raze-gles/polymer/eduke32/source/global.c
helixhorned 91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00

192 lines
5.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define __global_c__
#include "global.h"
#include "duke3d.h"
const char *s_buildDate = "20100727";
char *MusicPtr = NULL;
int32_t g_musicSize;
int16_t g_globalRandom;
int16_t neartagsector, neartagwall, neartagsprite;
int32_t neartaghitdist,lockclock,g_startArmorAmount;
// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
int32_t g_spriteGravity=176;
// int32_t temp_data[MAXSPRITES][6];
actor_t actor[MAXSPRITES];
int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
animwalltype animwall[MAXANIMWALLS];
int16_t g_numAnimWalls;
int32_t *animateptr[MAXANIMATES];
int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
// int32_t oanimateval[MAXANIMATES];
int16_t animatesect[MAXANIMATES];
int32_t msx[2048],msy[2048];
int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
char tempbuf[2048], packbuf[PACKBUF_SIZE], menutextbuf[128], buf[1024];
int16_t camsprite;
int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
int32_t g_currentMenu;
map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
sound_t g_sounds[ MAXSOUNDS ];
volatile char g_soundlocks[MAXSOUNDS];
char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
int32_t GametypeFlags[MAXGAMETYPES] =
{
/*4+*/8+16+1024+2048+16384,
1+2+32+64+128+256+512+4096+8192+32768,
2+/*4+*/8+16+16384,
/*4+*/8+16+1024+2048+16384+65536+131072,
2+/*4+*/8+16+16384+65536+131072
};
char g_numGametypes = 5;
int32_t g_currentFrameRate;
char g_numVolumes = 3;
int32_t g_timerTicsPerSecond=TICRATE;
//fx_device device;
char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
int32_t playerswhenstarted;
int32_t fricxv,fricyv;
#pragma pack(push,1)
playerdata_t g_player[MAXPLAYERS];
input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
#pragma pack(pop)
user_defs ud;
char pus, pub;
input_t loc;
input_t recsync[RECSYNCBUFSIZ];
input_t avg;
int32_t movefifosendplc;
//Multiplayer syncing variables
int32_t screenpeek;
//Game recording variables
char ready2send;
int32_t vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype;
int32_t g_numLabels,g_numDefaultLabels;
intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
char *label;
char ActorType[MAXTILES];
intptr_t *script = NULL;
int32_t g_scriptSize = 1048576;
char typebuflen,typebuf[141];
char g_musicIndex;
char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
char g_RTSPlaying;
int16_t BlimpSpawnSprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int32_t g_impactDamage, g_maxPlayerHealth;
int32_t g_scriptDebug;
//GLOBAL.C - replace the end "my's" with this
vec3_t my, omy, myvel;
int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff;
int16_t myang, omyang, mycursectnum, myjumpingcounter;
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
int8_t multiwho, multipos, multiwhat, multiflag;
int32_t g_playerFriction = 0xcc00, g_showShareware;
int16_t myangbak[MOVEFIFOSIZ];
char szPlayerName[32];
int32_t g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
int32_t g_gameQuit = 0;
uint32_t everyothertime;
int32_t g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
DukeStatus_t sbar;
int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
int32_t cloudtotalclock = 0;
int32_t g_numInterpolations = 0, startofdynamicinterpolations = 0;
int32_t g_interpolationLock = 0;
int32_t oldipos[MAXINTERPOLATIONS];
int32_t bakipos[MAXINTERPOLATIONS];
int32_t *curipos[MAXINTERPOLATIONS];
int32_t nextvoxid = 0;
int32_t SpriteFlags[MAXTILES];
projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
char CheatKeys[2] = { sc_D, sc_N };
char setupfilename[BMAX_PATH]= SETUPFILENAME;
int32_t g_doQuickSave = 0;
uint32_t g_moveThingsCount = 0;
int32_t g_restorePalette = 0, g_screenCapture = 0, g_noEnemies = 0;