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Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
147 lines
3.5 KiB
C
147 lines
3.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// common_game.h
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//
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// common defines for the setup program
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//
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//****************************************************************************
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#ifndef common_public_
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#define common_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//
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// Color Defines
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//
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#define MENUBACK_FOREGROUND COLOR_BLACK
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#define MENUBACK_BACKGROUND COLOR_DARKGRAY
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#define MENUBACKBORDER_FOREGROUND COLOR_BLACK
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#define MENUBACKBORDER_BACKGROUND COLOR_GRAY
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#define MENU_ACTIVE_FOREGROUND COLOR_WHITE
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#define MENU_INACTIVE_FOREGROUND COLOR_GRAY
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#define MENU_DISPLAY_FOREGROUND COLOR_LIGHTGREEN
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#define MENU_SECTIONHEADER_FOREGROUND COLOR_YELLOW
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//
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// Setup program defines
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//
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#define SETUPFILENAME "sw.cfg"
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#define SETUPPROGRAMNAME ("Shadow Warrior Setup")
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#define SETUPPROGRAMVERSION ("1.2")
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#define GAMENAME "Shadow Warrior"
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#define GAMELAUNCHER ("SW.EXE")
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#define GAMETOTYPE ("SW")
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#define MENUFOOTER "Esc Exits Move <11><> Selects\0"
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#define COMMITLAUNCHER ("COMMIT.EXE")
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#define COMMITFILENAME ("COMMIT.DAT")
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#define MAXVOICES 32
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#define SONGNAME ("Shadow Warrior Theme Song")
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//#define SOUNDSETUPLAUNCHER ("SNDSETUP.EXE")
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// Default Socket Number
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#define DEFAULTSOCKETNUMBER 0x8849
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// Default RTS file
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#define DEFAULTRTSFILE "sw.rts"
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// Default RTS path
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#define DEFAULTRTSPATH ".\\"
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// Default UserLevel path
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#define DEFAULTLEVELPATH ".\\"
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// Default External Control file
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#define DEFAULTCONTROLFILE "EXTERNAL.EXE"
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// Default Help file
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#define DEFAULTHELPFILE "SWHELP.EXE"
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// RTS extension
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#define RTSEXTENSION "RTS"
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// MAP extension
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#define MAPEXTENSION "MAP"
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// Default Player name
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#define DEFAULTPLAYERNAME "KATO"
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// Default Macros
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#define MACRO1 "Burn baby burn..."
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#define MACRO2 "You make another stupid move."
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#define MACRO3 "Blocking with your head again?"
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#define MACRO4 "You not fight well with hands!"
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#define MACRO5 "You so stupid!"
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#define MACRO6 "Quit jerking off. Come fight me!"
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#define MACRO7 "What the matter you scaredy cat?"
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#define MACRO8 "Did I break your concentration?"
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#define MACRO9 "Hope you were paying attention."
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#define MACRO10 "ITTAIIIUUU!!!"
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extern char *g_grpNamePtr;
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const char *G_DefaultGrpFile(void);
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const char *G_GrpFile(void);
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void clearGrpNamePtr(void);
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void SW_InitMultiPsky(void);
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#ifdef __cplusplus
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};
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#endif
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#endif
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