raze-gles/source
2020-06-30 17:30:48 +02:00
..
blood - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
build - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
common - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
core - RR bonus screens. 2020-06-28 22:17:27 +02:00
duke3d - cleanup of animlib. 2020-06-27 11:47:31 +02:00
exhumed - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
games/duke - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
glbackend - logo. 2020-06-26 22:49:56 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - cleanup of animlib. 2020-06-27 11:47:31 +02:00
sw - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00