raze-gles/source/duke3d/src/common_game.h

151 lines
3.6 KiB
C

//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "collections.h"
#include "grpscan.h"
#include "vfs.h"
BEGIN_DUKE_NS
extern int g_useCwd;
#define GAMEFLAG_DUKE 0x00000001
#define GAMEFLAG_NAM 0x00000002
#define GAMEFLAG_NAPALM 0x00000004
#define GAMEFLAG_WW2GI 0x00000008
#define GAMEFLAG_ADDON 0x00000010
#define GAMEFLAG_SHAREWARE 0x00000020
#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
#define GAMEFLAG_FURY 0x00000080
#define GAMEFLAG_STANDALONE 0x00000100
#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
extern struct grpfile_t const *g_selectedGrp;
extern int32_t g_gameType;
extern int g_addonNum;
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define NAM (g_gameType & GAMEFLAG_NAM)
#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
#define FURY (g_gameType & GAMEFLAG_FURY)
enum Games_t {
GAME_DUKE = 0,
GAME_NAM,
GAME_NAPALM,
GAME_WW2GI,
GAMECOUNT
};
enum instpath_t {
INSTPATH_STEAM_DUKE3D_MEGATON,
INSTPATH_STEAM_DUKE3D_3DR,
INSTPATH_GOG_DUKE3D,
INSTPATH_3DR_DUKE3D,
INSTPATH_3DR_ANTH,
INSTPATH_STEAM_NAM,
INSTPATH_STEAM_WW2GI,
NUMINSTPATHS
};
enum searchpathtypes_t {
SEARCHPATH_REMOVE = 1<<0,
SEARCHPATH_NAM = 1<<1,
SEARCHPATH_WW2GI = 1<<2,
};
typedef enum basepal_ {
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
DREALMSPAL,
TITLEPAL,
ENDINGPAL, // 5
ANIMPAL,
BASEPALCOUNT
} basepal_t;
#define OSDTEXT_DEFAULT "^00"
#define OSDTEXT_DARKRED "^10"
#define OSDTEXT_GREEN "^11"
#define OSDTEXT_RED "^21"
#define OSDTEXT_YELLOW "^23"
#define OSDTEXT_BRIGHT "^S0"
#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
extern const char *g_gameNamePtr;
extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;
extern char *g_rtsNamePtr;
extern const char *G_DefaultGrpFile(void);
extern const char *G_GrpFile(void);
extern const char *G_DefaultConFile(void);
extern const char *G_ConFile(void);
extern GrowArray<char *> g_scriptModules;
extern void G_AddCon(const char *buffer);
extern void G_AddConModule(const char *buffer);
extern void clearGrpNamePtr(void);
extern void clearScriptNamePtr(void);
extern int loaddefinitions_game(const char *fn, int32_t preload);
extern int32_t g_groupFileHandle;
//////////
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_SetupGlobalPsky(void);
//////////
extern void G_AddSearchPaths(void);
extern void G_CleanupSearchPaths(void);
extern void G_ExtPreInit(int32_t argc,char const * const * argv);
extern void G_ExtInit(void);
extern void G_ScanGroups(void);
extern void G_LoadGroups(int32_t autoload);
extern const char * G_GetInstallPath(int32_t insttype);
//////////
void G_LoadGroupsInDir(const char *dirname);
void G_DoAutoload(const char *dirname);
//////////
extern void G_LoadLookups(void);
//////////
# define FORMAT_UPGRADE_ELIGIBLE
extern int g_maybeUpgradeSoundFormats;
extern FileReader S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
void G_AddGroup(const char* buffer);
void G_AddPath(const char* buffer);
END_DUKE_NS
#endif