mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
5148fc877d
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
95 lines
2.4 KiB
CMake
95 lines
2.4 KiB
CMake
cmake_minimum_required( VERSION 2.8.7 )
|
|
|
|
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
|
endif()
|
|
|
|
if (MSVC)
|
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
|
endif()
|
|
|
|
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
|
|
|
|
if (WIN32)
|
|
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" )
|
|
else ()
|
|
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
|
|
endif()
|
|
|
|
include_directories(
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../common
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
|
)
|
|
|
|
|
|
if (WIN32)
|
|
set( PLAT_SOURCES
|
|
src/startwin.game.cpp
|
|
)
|
|
endif()
|
|
|
|
set( NOT_COMPILED_SOURCE_FILES
|
|
src/gamestructures.cpp
|
|
)
|
|
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
|
|
set( PCH_SOURCES
|
|
src/actors.cpp
|
|
src/anim.cpp
|
|
src/cheats.cpp
|
|
src/cmdline.cpp
|
|
src/common.cpp
|
|
src/config.cpp
|
|
src/demo.cpp
|
|
src/game.cpp
|
|
src/gamedef.cpp
|
|
src/gameexec.cpp
|
|
src/gamevars.cpp
|
|
src/global.cpp
|
|
src/grpscan.cpp
|
|
src/menus.cpp
|
|
src/namesdyn.cpp
|
|
src/network.cpp
|
|
src/osdcmds.cpp
|
|
src/osdfuncs.cpp
|
|
src/player.cpp
|
|
src/premap.cpp
|
|
src/savegame.cpp
|
|
src/sbar.cpp
|
|
src/screens.cpp
|
|
src/screentext.cpp
|
|
src/sector.cpp
|
|
src/sounds.cpp
|
|
src/soundsdyn.cpp
|
|
)
|
|
|
|
if( MSVC )
|
|
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
|
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
|
# All other code should stay with signed chars. What a mess... :(
|
|
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
|
else()
|
|
# Temporary solution for compilers other than MSVC
|
|
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
|
endif()
|
|
|
|
file( GLOB HEADER_FILES
|
|
src/*.h
|
|
)
|
|
add_library( duke3d STATIC
|
|
${HEADER_FILES}
|
|
${PCH_SOURCES}
|
|
${PLAT_SOURCES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
)
|
|
|
|
|