raze-gles/source/core/rendering
Christoph Oelckers 7a84887fc4 - transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
2020-05-24 19:12:22 +02:00
..
gl - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hwrenderer - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
i_video.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
r_videoscale.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
r_videoscale.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_framebuffer.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
v_video.cpp - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
v_video.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00