mirror of
https://github.com/ZDoom/raze-gles.git
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642 lines
17 KiB
C++
642 lines
17 KiB
C++
/*
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**
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** Copyright 2005-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "s_soundinternal.h"
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#include "sc_man.h"
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#include "templates.h"
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#include "cmdlib.h"
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FReverbField ReverbFields[] =
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{
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{ 0, 25, 0, &REVERB_PROPERTIES::Environment, 0 },
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{ 1000, 100000, &REVERB_PROPERTIES::EnvSize, 0, 0 },
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{ 0, 1000, &REVERB_PROPERTIES::EnvDiffusion, 0, 0 },
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{ -10000, 0, 0, &REVERB_PROPERTIES::Room, 0 },
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{ -10000, 0, 0, &REVERB_PROPERTIES::RoomHF, 0 },
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{ -10000, 0, 0, &REVERB_PROPERTIES::RoomLF, 0 },
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{ 100, 20000, &REVERB_PROPERTIES::DecayTime, 0, 0 },
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{ 100, 2000, &REVERB_PROPERTIES::DecayHFRatio, 0, 0 },
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{ 100, 2000, &REVERB_PROPERTIES::DecayLFRatio, 0, 0 },
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{ -10000, 1000, 0, &REVERB_PROPERTIES::Reflections, 0 },
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{ 0, 300, &REVERB_PROPERTIES::ReflectionsDelay, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan0, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan1, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReflectionsPan2, 0, 0 },
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{ -10000, 2000, 0, &REVERB_PROPERTIES::Reverb, 0 },
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{ 0, 100, &REVERB_PROPERTIES::ReverbDelay, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan0, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan1, 0, 0 },
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{ -2000000, 2000000, &REVERB_PROPERTIES::ReverbPan2, 0, 0 },
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{ 75, 250, &REVERB_PROPERTIES::EchoTime, 0, 0 },
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{ 0, 1000, &REVERB_PROPERTIES::EchoDepth, 0, 0 },
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{ 40, 4000, &REVERB_PROPERTIES::ModulationTime, 0, 0 },
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{ 0, 1000, &REVERB_PROPERTIES::ModulationDepth, 0, 0 },
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{ -100000, 0, &REVERB_PROPERTIES::AirAbsorptionHF, 0, 0 },
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{ 1000000, 20000000, &REVERB_PROPERTIES::HFReference, 0, 0 },
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{ 20000, 1000000, &REVERB_PROPERTIES::LFReference, 0, 0 },
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{ 0, 10000, &REVERB_PROPERTIES::RoomRolloffFactor, 0, 0 },
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{ 0, 100000, &REVERB_PROPERTIES::Diffusion, 0, 0 },
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{ 0, 100000, &REVERB_PROPERTIES::Density, 0, 0 },
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{ 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 2 },
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{ 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 5 },
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{ 0, 0, 0, 0, 3 },
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{ 0, 0, 0, 0, 4 },
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{ 0, 0, 0, 0, 6 },
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{ 0, 0, 0, 0, 7 }
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};
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#define NUM_REVERB_FIELDS (int(countof(ReverbFields)))
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int NumReverbs = NUM_REVERB_FIELDS;
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const char *ReverbFieldNames[NUM_REVERB_FIELDS+2] =
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{
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"Environment",
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"EnvironmentSize",
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"EnvironmentDiffusion",
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"Room",
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"RoomHF",
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"RoomLF",
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"DecayTime",
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"DecayHFRatio",
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"DecayLFRatio",
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"Reflections",
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"ReflectionsDelay",
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"ReflectionsPanX",
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"ReflectionsPanY",
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"ReflectionsPanZ",
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"Reverb",
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"ReverbDelay",
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"ReverbPanX",
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"ReverbPanY",
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"ReverbPanZ",
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"EchoTime",
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"EchoDepth",
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"ModulationTime",
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"ModulationDepth",
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"AirAbsorptionHF",
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"HFReference",
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"LFReference",
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"RoomRolloffFactor",
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"Diffusion",
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"Density",
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"bReflectionsScale",
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"bReflectionsDelayScale",
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"bDecayTimeScale",
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"bDecayHFLimit",
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"bReverbScale",
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"bReverbDelayScale",
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"bEchoTimeScale",
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"bModulationTimeScale",
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"}",
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NULL
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};
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static const char *BoolNames[3] = { "False", "True", NULL };
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static ReverbContainer DSPWater =
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{
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// Based on the "off" reverb, this one uses the software water effect,
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// which is completely independant from EAX-like reverb.
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NULL,
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"DSP Water",
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0xffff,
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true,
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false,
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{0, 0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f },
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true
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};
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static ReverbContainer Psychotic =
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{
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&DSPWater,
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"Psychotic",
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0x1900,
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true,
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false,
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{0,25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, 0.0f,0.0f,0.0f, 774, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer Dizzy =
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{
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&Psychotic,
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"Dizzy",
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0x1800,
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true,
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false,
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{0,24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, 0.0f,0.0f,0.0f, -613, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer Drugged =
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{
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&Dizzy,
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"Drugged",
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0x1700,
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true,
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false,
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{0,23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, 0.0f,0.0f,0.0f, 985, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer Underwater =
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{
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&Drugged,
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"Underwater",
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0x1600,
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true,
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false,
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{0,22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, 0.0f,0.0f,0.0f, 1700, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer SewerPipe4 =
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{
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&Underwater,
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"Sewer Pipe 2",
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0x1503,
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true,
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false,
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{0,21, 1.7f, 0.80f, -1000, -1000, 0, 1.81f, 0.14f, 1.0f, 229, 0.014f, 0.0f,0.0f,0.0f, 1023, 0.021f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f },
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false
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};
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static ReverbContainer SewerPipe =
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{
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&SewerPipe4,
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"Sewer Pipe",
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0x1500,
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true,
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false,
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{0,21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, 0.0f,0.0f,0.0f, 1023, 0.021f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f },
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false
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};
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static ReverbContainer ParkingLot =
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{
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&SewerPipe,
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"Parking Lot",
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0x1400,
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true,
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false,
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{0,20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, 0.0f,0.0f,0.0f, -1153, 0.012f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer Plain =
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{
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&ParkingLot,
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"Plain",
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0x1300,
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true,
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false,
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{0,19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, 0.0f,0.0f,0.0f, -1926, 0.100f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Quarry =
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{
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&Plain,
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"Quarry",
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0x1200,
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true,
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false,
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{0,18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, 0.0f,0.0f,0.0f, 500, 0.025f, 0.0f,0.0f,0.0f, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Mountains =
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{
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&Quarry,
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"Mountains",
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0x1100,
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true,
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false,
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{0,17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, 0.0f,0.0f,0.0f, -1434, 0.100f, 0.0f,0.0f,0.0f, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer City =
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{
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&Mountains,
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"City",
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0x1000,
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true,
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false,
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{0,16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, 0.0f,0.0f,0.0f, -1691, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Forest =
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{
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&City,
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"Forest",
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0x0F00,
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true,
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false,
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{0,15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, 0.0f,0.0f,0.0f, -229, 0.088f, 0.0f,0.0f,0.0f, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Alley =
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{
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&Forest,
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"Alley",
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0x0E00,
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true,
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false,
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{0,14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, 0.0f,0.0f,0.0f, -4, 0.011f, 0.0f,0.0f,0.0f, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer StoneCorridor =
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{
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&Alley,
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"Stone Corridor",
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0x0D00,
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true,
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false,
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{0,13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, 0.0f,0.0f,0.0f, 395, 0.020f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Hallway =
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{
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&StoneCorridor,
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"Hallway",
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0x0C00,
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true,
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false,
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{0,12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, 0.0f,0.0f,0.0f, 441, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer CarpettedHallway =
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{
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&Hallway,
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"Carpetted Hallway",
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0x0B00,
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true,
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false,
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{0,11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, 0.0f,0.0f,0.0f, -1630, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Hangar =
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{
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&CarpettedHallway,
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"Hangar",
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0x0A00,
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true,
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false,
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{0,10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, 0.0f,0.0f,0.0f, 198, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Arena =
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{
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&Hangar,
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"Arena",
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0x0900,
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true,
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false,
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{0, 9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, 0.0f,0.0f,0.0f, 16, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Cave =
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{
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&Arena,
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"Cave",
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0x0800,
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true,
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false,
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{0, 8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, 0.0f,0.0f,0.0f, -302, 0.022f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f },
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false
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};
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static ReverbContainer ConcertHall =
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{
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&Cave,
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"Concert Hall",
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0x0700,
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true,
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false,
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{0, 7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, 0.0f,0.0f,0.0f, -2, 0.029f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer Auditorium =
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{
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&ConcertHall,
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"Auditorium",
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0x0600,
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true,
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false,
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{0, 6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, 0.0f,0.0f,0.0f, -289, 0.030f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
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false
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};
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static ReverbContainer StoneRoom =
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{
|
|
&Auditorium,
|
|
"Stone Room",
|
|
0x0500,
|
|
true,
|
|
false,
|
|
{0, 5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, 0.0f,0.0f,0.0f, 83, 0.017f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer LivingRoom =
|
|
{
|
|
&StoneRoom,
|
|
"Living Room",
|
|
0x0400,
|
|
true,
|
|
false,
|
|
{0, 4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, 0.0f,0.0f,0.0f, -1104, 0.004f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer Bathroom =
|
|
{
|
|
&LivingRoom,
|
|
"Bathroom",
|
|
0x0300,
|
|
true,
|
|
false,
|
|
{0, 3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, 0.0f,0.0f,0.0f, 1030, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer Room =
|
|
{
|
|
&Bathroom,
|
|
"Room",
|
|
0x0200,
|
|
true,
|
|
false,
|
|
{0, 2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, 0.0f,0.0f,0.0f, 53, 0.003f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer PaddedCell =
|
|
{
|
|
&Room,
|
|
"Padded Cell",
|
|
0x0100,
|
|
true,
|
|
false,
|
|
{0, 1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, 0.0f,0.0f,0.0f, 207, 0.002f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer Generic =
|
|
{
|
|
&PaddedCell,
|
|
"Generic",
|
|
0x0001,
|
|
true,
|
|
false,
|
|
{0, 0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f },
|
|
false
|
|
};
|
|
|
|
static ReverbContainer Off =
|
|
{
|
|
&Generic,
|
|
"Off",
|
|
0x0000,
|
|
true,
|
|
false,
|
|
{0, 0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, 0.0f,0.0f,0.0f, 200, 0.011f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f },
|
|
false
|
|
};
|
|
|
|
ReverbContainer *DefaultEnvironments[26] =
|
|
{
|
|
&Off, &PaddedCell, &Room, &Bathroom, &LivingRoom, &StoneRoom, &Auditorium,
|
|
&ConcertHall, &Cave, &Arena, &Hangar, &CarpettedHallway, &Hallway, &StoneCorridor,
|
|
&Alley, &Forest, &City, &Mountains, &Quarry, &Plain, &ParkingLot, &SewerPipe,
|
|
&Underwater, &Drugged, &Dizzy, &Psychotic
|
|
};
|
|
|
|
ReverbContainer *Environments = &Off;
|
|
|
|
ReverbContainer *S_FindEnvironment (const char *name)
|
|
{
|
|
ReverbContainer *probe = Environments;
|
|
|
|
if (name == NULL)
|
|
return NULL;
|
|
|
|
while (probe != NULL)
|
|
{
|
|
if (stricmp (probe->Name, name) == 0)
|
|
{
|
|
return probe;
|
|
}
|
|
probe = probe->Next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
ReverbContainer *S_FindEnvironment (int id)
|
|
{
|
|
ReverbContainer *probe = Environments;
|
|
|
|
while (probe != NULL && probe->ID < id)
|
|
{
|
|
probe = probe->Next;
|
|
}
|
|
return (probe && probe->ID == id ? probe : NULL);
|
|
}
|
|
|
|
void S_AddEnvironment (ReverbContainer *settings)
|
|
{
|
|
ReverbContainer *probe = Environments;
|
|
ReverbContainer **ptr = &Environments;
|
|
|
|
while (probe != NULL && probe->ID < settings->ID)
|
|
{
|
|
ptr = &probe->Next;
|
|
probe = probe->Next;
|
|
}
|
|
|
|
if (probe != NULL && probe->ID == settings->ID)
|
|
{
|
|
// Built-in environments cannot be changed
|
|
if (!probe->Builtin)
|
|
{
|
|
settings->Next = probe->Next;
|
|
*ptr = settings;
|
|
delete[] const_cast<char *>(probe->Name);
|
|
delete probe;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
settings->Next = probe;
|
|
*ptr = settings;
|
|
}
|
|
}
|
|
|
|
void S_ReadReverbDef (FScanner &sc)
|
|
{
|
|
const ReverbContainer *def;
|
|
ReverbContainer *newenv;
|
|
REVERB_PROPERTIES props;
|
|
char *name;
|
|
int id1, id2, i, j;
|
|
bool inited[NUM_REVERB_FIELDS];
|
|
uint8_t bools[32];
|
|
|
|
while (sc.GetString ())
|
|
{
|
|
name = strdup (sc.String);
|
|
sc.MustGetNumber ();
|
|
id1 = sc.Number;
|
|
sc.MustGetNumber ();
|
|
id2 = sc.Number;
|
|
sc.MustGetStringName ("{");
|
|
memset (inited, 0, sizeof(inited));
|
|
props.Instance = 0;
|
|
props.Flags = 0;
|
|
while (sc.MustGetString (), NUM_REVERB_FIELDS > (i = sc.MustMatchString (ReverbFieldNames)))
|
|
{
|
|
if (ReverbFields[i].Float)
|
|
{
|
|
sc.MustGetFloat ();
|
|
props.*ReverbFields[i].Float = (float)clamp (sc.Float,
|
|
double(ReverbFields[i].Min)/1000,
|
|
double(ReverbFields[i].Max)/1000);
|
|
}
|
|
else if (ReverbFields[i].Int)
|
|
{
|
|
sc.MustGetNumber ();
|
|
props.*ReverbFields[i].Int = (j = clamp (sc.Number,
|
|
ReverbFields[i].Min, ReverbFields[i].Max));
|
|
if (i == 0 && j != sc.Number)
|
|
{
|
|
sc.ScriptError ("The Environment field is out of range.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetString ();
|
|
bools[ReverbFields[i].Flag] = sc.MustMatchString (BoolNames);
|
|
}
|
|
inited[i] = true;
|
|
}
|
|
if (!inited[0])
|
|
{
|
|
sc.ScriptError ("Sound %s is missing an Environment field.", name);
|
|
}
|
|
|
|
// Add the new environment to the list, filling in uninitialized fields
|
|
// with values from the standard environment specified.
|
|
def = DefaultEnvironments[props.Environment];
|
|
for (i = 0; i < NUM_REVERB_FIELDS; ++i)
|
|
{
|
|
if (ReverbFields[i].Float)
|
|
{
|
|
if (!inited[i])
|
|
{
|
|
props.*ReverbFields[i].Float = def->Properties.*ReverbFields[i].Float;
|
|
}
|
|
}
|
|
else if (ReverbFields[i].Int)
|
|
{
|
|
if (!inited[i])
|
|
{
|
|
props.*ReverbFields[i].Int = def->Properties.*ReverbFields[i].Int;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!inited[i])
|
|
{
|
|
int mask = 1 << ReverbFields[i].Flag;
|
|
if (def->Properties.Flags & mask)
|
|
{
|
|
props.Flags |= mask;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bools[ReverbFields[i].Flag])
|
|
{
|
|
props.Flags |= 1 << ReverbFields[i].Flag;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
newenv = new ReverbContainer;
|
|
newenv->Next = NULL;
|
|
newenv->Name = name;
|
|
newenv->ID = (id1 << 8) | id2;
|
|
newenv->Builtin = false;
|
|
newenv->Properties = props;
|
|
newenv->SoftwareWater = false;
|
|
S_AddEnvironment (newenv);
|
|
}
|
|
}
|
|
|
|
void S_UnloadReverbDef ()
|
|
{
|
|
ReverbContainer *probe = Environments;
|
|
ReverbContainer **pNext = NULL;
|
|
|
|
while (probe != NULL)
|
|
{
|
|
ReverbContainer *next = probe->Next;
|
|
if (!probe->Builtin)
|
|
{
|
|
if (pNext != NULL) *pNext = probe->Next;
|
|
free(const_cast<char *>(probe->Name));
|
|
delete probe;
|
|
}
|
|
else
|
|
{
|
|
pNext = &probe->Next;
|
|
}
|
|
probe = next;
|
|
}
|
|
Environments = &Off;
|
|
}
|
|
|