raze-gles/polymer/eduke32/build/include
2009-05-17 16:12:53 +00:00
..
msvc git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 07:09:24 +00:00
watcomhax Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a.h ass rape 2009-01-09 09:29:17 +00:00
baselayer.h Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work. 2009-02-05 08:56:59 +00:00
build.h Widescreen-friendly Mapster32 2D mode 2009-05-01 06:35:27 +00:00
cache1d.h ass rape 2009-01-09 09:29:17 +00:00
compat.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
crc32.h ass rape 2009-01-09 09:29:17 +00:00
dxdidf.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
dynamicgtk.h ass rape 2009-01-09 09:29:17 +00:00
editor.h mapster32: fixes crash in linux 2009-05-08 23:13:12 +00:00
glbuild.h Very tentative attempt at backwards-compatible multi-lights. 2009-01-23 10:59:18 +00:00
glext.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Adds specpower and specfactor definition tokens for textures. 2009-03-28 12:14:37 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzf.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
md4.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
mdsprite.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
mmulti.h git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
mmulti_unstable.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
mmultimsgs.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
osd.h Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
osxbits.h ass rape 2009-01-09 09:29:17 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header. 2009-05-17 16:12:53 +00:00
polymost.h Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer 2009-04-24 02:53:50 +00:00
pragmas.h git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
scriptfile.h ass rape 2009-01-09 09:29:17 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h Fix a warning. Nobody seems to use this field though? 2009-05-14 12:35:13 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h ass rape 2009-01-09 09:29:17 +00:00