raze-gles/source
Christoph Oelckers 5490be4f71 - draw a player sprite on Exhumed's automap.
Not particularly convincing yet, I first need to find out the specific sprites of the walk animation.
2020-09-08 21:41:02 +02:00
..
blood - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
build - more compat.h cleanup 2020-09-08 18:48:18 +02:00
common - dug out Dynamo's BigFont for Exhumed from the forum. 2020-09-08 01:12:23 +02:00
core - more compat.h cleanup 2020-09-08 18:48:18 +02:00
exhumed - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
games/duke - more compat.h cleanup 2020-09-08 18:48:18 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - more compat.h cleanup 2020-09-08 18:48:18 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00