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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
// Atari POKEY sound chip emulator
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef SAP_APU_H
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#define SAP_APU_H
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#include "blargg_common.h"
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#include "Blip_Buffer.h"
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class Sap_Apu_Impl;
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class Sap_Apu {
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public:
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enum { osc_count = 4 };
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void osc_output( int index, Blip_Buffer* );
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void reset( Sap_Apu_Impl* );
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enum { start_addr = 0xD200 };
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enum { end_addr = 0xD209 };
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void write_data( blip_time_t, unsigned addr, int data );
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void end_frame( blip_time_t );
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public:
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Sap_Apu();
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private:
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struct osc_t
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{
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unsigned char regs [2];
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unsigned char phase;
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unsigned char invert;
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int last_amp;
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blip_time_t delay;
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blip_time_t period; // always recalculated before use; here for convenience
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Blip_Buffer* output;
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};
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osc_t oscs [osc_count];
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Sap_Apu_Impl* impl;
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blip_time_t last_time;
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int poly5_pos;
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int poly4_pos;
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int polym_pos;
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int control;
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void calc_periods();
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void run_until( blip_time_t );
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enum { poly4_len = (1L << 4) - 1 };
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enum { poly9_len = (1L << 9) - 1 };
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enum { poly17_len = (1L << 17) - 1 };
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friend class Sap_Apu_Impl;
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};
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// Common tables and Blip_Synth that can be shared among multiple Sap_Apu objects
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class Sap_Apu_Impl {
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public:
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Blip_Synth<blip_good_quality,1> synth;
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Sap_Apu_Impl();
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void volume( double d ) { synth.volume( 1.0 / Sap_Apu::osc_count / 30 * d ); }
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private:
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typedef unsigned char byte;
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byte poly4 [Sap_Apu::poly4_len / 8 + 1];
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byte poly9 [Sap_Apu::poly9_len / 8 + 1];
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byte poly17 [Sap_Apu::poly17_len / 8 + 1];
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friend class Sap_Apu;
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};
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inline void Sap_Apu::osc_output( int i, Blip_Buffer* b )
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{
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assert( (unsigned) i < osc_count );
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oscs [i].output = b;
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}
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#endif
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