mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
261 lines
6.2 KiB
C++
261 lines
6.2 KiB
C++
/*
|
|
** c_dispatch.cpp
|
|
** Functions for executing console commands and aliases
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2007 Randy Heit
|
|
** Copyright 2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_buttons.h"
|
|
#include "templates.h"
|
|
#include "c_dispatch.h"
|
|
#include "printf.h"
|
|
#include "cmdlib.h"
|
|
#include "c_console.h"
|
|
|
|
ButtonMap buttonMap;
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ButtonMap::SetButtons(const char** names, int count)
|
|
{
|
|
Buttons.Resize(count);
|
|
NumToName.Resize(count);
|
|
NameToNum.Clear();
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
Buttons[i] = {};
|
|
NameToNum.Insert(names[i], i);
|
|
NumToName[i] = names[i];
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
int ButtonMap::ListActionCommands (const char *pattern)
|
|
{
|
|
char matcher[32];
|
|
int count = 0;
|
|
|
|
for (auto& btn : NumToName)
|
|
{
|
|
if (pattern == NULL || CheckWildcards (pattern,
|
|
(mysnprintf (matcher, countof(matcher), "+%s", btn.GetChars()), matcher)))
|
|
{
|
|
Printf ("+%s\n", btn.GetChars());
|
|
count++;
|
|
}
|
|
if (pattern == NULL || CheckWildcards (pattern,
|
|
(mysnprintf (matcher, countof(matcher), "-%s", btn.GetChars()), matcher)))
|
|
{
|
|
Printf ("-%s\n", btn.GetChars());
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
int ButtonMap::FindButtonIndex (const char *key, int funclen) const
|
|
{
|
|
if (!key) return -1;
|
|
|
|
FName name = funclen == -1? FName(key, true) : FName(key, funclen, true);
|
|
if (name == NAME_None) return -1;
|
|
|
|
auto res = NameToNum.CheckKey(name);
|
|
if (!res) return -1;
|
|
|
|
return *res;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ButtonMap::ResetButtonTriggers ()
|
|
{
|
|
for (auto &button : Buttons)
|
|
{
|
|
button.ResetTriggers ();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ButtonMap::ResetButtonStates ()
|
|
{
|
|
for (auto &btn : Buttons)
|
|
{
|
|
if (!btn.bReleaseLock)
|
|
{
|
|
btn.ReleaseKey (0);
|
|
}
|
|
btn.ResetTriggers ();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool FButtonStatus::PressKey (int keynum)
|
|
{
|
|
int i, open;
|
|
|
|
keynum &= KEY_DBLCLICKED-1;
|
|
|
|
if (keynum == 0)
|
|
{ // Issued from console instead of a key, so force on
|
|
Keys[0] = 0xffff;
|
|
for (i = MAX_KEYS-1; i > 0; --i)
|
|
{
|
|
Keys[i] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
|
|
{
|
|
if (Keys[i] == 0)
|
|
{
|
|
open = i;
|
|
}
|
|
else if (Keys[i] == keynum)
|
|
{ // Key is already down; do nothing
|
|
return false;
|
|
}
|
|
}
|
|
if (open < 0)
|
|
{ // No free key slots, so do nothing
|
|
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
|
|
return false;
|
|
}
|
|
Keys[open] = keynum;
|
|
}
|
|
uint8_t wasdown = bDown;
|
|
bDown = bWentDown = true;
|
|
// Returns true if this key caused the button to go down.
|
|
return !wasdown;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool FButtonStatus::ReleaseKey (int keynum)
|
|
{
|
|
int i, numdown, match;
|
|
uint8_t wasdown = bDown;
|
|
|
|
keynum &= KEY_DBLCLICKED-1;
|
|
|
|
if (keynum == 0)
|
|
{ // Issued from console instead of a key, so force off
|
|
for (i = MAX_KEYS-1; i >= 0; --i)
|
|
{
|
|
Keys[i] = 0;
|
|
}
|
|
bWentUp = true;
|
|
bDown = false;
|
|
}
|
|
else
|
|
{
|
|
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
|
|
{
|
|
if (Keys[i] != 0)
|
|
{
|
|
++numdown;
|
|
if (Keys[i] == keynum)
|
|
{
|
|
match = i;
|
|
}
|
|
}
|
|
}
|
|
if (match < 0)
|
|
{ // Key was not down; do nothing
|
|
return false;
|
|
}
|
|
Keys[match] = 0;
|
|
bWentUp = true;
|
|
if (--numdown == 0)
|
|
{
|
|
bDown = false;
|
|
}
|
|
}
|
|
// Returns true if releasing this key caused the button to go up.
|
|
return wasdown && !bDown;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ButtonMap::AddButtonTabCommands()
|
|
{
|
|
// Add all the action commands for tab completion
|
|
for (auto& btn : NumToName)
|
|
{
|
|
char tname[16];
|
|
strcpy (&tname[1], btn.GetChars());
|
|
tname[0] = '+';
|
|
C_AddTabCommand (tname);
|
|
tname[0] = '-';
|
|
C_AddTabCommand (tname);
|
|
}
|
|
}
|