raze-gles/platform/Windows/nblood.vcxproj

365 lines
21 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{5407CB5A-4B15-41FA-B79B-8B386A14D275}</ProjectGuid>
<RootNamespace>nblood</RootNamespace>
<Keyword>MakeFileProj</Keyword>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>nblood</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="props\build_x64.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="props\build_x64.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="props\build_x86.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="props\build_x86.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<OutDir>$(SolutionDir)..\..\</OutDir>
<IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir>
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);..\..\source\build\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\enet\include;..\..\platform\windows\include</NMakeIncludeSearchPath>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">USE_OPENGL;POLYMER;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f msvc.mak WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f msvc.mak veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f msvc.mak veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">USE_OPENGL;POLYMER;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f msvc.mak DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f msvc.mak veryclean DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">USE_OPENGL;POLYMER;NOASM;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f msvc.mak WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f msvc.mak veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f msvc.mak veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">USE_OPENGL;POLYMER;NOASM;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<EmbedManifest>false</EmbedManifest>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<EmbedManifest>false</EmbedManifest>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>true</SupportJustMyCode>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp14</LanguageStandard>
<Optimization>Disabled</Optimization>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;RENDERTYPESDL=1;MIXERTYPEWIN=1;SDL_USEFOLDER;SDL_TARGET=2;USE_OPENGL=1;POLYMER=1;STARTUP_WINDOW;USE_LIBVPX;HAVE_VORBIS;HAVE_XMP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<OmitFramePointers>false</OmitFramePointers>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>true</SupportJustMyCode>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp14</LanguageStandard>
<Optimization>Disabled</Optimization>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Link>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\source\blood\rsrc\eduke32_icon.c" />
<ClCompile Include="..\..\source\blood\src\actor.cpp" />
<ClCompile Include="..\..\source\blood\src\ai.cpp" />
<ClCompile Include="..\..\source\blood\src\aibat.cpp" />
<ClCompile Include="..\..\source\blood\src\aibeast.cpp" />
<ClCompile Include="..\..\source\blood\src\aiboneel.cpp" />
<ClCompile Include="..\..\source\blood\src\aiburn.cpp" />
<ClCompile Include="..\..\source\blood\src\aicaleb.cpp" />
<ClCompile Include="..\..\source\blood\src\aicerber.cpp" />
<ClCompile Include="..\..\source\blood\src\aicult.cpp" />
<ClCompile Include="..\..\source\blood\src\aigarg.cpp" />
<ClCompile Include="..\..\source\blood\src\aighost.cpp" />
<ClCompile Include="..\..\source\blood\src\aigilbst.cpp" />
<ClCompile Include="..\..\source\blood\src\aihand.cpp" />
<ClCompile Include="..\..\source\blood\src\aihound.cpp" />
<ClCompile Include="..\..\source\blood\src\aiinnoc.cpp" />
<ClCompile Include="..\..\source\blood\src\aipod.cpp" />
<ClCompile Include="..\..\source\blood\src\airat.cpp" />
<ClCompile Include="..\..\source\blood\src\aispid.cpp" />
<ClCompile Include="..\..\source\blood\src\aitchern.cpp" />
<ClCompile Include="..\..\source\blood\src\aiunicult.cpp" />
<ClCompile Include="..\..\source\blood\src\aizomba.cpp" />
<ClCompile Include="..\..\source\blood\src\aizombf.cpp" />
<ClCompile Include="..\..\source\blood\src\asound.cpp" />
<ClCompile Include="..\..\source\blood\src\blood.cpp" />
<ClCompile Include="..\..\source\blood\src\callback.cpp" />
<ClCompile Include="..\..\source\blood\src\choke.cpp" />
<ClCompile Include="..\..\source\blood\src\common.cpp" />
<ClCompile Include="..\..\source\blood\src\config.cpp" />
<ClCompile Include="..\..\source\blood\src\controls.cpp" />
<ClCompile Include="..\..\source\blood\src\credits.cpp" />
<ClCompile Include="..\..\source\blood\src\db.cpp" />
<ClCompile Include="..\..\source\blood\src\demo.cpp" />
<ClCompile Include="..\..\source\blood\src\dude.cpp" />
<ClCompile Include="..\..\source\blood\src\endgame.cpp" />
<ClCompile Include="..\..\source\blood\src\eventq.cpp" />
<ClCompile Include="..\..\source\blood\src\fire.cpp" />
<ClCompile Include="..\..\source\blood\src\fx.cpp" />
<ClCompile Include="..\..\source\blood\src\gamemenu.cpp" />
<ClCompile Include="..\..\source\blood\src\gameutil.cpp" />
<ClCompile Include="..\..\source\blood\src\getopt.cpp" />
<ClCompile Include="..\..\source\blood\src\gib.cpp" />
<ClCompile Include="..\..\source\blood\src\globals.cpp" />
<ClCompile Include="..\..\source\blood\src\gmtimbre.cpp" />
<ClCompile Include="..\..\source\blood\src\inifile.cpp" />
<ClCompile Include="..\..\source\blood\src\iob.cpp" />
<ClCompile Include="..\..\source\blood\src\levels.cpp" />
<ClCompile Include="..\..\source\blood\src\loadsave.cpp" />
<ClCompile Include="..\..\source\blood\src\map2d.cpp" />
<ClCompile Include="..\..\source\blood\src\menu.cpp" />
<ClCompile Include="..\..\source\blood\src\messages.cpp" />
<ClCompile Include="..\..\source\blood\src\midi.cpp" />
<ClCompile Include="..\..\source\blood\src\mirrors.cpp" />
<ClCompile Include="..\..\source\blood\src\misc.cpp" />
<ClCompile Include="..\..\source\blood\src\mpu401.cpp" />
<ClCompile Include="..\..\source\blood\src\music.cpp" />
<ClCompile Include="..\..\source\blood\src\network.cpp" />
<ClCompile Include="..\..\source\blood\src\osdcmd.cpp" />
<ClCompile Include="..\..\source\blood\src\player.cpp" />
<ClCompile Include="..\..\source\blood\src\pqueue.cpp" />
<ClCompile Include="..\..\source\blood\src\qav.cpp" />
<ClCompile Include="..\..\source\blood\src\qheap.cpp" />
<ClCompile Include="..\..\source\blood\src\replace.cpp" />
<ClCompile Include="..\..\source\blood\src\resource.cpp" />
<ClCompile Include="..\..\source\blood\src\screen.cpp" />
<ClCompile Include="..\..\source\blood\src\sectorfx.cpp" />
<ClCompile Include="..\..\source\blood\src\seq.cpp" />
<ClCompile Include="..\..\source\blood\src\sfx.cpp" />
<ClCompile Include="..\..\source\blood\src\sound.cpp" />
<ClCompile Include="..\..\source\blood\src\startwin.game.cpp" />
<ClCompile Include="..\..\source\blood\src\tile.cpp" />
<ClCompile Include="..\..\source\blood\src\trig.cpp" />
<ClCompile Include="..\..\source\blood\src\triggers.cpp" />
<ClCompile Include="..\..\source\blood\src\view.cpp" />
<ClCompile Include="..\..\source\blood\src\warp.cpp" />
<ClCompile Include="..\..\source\blood\src\weapon.cpp" />
<ClCompile Include="..\..\source\blood\src\winbits.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="audiolib.vcxproj">
<Project>{0029c61b-b63d-4e61-99f2-f4e49aabfc47}</Project>
</ProjectReference>
<ProjectReference Include="build.vcxproj">
<Project>{dbecb851-5624-4fa8-9a9d-7169d0f12ff1}</Project>
</ProjectReference>
<ProjectReference Include="enet.vcxproj">
<Project>{a68cc5e4-567a-44c8-94fe-c1de09aeeb40}</Project>
</ProjectReference>
<ProjectReference Include="glad.vcxproj">
<Project>{6ac1d997-8dae-4343-8dd8-da2a1ca63212}</Project>
</ProjectReference>
<ProjectReference Include="libsmackerdec.vcxproj">
<Project>{598f0d83-2c1b-4f7c-b04d-7fdd471c8c45}</Project>
</ProjectReference>
<ProjectReference Include="libxmp-lite.vcxproj">
<Project>{32d4cf70-a3d6-4cea-81d7-64c743980276}</Project>
</ProjectReference>
<ProjectReference Include="mact.vcxproj">
<Project>{bcde1852-e2c6-4abb-84fb-5cd431764a9a}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\source\blood\rsrc\gameres.rc">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\source\blood\src\actor.h" />
<ClInclude Include="..\..\source\blood\src\ai.h" />
<ClInclude Include="..\..\source\blood\src\aibat.h" />
<ClInclude Include="..\..\source\blood\src\aibeast.h" />
<ClInclude Include="..\..\source\blood\src\aiboneel.h" />
<ClInclude Include="..\..\source\blood\src\aiburn.h" />
<ClInclude Include="..\..\source\blood\src\aicaleb.h" />
<ClInclude Include="..\..\source\blood\src\aicerber.h" />
<ClInclude Include="..\..\source\blood\src\aicult.h" />
<ClInclude Include="..\..\source\blood\src\aigarg.h" />
<ClInclude Include="..\..\source\blood\src\aighost.h" />
<ClInclude Include="..\..\source\blood\src\aigilbst.h" />
<ClInclude Include="..\..\source\blood\src\aihand.h" />
<ClInclude Include="..\..\source\blood\src\aihound.h" />
<ClInclude Include="..\..\source\blood\src\aiinnoc.h" />
<ClInclude Include="..\..\source\blood\src\aipod.h" />
<ClInclude Include="..\..\source\blood\src\airat.h" />
<ClInclude Include="..\..\source\blood\src\aispid.h" />
<ClInclude Include="..\..\source\blood\src\aitchern.h" />
<ClInclude Include="..\..\source\blood\src\aiunicult.h" />
<ClInclude Include="..\..\source\blood\src\aizomba.h" />
<ClInclude Include="..\..\source\blood\src\aizombf.h" />
<ClInclude Include="..\..\source\blood\src\asound.h" />
<ClInclude Include="..\..\source\blood\src\blood.h" />
<ClInclude Include="..\..\source\blood\src\callback.h" />
<ClInclude Include="..\..\source\blood\src\choke.h" />
<ClInclude Include="..\..\source\blood\src\common_game.h" />
<ClInclude Include="..\..\source\blood\src\config.h" />
<ClInclude Include="..\..\source\blood\src\controls.h" />
<ClInclude Include="..\..\source\blood\src\credits.h" />
<ClInclude Include="..\..\source\blood\src\db.h" />
<ClInclude Include="..\..\source\blood\src\demo.h" />
<ClInclude Include="..\..\source\blood\src\dude.h" />
<ClInclude Include="..\..\source\blood\src\endgame.h" />
<ClInclude Include="..\..\source\blood\src\eventq.h" />
<ClInclude Include="..\..\source\blood\src\fire.h" />
<ClInclude Include="..\..\source\blood\src\function.h" />
<ClInclude Include="..\..\source\blood\src\fx.h" />
<ClInclude Include="..\..\source\blood\src\gamedefs.h" />
<ClInclude Include="..\..\source\blood\src\gamemenu.h" />
<ClInclude Include="..\..\source\blood\src\gameutil.h" />
<ClInclude Include="..\..\source\blood\src\getopt.h" />
<ClInclude Include="..\..\source\blood\src\gib.h" />
<ClInclude Include="..\..\source\blood\src\globals.h" />
<ClInclude Include="..\..\source\blood\src\map2d.h" />
<ClInclude Include="..\..\source\blood\src\menu.h" />
<ClInclude Include="..\..\source\blood\src\messages.h" />
<ClInclude Include="..\..\source\blood\src\mirrors.h" />
<ClInclude Include="..\..\source\blood\src\warp.h" />
<ClInclude Include="..\..\source\blood\src\inifile.h" />
<ClInclude Include="..\..\source\blood\src\iob.h" />
<ClInclude Include="..\..\source\blood\src\levels.h" />
<ClInclude Include="..\..\source\blood\src\loadsave.h" />
<ClInclude Include="..\..\source\blood\src\midi.h" />
<ClInclude Include="..\..\source\blood\src\misc.h" />
<ClInclude Include="..\..\source\blood\src\mpu401.h" />
<ClInclude Include="..\..\source\blood\src\network.h" />
<ClInclude Include="..\..\source\blood\src\osdcmds.h" />
<ClInclude Include="..\..\source\blood\src\player.h" />
<ClInclude Include="..\..\source\blood\src\pqueue.h" />
<ClInclude Include="..\..\source\blood\src\qav.h" />
<ClInclude Include="..\..\source\blood\src\qheap.h" />
<ClInclude Include="..\..\source\blood\src\replace.h" />
<ClInclude Include="..\..\source\blood\src\resource.h" />
<ClInclude Include="..\..\source\blood\src\screen.h" />
<ClInclude Include="..\..\source\blood\src\sectorfx.h" />
<ClInclude Include="..\..\source\blood\src\seq.h" />
<ClInclude Include="..\..\source\blood\src\sfx.h" />
<ClInclude Include="..\..\source\blood\src\sound.h" />
<ClInclude Include="..\..\source\blood\src\startwin.game.h" />
<ClInclude Include="..\..\source\blood\src\tile.h" />
<ClInclude Include="..\..\source\blood\src\trig.h" />
<ClInclude Include="..\..\source\blood\src\triggers.h" />
<ClInclude Include="..\..\source\blood\src\view.h" />
<ClInclude Include="..\..\source\blood\src\weapon.h" />
<ClInclude Include="..\..\source\blood\src\_functio.h" />
<ClInclude Include="..\..\source\blood\src\_midi.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>