mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
a9f152c1fe
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
86 lines
No EOL
1.8 KiB
C
86 lines
No EOL
1.8 KiB
C
#pragma once
|
|
|
|
#include "gstrings.h"
|
|
#include "cmdlib.h"
|
|
#include "quotemgr.h"
|
|
#ifdef GetMessage
|
|
#undef GetMessage // Windows strikes...
|
|
#endif
|
|
|
|
// Localization capable replacement of the game specific solutions.
|
|
|
|
inline void MakeStringLocalizable(FString "e)
|
|
{
|
|
// Only prepend a quote if the string is localizable.
|
|
if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote]) quote.Insert(0, "$");
|
|
}
|
|
|
|
enum
|
|
{
|
|
MI_FORCEEOG = 1,
|
|
MI_USERMAP = 2,
|
|
};
|
|
|
|
struct MapRecord
|
|
{
|
|
int parTime = 0;
|
|
int designerTime = 0;
|
|
FString fileName;
|
|
FString labelName;
|
|
FString name;
|
|
FString music;
|
|
int cdSongId = -1;
|
|
int flags = 0;
|
|
int levelNumber = -1;
|
|
|
|
// The rest is only used by Blood
|
|
int nextLevel = -1;
|
|
int nextSecret = -1;
|
|
int messageStart = 0; // messages are stored in the quote array to reduce clutter.
|
|
FString author;
|
|
int8_t fog = -1, weather = -1; // Blood defines these but they aren't used.
|
|
|
|
const char* LabelName() const
|
|
{
|
|
if (flags & MI_USERMAP) return GStrings("TXT_USERMAP");
|
|
return labelName;
|
|
}
|
|
const char *DisplayName() const
|
|
{
|
|
if (name.IsEmpty()) return labelName;
|
|
return GStrings.localize(name);
|
|
}
|
|
void SetName(const char *n)
|
|
{
|
|
name = n;
|
|
MakeStringLocalizable(name);
|
|
}
|
|
void SetFileName(const char* n)
|
|
{
|
|
fileName = n;
|
|
FixPathSeperator(fileName);
|
|
labelName = ExtractFileBase(n);
|
|
}
|
|
const char* GetMessage(int num)
|
|
{
|
|
return quoteMgr.GetQuote(messageStart + num);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
extern MapRecord mapList[512];
|
|
extern MapRecord *currentLevel;
|
|
|
|
bool SetMusicForMap(const char* mapname, const char* music, bool namehack = false);
|
|
|
|
MapRecord *FindMapByName(const char *nm);
|
|
MapRecord *FindMapByLevelNum(int num);
|
|
MapRecord *FindNextMap(MapRecord *thismap);
|
|
MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic = nullptr);
|
|
MapRecord* AllocateMap();
|
|
|
|
enum
|
|
{
|
|
RRENDSLOT = 127
|
|
}; |