raze-gles/source/common/rendering
Christoph Oelckers 82194bbf6b Merge branch 'master' into newrenderer
# Conflicts:
#	source/games/exhumed/src/2d.cpp
2021-04-17 13:22:30 +02:00
..
gl - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
gl_load - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
hwrenderer Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
polyrenderer - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
vulkan - fixed: Vulkan did not define NPOT_EMULATION for its fragment shader. 2021-04-08 09:29:08 +02:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update. 2020-10-03 17:04:45 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - backend update. 2020-10-03 17:04:45 +02:00
v_video.cpp - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
v_video.h - fixed uninitialized clear color variable. 2021-03-22 12:07:51 +01:00