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helixhorned 52fc0bdfc5 TROR no-SE7 water: handle projectiles.
Actually, the tweaked code in VM_Move() is not specific to projectiles, so
other sprites now may pass no-SE7 water boundaries too, but it's most noticeable
with projectiles.

git-svn-id: https://svn.eduke32.com/eduke32@3678 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:05 +00:00
polymer TROR no-SE7 water: handle projectiles. 2013-04-15 10:48:05 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00