad5", "",
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"Holster_Weapon", "ScrLck", "",
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"Show_Opponents_Weapon", "Y", "",
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"Map_Follow_Mode", "F", "",
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"See_Coop_View", "K", "",
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"Mouse_Aiming", "U", "",
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"Toggle_Crosshair", "I", "",
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"Steroids", "R", "",
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"Quick_Kick", "Q", "",
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"Next_Weapon", "'", "",
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"Previous_Weapon", ";", "",
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"Show_Console", "`", ""
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};
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static char * mousedefaults[] =
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{
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"Fire",
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"MedKit",
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"Jetpack",
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"",
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"Next_Weapon",
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"Previous_Weapon"
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};
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static char * mouseclickeddefaults[] =
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{
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"",
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"",
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"",
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"",
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"",
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""
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};
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static char * joystickdefaults[] =
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{
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"Fire",
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"Strafe",
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"Run",
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"Open",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Aim_Down",
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"Look_Right",
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"Aim_Up",
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"Look_Left",
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};
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static char * joystickclickeddefaults[] =
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{
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"",
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"Inventory",
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"Jump",
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"Crouch",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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};
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static char * mouseanalogdefaults[] =
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{
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"analog_turning",
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"analog_moving",
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};
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static char * mousedigitaldefaults[] =
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{
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"",
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"",
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"",
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"",
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};
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static char * joystickanalogdefaults[] =
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{
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"analog_turning",
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"analog_moving",
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"analog_strafing",
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"",
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"",
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"",
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"",
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"",
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};
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static char * joystickdigitaldefaults[] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"Run",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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};
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#endif
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#ifdef __cplusplus
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};
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#endif
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#endif
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