raze-gles/source/core/rendering
Christoph Oelckers 54eee347a6 - do y-flipping of wall textures correctly.
1.f - h is not correct for NPOT texures due to hpw they tile.
2021-04-02 22:50:53 +02:00
..
scene - do y-flipping of wall textures correctly. 2021-04-02 22:50:53 +02:00
hw_entrypoint.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00