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e6b94d35ff
Arrays of struct are better than struct of arrays.
720 lines
17 KiB
C++
720 lines
17 KiB
C++
/*
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** v_draw.cpp
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** Draw patches and blocks to a canvas
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include "c_cvars.h"
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#include "drawparms.h"
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#include "templates.h"
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#include "v_draw.h"
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#include "v_video.h"
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CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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if (self < 0)
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{
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self = 0;
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return;
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}
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//setsizeneeded = true;
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}
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int GetUIScale(int altval)
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{
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int scaleval;
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if (altval > 0) scaleval = altval;
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else if (uiscale == 0)
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{
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// Default should try to scale to 640x400
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int vscale = screen->GetHeight() / 400;
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int hscale = screen->GetWidth() / 640;
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scaleval = clamp(vscale, 1, hscale);
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}
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else scaleval = uiscale;
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// block scales that result in something larger than the current screen.
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int vmax = screen->GetHeight() / 200;
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int hmax = screen->GetWidth() / 320;
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int max = std::max(vmax, hmax);
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return std::max(1,std::min(scaleval, max));
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}
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// The new console font is twice as high, so the scaling calculation must factor that in.
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int GetConScale(int altval)
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{
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int scaleval;
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if (altval > 0) scaleval = (altval+1) / 2;
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else if (uiscale == 0)
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{
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// Default should try to scale to 640x400
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int vscale = screen->GetHeight() / 800;
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int hscale = screen->GetWidth() / 1280;
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scaleval = clamp(vscale, 1, hscale);
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}
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else scaleval = (uiscale+1) / 2;
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// block scales that result in something larger than the current screen.
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int vmax = screen->GetHeight() / 400;
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int hmax = screen->GetWidth() / 640;
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int max = std::max(vmax, hmax);
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return std::max(1, std::min(scaleval, max));
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}
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// [RH] Stretch values to make a 320x200 image best fit the screen
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// without using fractional steppings
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int CleanXfac, CleanYfac;
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// [RH] Effective screen sizes that the above scale values give you
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int CleanWidth, CleanHeight;
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// Above minus 1 (or 1, if they are already 1)
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int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
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//==========================================================================
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//
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// Draw parameter parsing
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//
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//==========================================================================
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bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy)
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{
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if (img != NULL)
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{
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parms->x = xx;
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parms->y = yy;
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parms->texwidth = img->GetDisplayWidth();
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parms->texheight = img->GetDisplayHeight();
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if (parms->top == INT_MAX || parms->fortext)
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{
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parms->top = img->GetDisplayTopOffset();
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}
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if (parms->left == INT_MAX || parms->fortext)
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{
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parms->left = img->GetDisplayLeftOffset();
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}
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if (parms->destwidth == INT_MAX || parms->fortext)
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{
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parms->destwidth = img->GetDisplayWidth();
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}
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if (parms->destheight == INT_MAX || parms->fortext)
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{
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parms->destheight = img->GetDisplayHeight();
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}
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switch (parms->cleanmode)
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{
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default:
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break;
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case DTA_Clean:
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parms->x = (parms->x - 160.0) * CleanXfac + (screen->GetWidth() * 0.5);
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parms->y = (parms->y - 100.0) * CleanYfac + (screen->GetHeight() * 0.5);
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parms->destwidth = parms->texwidth * CleanXfac;
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parms->destheight = parms->texheight * CleanYfac;
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break;
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case DTA_CleanNoMove:
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parms->destwidth = parms->texwidth * CleanXfac;
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parms->destheight = parms->texheight * CleanYfac;
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break;
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case DTA_CleanNoMove_1:
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parms->destwidth = parms->texwidth * CleanXfac_1;
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parms->destheight = parms->texheight * CleanYfac_1;
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break;
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case DTA_Fullscreen:
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parms->x = parms->y = 0;
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break;
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}
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if (parms->virtWidth != screen->GetWidth() || parms->virtHeight != screen->GetHeight())
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{
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VirtualToRealCoords(parms->x, parms->y, parms->destwidth, parms->destheight,
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parms->virtWidth, parms->virtHeight, parms->virtBottom, !parms->keepratio);
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}
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}
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return false;
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}
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//==========================================================================
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//
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// template helpers
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//
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//==========================================================================
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static void ListEnd(Va_List &tags)
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{
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va_end(tags.list);
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}
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static int ListGetInt(Va_List &tags)
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{
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return va_arg(tags.list, int);
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}
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static inline double ListGetDouble(Va_List &tags)
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{
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return va_arg(tags.list, double);
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}
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//==========================================================================
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//
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// Main taglist parsing
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//
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//==========================================================================
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bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext)
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{
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int boolval;
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int intval;
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bool translationset = false;
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bool fillcolorset = false;
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if (!fortext)
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{
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if (img == NULL)
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{
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ListEnd(tags);
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return false;
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}
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}
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// Do some sanity checks on the coordinates.
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if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
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{
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ListEnd(tags);
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return false;
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}
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parms->fortext = fortext;
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parms->windowleft = 0;
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parms->windowright = INT_MAX;
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parms->dclip = screen->GetHeight();
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parms->uclip = 0;
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parms->lclip = 0;
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parms->rclip = screen->GetWidth();
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parms->left = INT_MAX;
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parms->top = INT_MAX;
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parms->destwidth = INT_MAX;
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parms->destheight = INT_MAX;
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parms->Alpha = 1.f;
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parms->fillcolor = -1;
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parms->colorOverlay = 0;
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parms->alphaChannel = false;
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parms->flipX = false;
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parms->flipY = false;
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parms->color = 0xffffffff;
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//parms->shadowAlpha = 0;
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parms->shadowColor = 0;
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parms->virtWidth = screen->GetWidth();
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parms->virtHeight = screen->GetHeight();
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parms->keepratio = false;
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parms->style.BlendOp = 255; // Dummy "not set" value
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parms->masked = true;
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parms->bilinear = false;
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parms->desaturate = 0;
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parms->cleanmode = DTA_Base;
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parms->scalex = parms->scaley = 1;
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parms->cellx = parms->celly = 0;
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parms->maxstrlen = INT_MAX;
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parms->virtBottom = false;
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parms->srcx = 0.;
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parms->srcy = 0.;
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parms->srcwidth = 1.;
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parms->srcheight = 1.;
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parms->burn = false;
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parms->monospace = EMonospacing::Off;
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parms->spacing = 0;
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parms->remap = -1;
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// Parse the tag list for attributes. (For floating point attributes,
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// consider that the C ABI dictates that all floats be promoted to
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// doubles when passed as function arguments.)
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while (tag != TAG_DONE)
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{
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switch (tag)
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{
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default:
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ListGetInt(tags);
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break;
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case DTA_DestWidth:
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assert(fortext == false);
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if (fortext) return false;
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parms->cleanmode = DTA_Base;
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parms->destwidth = ListGetInt(tags);
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break;
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case DTA_DestWidthF:
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assert(fortext == false);
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if (fortext) return false;
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parms->cleanmode = DTA_Base;
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parms->destwidth = ListGetDouble(tags);
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break;
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case DTA_DestHeight:
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assert(fortext == false);
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if (fortext) return false;
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parms->cleanmode = DTA_Base;
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parms->destheight = ListGetInt(tags);
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break;
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case DTA_DestHeightF:
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assert(fortext == false);
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if (fortext) return false;
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parms->cleanmode = DTA_Base;
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parms->destheight = ListGetDouble(tags);
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break;
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case DTA_Clean:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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parms->scalex = 1;
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parms->scaley = 1;
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parms->cleanmode = tag;
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}
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break;
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case DTA_CleanNoMove:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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parms->scalex = CleanXfac;
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parms->scaley = CleanYfac;
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parms->cleanmode = tag;
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}
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break;
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case DTA_CleanNoMove_1:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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parms->scalex = CleanXfac_1;
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parms->scaley = CleanYfac_1;
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parms->cleanmode = tag;
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}
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break;
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case DTA_320x200:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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parms->cleanmode = DTA_Base;
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parms->scalex = 1;
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parms->scaley = 1;
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parms->virtWidth = 320;
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parms->virtHeight = 200;
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}
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break;
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case DTA_Bottom320x200:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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parms->cleanmode = DTA_Base;
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parms->scalex = 1;
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parms->scaley = 1;
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parms->virtWidth = 320;
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parms->virtHeight = 200;
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}
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parms->virtBottom = true;
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break;
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case DTA_HUDRules:
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intval = ListGetInt(tags);
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parms->cleanmode = intval == HUD_HorizCenter ? DTA_HUDRulesC : DTA_HUDRules;
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break;
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case DTA_VirtualWidth:
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parms->cleanmode = DTA_Base;
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parms->virtWidth = ListGetInt(tags);
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break;
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case DTA_VirtualWidthF:
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parms->cleanmode = DTA_Base;
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parms->virtWidth = ListGetDouble(tags);
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break;
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case DTA_VirtualHeight:
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parms->cleanmode = DTA_Base;
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parms->virtHeight = ListGetInt(tags);
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break;
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case DTA_VirtualHeightF:
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parms->cleanmode = DTA_Base;
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parms->virtHeight = ListGetDouble(tags);
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break;
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case DTA_Fullscreen:
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boolval = ListGetInt(tags);
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if (boolval)
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{
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assert(fortext == false);
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if (img == NULL) return false;
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parms->cleanmode = DTA_Fullscreen;
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parms->virtWidth = img->GetDisplayWidth();
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parms->virtHeight = img->GetDisplayHeight();
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}
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break;
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case DTA_Alpha:
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parms->Alpha = (float)(std::min<double>(1., ListGetDouble(tags)));
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break;
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case DTA_AlphaChannel:
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parms->alphaChannel = ListGetInt(tags);
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break;
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case DTA_FillColor:
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parms->fillcolor = ListGetInt(tags);
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if (parms->fillcolor != ~0u)
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{
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fillcolorset = true;
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}
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break;
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case DTA_TranslationIndex:
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parms->remap = ListGetInt(tags);
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break;
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case DTA_ColorOverlay:
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parms->colorOverlay = ListGetInt(tags);
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break;
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case DTA_Color:
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parms->color = ListGetInt(tags);
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break;
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case DTA_FlipX:
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parms->flipX = ListGetInt(tags);
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break;
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case DTA_FlipY:
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parms->flipY = ListGetInt(tags);
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break;
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case DTA_SrcX:
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parms->srcx = ListGetDouble(tags) / img->GetDisplayWidth();
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break;
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case DTA_SrcY:
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parms->srcy = ListGetDouble(tags) / img->GetDisplayHeight();
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break;
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case DTA_SrcWidth:
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parms->srcwidth = ListGetDouble(tags) / img->GetDisplayWidth();
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break;
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case DTA_SrcHeight:
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parms->srcheight = ListGetDouble(tags) / img->GetDisplayHeight();
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break;
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case DTA_TopOffset:
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assert(fortext == false);
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if (fortext) return false;
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parms->top = ListGetInt(tags);
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break;
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case DTA_TopOffsetF:
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assert(fortext == false);
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if (fortext) return false;
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parms->top = ListGetDouble(tags);
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break;
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case DTA_LeftOffset:
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assert(fortext == false);
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if (fortext) return false;
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parms->left = ListGetInt(tags);
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break;
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case DTA_LeftOffsetF:
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assert(fortext == false);
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if (fortext) return false;
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parms->left = ListGetDouble(tags);
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break;
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case DTA_CenterOffset:
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assert(fortext == false);
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if (fortext) return false;
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if (ListGetInt(tags))
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{
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parms->left = img->GetDisplayWidth() * 0.5;
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parms->top = img->GetDisplayHeight() * 0.5;
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}
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break;
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case DTA_CenterBottomOffset:
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assert(fortext == false);
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if (fortext) return false;
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if (ListGetInt(tags))
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{
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parms->left = img->GetDisplayWidth() * 0.5;
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parms->top = img->GetDisplayHeight();
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}
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break;
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case DTA_WindowLeft:
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assert(fortext == false);
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if (fortext) return false;
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parms->windowleft = ListGetInt(tags);
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break;
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case DTA_WindowLeftF:
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assert(fortext == false);
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if (fortext) return false;
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parms->windowleft = ListGetDouble(tags);
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break;
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case DTA_WindowRight:
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assert(fortext == false);
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if (fortext) return false;
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parms->windowright = ListGetInt(tags);
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break;
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case DTA_WindowRightF:
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assert(fortext == false);
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if (fortext) return false;
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parms->windowright = ListGetDouble(tags);
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break;
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case DTA_ClipTop:
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parms->uclip = ListGetInt(tags);
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if (parms->uclip < 0)
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{
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parms->uclip = 0;
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}
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break;
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case DTA_ClipBottom:
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parms->dclip = ListGetInt(tags);
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if (parms->dclip > screen->GetHeight())
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{
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parms->dclip = screen->GetHeight();
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}
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break;
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case DTA_ClipLeft:
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parms->lclip = ListGetInt(tags);
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if (parms->lclip < 0)
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{
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parms->lclip = 0;
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}
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break;
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case DTA_ClipRight:
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parms->rclip = ListGetInt(tags);
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if (parms->rclip > screen->GetWidth())
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{
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parms->rclip = screen->GetWidth();
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}
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break;
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case DTA_ShadowAlpha:
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//parms->shadowAlpha = (float)std::min(1., ListGetDouble(tags));
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break;
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case DTA_ShadowColor:
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parms->shadowColor = ListGetInt(tags);
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break;
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case DTA_Shadow:
|
|
boolval = ListGetInt(tags);
|
|
if (boolval)
|
|
{
|
|
//parms->shadowAlpha = 0.5;
|
|
parms->shadowColor = 0;
|
|
}
|
|
else
|
|
{
|
|
//parms->shadowAlpha = 0;
|
|
}
|
|
break;
|
|
|
|
case DTA_Masked:
|
|
parms->masked = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_BilinearFilter:
|
|
parms->bilinear = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_KeepRatio:
|
|
// I think this is a terribly misleading name, since it actually turns
|
|
// *off* aspect ratio correction.
|
|
parms->keepratio = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_RenderStyle:
|
|
parms->style.AsDWORD = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_LegacyRenderStyle: // mainly for ZScript which does not handle FRenderStyle that well.
|
|
parms->style = (ERenderStyle)ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_Desaturate:
|
|
parms->desaturate = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_TextLen:
|
|
parms->maxstrlen = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_CellX:
|
|
parms->cellx = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_CellY:
|
|
parms->celly = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_Monospace:
|
|
parms->monospace = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_Spacing:
|
|
parms->spacing = ListGetInt(tags);
|
|
break;
|
|
|
|
case DTA_Burn:
|
|
parms->burn = true;
|
|
break;
|
|
|
|
}
|
|
tag = ListGetInt(tags);
|
|
}
|
|
ListEnd(tags);
|
|
|
|
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (img != NULL)
|
|
{
|
|
SetTextureParms(parms, img, x, y);
|
|
|
|
if (parms->destwidth <= 0 || parms->destheight <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (parms->style.BlendOp == 255)
|
|
{
|
|
if (fillcolorset)
|
|
{
|
|
if (parms->alphaChannel)
|
|
{
|
|
parms->style = STYLE_Shaded;
|
|
}
|
|
else if (parms->Alpha < 1.f)
|
|
{
|
|
parms->style = STYLE_TranslucentStencil;
|
|
}
|
|
else
|
|
{
|
|
parms->style = STYLE_Stencil;
|
|
}
|
|
}
|
|
else //if (parms->Alpha < 1.f)
|
|
{
|
|
parms->style = STYLE_Translucent;
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
parms->style = STYLE_Normal;
|
|
}
|
|
*/
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Coordinate conversion
|
|
//
|
|
//==========================================================================
|
|
|
|
void VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
|
double vwidth, double vheight, bool vbottom, bool handleaspect)
|
|
{
|
|
float myratio = handleaspect ? ActiveRatio (screen->GetWidth(), screen->GetHeight()) : (4.0f / 3.0f);
|
|
|
|
// if 21:9 AR, map to 16:9 for all callers.
|
|
// this allows for black bars and stops the stretching of fullscreen images
|
|
if (myratio > 1.7f) {
|
|
myratio = 16.0f / 9.0f;
|
|
}
|
|
|
|
double right = x + w;
|
|
double bottom = y + h;
|
|
|
|
if (myratio > 1.334f)
|
|
{ // The target surface is either 16:9 or 16:10, so expand the
|
|
// specified virtual size to avoid undesired stretching of the
|
|
// image. Does not handle non-4:3 virtual sizes. I'll worry about
|
|
// those if somebody expresses a desire to use them.
|
|
x = (x - vwidth * 0.5) * screen->GetWidth() * 960 / (vwidth * AspectBaseWidth(myratio)) + screen->GetWidth() * 0.5;
|
|
w = (right - vwidth * 0.5) * screen->GetWidth() * 960 / (vwidth * AspectBaseWidth(myratio)) + screen->GetWidth() * 0.5 - x;
|
|
}
|
|
else
|
|
{
|
|
x = x * screen->GetWidth() / vwidth;
|
|
w = right * screen->GetWidth() / vwidth - x;
|
|
}
|
|
if (AspectTallerThanWide(myratio))
|
|
{ // The target surface is 5:4
|
|
y = (y - vheight * 0.5) * screen->GetHeight() * 600 / (vheight * AspectBaseHeight(myratio)) + screen->GetHeight() * 0.5;
|
|
h = (bottom - vheight * 0.5) * screen->GetHeight() * 600 / (vheight * AspectBaseHeight(myratio)) + screen->GetHeight() * 0.5 - y;
|
|
if (vbottom)
|
|
{
|
|
y += (screen->GetHeight() - screen->GetHeight() * AspectMultiplier(myratio) / 48.0) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
y = y * screen->GetHeight() / vheight;
|
|
h = bottom * screen->GetHeight() / vheight - y;
|
|
}
|
|
}
|
|
|