raze-gles/source/common/music/z_music.h
2019-12-07 18:28:30 +01:00

10 lines
268 B
C

#pragma once
// Totally minimalistic interface - should be all the game modules need.
void Mus_Init();
int Mus_Play(const char *mapname, const char *fn, bool loop);
void Mus_Stop();
void Mus_Fade(double seconds);
void Mus_SetPaused(bool on);
void MUS_ResumeSaved();