raze-gles/source
Christoph Oelckers 54d3d8e96d - play the camera switch sound as a UI sound to reduce problems.
Due to how sound positioning works, doing this in 3D will cause various problems with cameras too far away or random bleeps emanating from the cameras.
2020-07-26 11:44:31 +02:00
..
blood - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
build Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
common - re-fixed the fix: Turned out that flipped offsetting is a bit more tricky. 2020-07-26 08:31:54 +02:00
core - fixed: With hud_messages == 1 no messages were printed. 2020-07-26 10:31:12 +02:00
exhumed - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
games/duke - play the camera switch sound as a UI sound to reduce problems. 2020-07-26 11:44:31 +02:00
glbackend - re-fixed the fix: Turned out that flipped offsetting is a bit more tricky. 2020-07-26 08:31:54 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00