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https://github.com/ZDoom/raze-gles.git
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d6914ed108
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
110 lines
3.5 KiB
C
110 lines
3.5 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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#ifndef __editor_h__
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#define __editor_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Build keys
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#define BK_MOVEFORWARD 0
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#define BK_MOVEBACKWARD 1
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#define BK_TURNLEFT 2
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#define BK_TURNRIGHT 3
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#define BK_RUN 4
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#define BK_STRAFE 5
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#define BK_SHOOT 6
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#define BK_OPEN 7
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#define BK_MOVEUP 8
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#define BK_MOVEDOWN 9
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#define BK_LOOKUP 10
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#define BK_LOOKDOWN 11
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#define BK_STRAFELEFT 12
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#define BK_STRAFERIGHT 13
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#define BK_MODE2D_3D 14
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#define BK_PLAYERVIEW 15
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#define BK_ZOOMIN 16
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#define BK_ZOOMOUT 17
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#define BK_MESSAGE 18
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#define BK_CONSOLE 19
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#define NUMBUILDKEYS 20
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extern int32_t qsetmode;
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extern int16_t searchsector, searchwall, searchstat;
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extern int32_t zmode, kensplayerheight;
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extern int16_t defaultspritecstat;
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extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat;
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extern int32_t tempshade, tempxvel, tempyvel, tempzvel;
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extern char somethingintab;
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extern uint8_t buildkeys[NUMBUILDKEYS];
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extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
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extern int32_t unrealedlook, quickmapcycling;
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extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel;
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extern int32_t revertCTRL,scrollamount;
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extern int32_t autosave;
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extern int32_t mlook;
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extern int16_t prefixtiles[16];
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extern int32_t ExtInit(void);
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extern int32_t ExtPreInit(int32_t argc,const char **argv);
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extern void ExtUnInit(void);
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extern void ExtPreCheckKeys(void);
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#ifdef SUPERBUILD
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extern void ExtAnalyzeSprites(void);
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#endif
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extern void ExtCheckKeys(void);
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extern void ExtPreLoadMap(void);
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extern void ExtLoadMap(const char *mapname);
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extern void ExtPreSaveMap(void);
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extern void ExtSaveMap(const char *mapname);
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extern const char *ExtGetSectorCaption(int16_t sectnum);
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extern const char *ExtGetWallCaption(int16_t wallnum);
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extern const char *ExtGetSpriteCaption(int16_t spritenum);
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extern void ExtShowSectorData(int16_t sectnum);
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extern void ExtShowWallData(int16_t wallnum);
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extern void ExtShowSpriteData(int16_t spritenum);
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extern void ExtEditSectorData(int16_t sectnum);
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extern void ExtEditWallData(int16_t wallnum);
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extern void ExtEditSpriteData(int16_t spritenum);
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extern const char *ExtGetSectorType(int32_t lotag);
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extern int32_t circlewall;
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int32_t loadsetup(const char *fn); // from config.c
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int32_t writesetup(const char *fn); // from config.c
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void editinput(void);
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void clearmidstatbar16(void);
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int32_t _getnumber256(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
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#define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL)
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int32_t _getnumber16(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
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#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
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void printmessage256(int32_t x, int32_t y, char *name);
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void _printmessage16(const char *fmt, ...);
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#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
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void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y);
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int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point);
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#ifdef _WIN32
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#define DEFAULT_GAME_EXEC "eduke32.exe"
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#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
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#else
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#define DEFAULT_GAME_EXEC "eduke32"
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#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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