mirror of
https://github.com/ZDoom/raze-gles.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
29 lines
880 B
C
29 lines
880 B
C
#ifdef EXTERNC
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extern "C" {
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#endif
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//High-level (easy) picture loading function:
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extern void kpzload (const char *, intptr_t *, int32_t *, int32_t *, int32_t *);
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//Low-level PNG/JPG functions:
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extern void kpgetdim (const char *, int32_t, int32_t *, int32_t *);
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extern int32_t kprender (const char *, int32_t, intptr_t, int32_t, int32_t, int32_t, int32_t, int32_t);
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//ZIP functions:
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extern int32_t kzaddstack (const char *);
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extern void kzuninit ();
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extern int32_t kzopen (const char *);
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extern int32_t kzread (void *, int32_t);
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extern int32_t kzfilelength ();
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extern int32_t kzseek (int32_t, int32_t);
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extern int32_t kztell ();
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extern int32_t kzgetc ();
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extern int32_t kzeof ();
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extern void kzclose ();
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extern void kzfindfilestart (const char *); //pass wildcard string
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extern int32_t kzfindfile (char *); //you alloc buf, returns 1:found,0:~found
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#ifdef EXTERNC
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}
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#endif
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