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https://github.com/ZDoom/raze-gles.git
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151 lines
3.6 KiB
C
151 lines
3.6 KiB
C
//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "collections.h"
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#include "grpscan.h"
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#include "vfs.h"
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BEGIN_DUKE_NS
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extern int g_useCwd;
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#define GAMEFLAG_DUKE 0x00000001
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#define GAMEFLAG_NAM 0x00000002
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#define GAMEFLAG_NAPALM 0x00000004
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#define GAMEFLAG_WW2GI 0x00000008
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#define GAMEFLAG_ADDON 0x00000010
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#define GAMEFLAG_SHAREWARE 0x00000020
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#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
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#define GAMEFLAG_FURY 0x00000080
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#define GAMEFLAG_STANDALONE 0x00000100
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#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
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extern struct grpfile_t const *g_selectedGrp;
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extern int32_t g_gameType;
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extern int g_addonNum;
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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#define FURY (g_gameType & GAMEFLAG_FURY)
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enum Games_t {
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GAME_DUKE = 0,
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GAME_NAM,
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GAME_NAPALM,
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GAME_WW2GI,
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GAMECOUNT
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};
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enum instpath_t {
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INSTPATH_STEAM_DUKE3D_MEGATON,
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INSTPATH_STEAM_DUKE3D_3DR,
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INSTPATH_GOG_DUKE3D,
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INSTPATH_3DR_DUKE3D,
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INSTPATH_3DR_ANTH,
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INSTPATH_STEAM_NAM,
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INSTPATH_STEAM_WW2GI,
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NUMINSTPATHS
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};
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enum searchpathtypes_t {
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SEARCHPATH_REMOVE = 1<<0,
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SEARCHPATH_NAM = 1<<1,
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SEARCHPATH_WW2GI = 1<<2,
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};
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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ENDINGPAL, // 5
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ANIMPAL,
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BASEPALCOUNT
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} basepal_t;
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#define OSDTEXT_DEFAULT "^00"
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#define OSDTEXT_DARKRED "^10"
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#define OSDTEXT_GREEN "^11"
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#define OSDTEXT_RED "^21"
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#define OSDTEXT_YELLOW "^23"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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extern const char *g_gameNamePtr;
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extern char *g_grpNamePtr;
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extern char *g_scriptNamePtr;
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extern char *g_rtsNamePtr;
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extern const char *G_DefaultGrpFile(void);
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extern const char *G_GrpFile(void);
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extern const char *G_DefaultConFile(void);
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extern const char *G_ConFile(void);
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extern GrowArray<char *> g_scriptModules;
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extern void G_AddCon(const char *buffer);
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extern void G_AddConModule(const char *buffer);
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extern void clearGrpNamePtr(void);
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extern void clearScriptNamePtr(void);
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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extern int32_t g_groupFileHandle;
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//////////
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extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
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extern void G_SetupGlobalPsky(void);
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//////////
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extern void G_AddSearchPaths(void);
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extern void G_CleanupSearchPaths(void);
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extern void G_ExtPreInit(int32_t argc,char const * const * argv);
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extern void G_ExtInit(void);
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extern void G_ScanGroups(void);
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extern void G_LoadGroups(int32_t autoload);
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extern const char * G_GetInstallPath(int32_t insttype);
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//////////
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void G_LoadGroupsInDir(const char *dirname);
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void G_DoAutoload(const char *dirname);
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//////////
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extern void G_LoadLookups(void);
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//////////
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# define FORMAT_UPGRADE_ELIGIBLE
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extern int g_maybeUpgradeSoundFormats;
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extern FileReader S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
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void G_AddGroup(const char* buffer);
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void G_AddPath(const char* buffer);
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END_DUKE_NS
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#endif
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