mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
acf477c09d
git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
333 lines
11 KiB
C
333 lines
11 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2013 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef soundsdyn_h__
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#define soundsdyn_h__
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#define DYNSOUNDREMAP_ENABLE
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#define KICK_HIT__STATIC 0
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#define PISTOL_RICOCHET__STATIC 1
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#define PISTOL_BODYHIT__STATIC 2
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#define PISTOL_FIRE__STATIC 3
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#define EJECT_CLIP__STATIC 4
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#define INSERT_CLIP__STATIC 5
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#define CHAINGUN_FIRE__STATIC 6
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#define RPG_SHOOT__STATIC 7
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#define POOLBALLHIT__STATIC 8
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#define RPG_EXPLODE__STATIC 9
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#define CAT_FIRE__STATIC 10
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#define SHRINKER_FIRE__STATIC 11
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#define PIPEBOMB_BOUNCE__STATIC 13
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#define PIPEBOMB_EXPLODE__STATIC 14
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#define LASERTRIP_ONWALL__STATIC 15
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#define LASERTRIP_ARMING__STATIC 16
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#define LASERTRIP_EXPLODE__STATIC 17
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#define VENT_BUST__STATIC 18
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#define GLASS_BREAKING__STATIC 19
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#define GLASS_HEAVYBREAK__STATIC 20
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#define SHORT_CIRCUIT__STATIC 21
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#define ITEM_SPLASH__STATIC 22
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#define DUKE_GASP__STATIC 25
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#define SLIM_RECOG__STATIC 26
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#define DUKE_URINATE__STATIC 28
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#define ENDSEQVOL3SND2__STATIC 29
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#define ENDSEQVOL3SND3__STATIC 30
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#define DUKE_CRACK__STATIC 33
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#define SLIM_ATTACK__STATIC 34
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#define SOMETHINGHITFORCE__STATIC 35
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#define DUKE_DRINKING__STATIC 36
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#define DUKE_GRUNT__STATIC 38
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#define DUKE_HARTBEAT__STATIC 39
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#define DUKE_ONWATER__STATIC 40
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#define DUKE_LAND__STATIC 42
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#define DUKE_WALKINDUCTS__STATIC 43
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#define DUKE_UNDERWATER__STATIC 48
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#define DUKE_JETPACK_ON__STATIC 49
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#define DUKE_JETPACK_IDLE__STATIC 50
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#define DUKE_JETPACK_OFF__STATIC 51
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#define DUKETALKTOBOSS__STATIC 56
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#define SQUISHED__STATIC 69
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#define TELEPORTER__STATIC 70
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#define ELEVATOR_ON__STATIC 71
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#define ELEVATOR_OFF__STATIC 73
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#define SUBWAY__STATIC 75
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#define SWITCH_ON__STATIC 76
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#define FLUSH_TOILET__STATIC 79
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#define EARTHQUAKE__STATIC 81
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#define END_OF_LEVEL_WARN__STATIC 83
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#define WIND_AMBIENCE__STATIC 91
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#define SOMETHING_DRIPPING__STATIC 92
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#define BOS1_RECOG__STATIC 97
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#define BOS2_RECOG__STATIC 102
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#define DUKE_GETWEAPON2__STATIC 107
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#define SHOTGUN_FIRE__STATIC 109
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#define PRED_RECOG__STATIC 111
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#define CAPT_RECOG__STATIC 117
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#define PIG_RECOG__STATIC 121
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#define RECO_ROAM__STATIC 125
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#define RECO_RECOG__STATIC 126
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#define RECO_ATTACK__STATIC 127
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#define RECO_PAIN__STATIC 128
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#define DRON_RECOG__STATIC 131
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#define COMM_RECOG__STATIC 136
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#define OCTA_RECOG__STATIC 141
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#define TURR_RECOG__STATIC 146
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#define SLIM_DYING__STATIC 149
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#define BOS3_RECOG__STATIC 151
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#define BOS1_WALK__STATIC 156
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#define THUD__STATIC 158
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#define WIERDSHOT_FLY__STATIC 160
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#define SLIM_ROAM__STATIC 163
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#define SHOTGUN_COCK__STATIC 169
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#define GENERIC_AMBIENCE17__STATIC 177
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#define BONUS_SPEECH1__STATIC 195
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#define BONUS_SPEECH2__STATIC 196
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#define BONUS_SPEECH3__STATIC 197
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#define BONUS_SPEECH4__STATIC 199
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#define DUKE_LAND_HURT__STATIC 200
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#define DUKE_SEARCH2__STATIC 207
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#define DUKE_CRACK2__STATIC 208
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#define DUKE_SEARCH__STATIC 209
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#define DUKE_GET__STATIC 210
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#define DUKE_LONGTERM_PAIN__STATIC 211
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#define MONITOR_ACTIVE__STATIC 212
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#define NITEVISION_ONOFF__STATIC 213
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#define DUKE_CRACK_FIRST__STATIC 215
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#define DUKE_USEMEDKIT__STATIC 216
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#define DUKE_TAKEPILLS__STATIC 217
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#define DUKE_PISSRELIEF__STATIC 218
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#define SELECT_WEAPON__STATIC 219
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#define JIBBED_ACTOR5__STATIC 226
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#define JIBBED_ACTOR6__STATIC 227
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#define DUKE_GOTHEALTHATLOW__STATIC 229
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#define BOSSTALKTODUKE__STATIC 230
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#define WAR_AMBIENCE2__STATIC 232
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#define EXITMENUSOUND__STATIC 243
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#define FLY_BY__STATIC 244
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#define DUKE_SCREAM__STATIC 245
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#define SHRINKER_HIT__STATIC 246
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#define RATTY__STATIC 247
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#define BONUSMUSIC__STATIC 249
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#define DUKE_GETWEAPON6__STATIC 264
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#define ALIEN_SWITCH1__STATIC 272
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#define RIPHEADNECK__STATIC 284
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#define ENDSEQVOL3SND4__STATIC 288
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#define ENDSEQVOL3SND5__STATIC 289
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#define ENDSEQVOL3SND6__STATIC 290
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#define ENDSEQVOL3SND7__STATIC 291
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#define ENDSEQVOL3SND8__STATIC 292
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#define ENDSEQVOL3SND9__STATIC 293
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#define WHIPYOURASS__STATIC 294
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#define ENDSEQVOL2SND1__STATIC 295
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#define ENDSEQVOL2SND2__STATIC 296
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#define ENDSEQVOL2SND3__STATIC 297
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#define ENDSEQVOL2SND4__STATIC 298
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#define ENDSEQVOL2SND5__STATIC 299
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#define ENDSEQVOL2SND6__STATIC 300
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#define ENDSEQVOL2SND7__STATIC 301
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#define SOMETHINGFROZE__STATIC 303
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#define WIND_REPEAT__STATIC 308
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#define BOS4_RECOG__STATIC 342
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#define LIGHTNING_SLAP__STATIC 351
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#define THUNDER__STATIC 352
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#define INTRO4_1__STATIC 363
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#define INTRO4_2__STATIC 364
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#define INTRO4_3__STATIC 365
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#define INTRO4_4__STATIC 366
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#define INTRO4_5__STATIC 367
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#define INTRO4_6__STATIC 368
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#define BOSS4_DEADSPEECH__STATIC 370
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#define BOSS4_FIRSTSEE__STATIC 371
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#define VOL4ENDSND1__STATIC 384
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#define VOL4ENDSND2__STATIC 385
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#define EXPANDERSHOOT__STATIC 388
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#define INTRO4_B__STATIC 392
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#define BIGBANG__STATIC 393
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extern int16_t DynamicSoundMap[MAXSOUNDS];
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void G_InitDynamicSounds(void);
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#ifdef DYNSOUNDREMAP_ENABLE
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void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);
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#if !defined LUNATIC
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void initsoundhashnames(void);
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void freesoundhashnames(void);
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#endif
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extern int32_t ALIEN_SWITCH1;
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extern int32_t BIGBANG;
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extern int32_t BONUS_SPEECH1;
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extern int32_t BONUS_SPEECH2;
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extern int32_t BONUS_SPEECH3;
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extern int32_t BONUS_SPEECH4;
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extern int32_t BONUSMUSIC;
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extern int32_t BOS1_RECOG;
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extern int32_t BOS1_WALK;
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extern int32_t BOS2_RECOG;
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extern int32_t BOS3_RECOG;
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extern int32_t BOS4_RECOG;
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extern int32_t BOSS4_DEADSPEECH;
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extern int32_t BOSS4_FIRSTSEE;
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extern int32_t BOSSTALKTODUKE;
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extern int32_t CAPT_RECOG;
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extern int32_t CAT_FIRE;
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extern int32_t CHAINGUN_FIRE;
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extern int32_t COMM_RECOG;
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extern int32_t DRON_RECOG;
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extern int32_t DUKE_CRACK;
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extern int32_t DUKE_CRACK_FIRST;
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extern int32_t DUKE_CRACK2;
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extern int32_t DUKE_DRINKING;
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extern int32_t DUKE_GASP;
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extern int32_t DUKE_GET;
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extern int32_t DUKE_GETWEAPON2;
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extern int32_t DUKE_GETWEAPON6;
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extern int32_t DUKE_GOTHEALTHATLOW;
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extern int32_t DUKE_GRUNT;
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extern int32_t DUKE_HARTBEAT;
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extern int32_t DUKE_JETPACK_IDLE;
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extern int32_t DUKE_JETPACK_OFF;
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extern int32_t DUKE_JETPACK_ON;
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extern int32_t DUKE_LAND;
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extern int32_t DUKE_LAND_HURT;
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extern int32_t DUKE_LONGTERM_PAIN;
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extern int32_t DUKE_ONWATER;
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extern int32_t DUKE_PISSRELIEF;
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extern int32_t DUKE_SCREAM;
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extern int32_t DUKE_SEARCH;
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extern int32_t DUKE_SEARCH2;
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extern int32_t DUKE_TAKEPILLS;
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extern int32_t DUKE_UNDERWATER;
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extern int32_t DUKE_URINATE;
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extern int32_t DUKE_USEMEDKIT;
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extern int32_t DUKE_WALKINDUCTS;
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extern int32_t DUKETALKTOBOSS;
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extern int32_t EARTHQUAKE;
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extern int32_t EJECT_CLIP;
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extern int32_t ELEVATOR_OFF;
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extern int32_t ELEVATOR_ON;
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extern int32_t END_OF_LEVEL_WARN;
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extern int32_t ENDSEQVOL2SND1;
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extern int32_t ENDSEQVOL2SND2;
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extern int32_t ENDSEQVOL2SND3;
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extern int32_t ENDSEQVOL2SND4;
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extern int32_t ENDSEQVOL2SND5;
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extern int32_t ENDSEQVOL2SND6;
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extern int32_t ENDSEQVOL2SND7;
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extern int32_t ENDSEQVOL3SND2;
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extern int32_t ENDSEQVOL3SND3;
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extern int32_t ENDSEQVOL3SND4;
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extern int32_t ENDSEQVOL3SND5;
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extern int32_t ENDSEQVOL3SND6;
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extern int32_t ENDSEQVOL3SND7;
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extern int32_t ENDSEQVOL3SND8;
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extern int32_t ENDSEQVOL3SND9;
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extern int32_t EXITMENUSOUND;
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extern int32_t EXPANDERSHOOT;
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extern int32_t FLUSH_TOILET;
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extern int32_t FLY_BY;
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extern int32_t GENERIC_AMBIENCE17;
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extern int32_t GLASS_BREAKING;
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extern int32_t GLASS_HEAVYBREAK;
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extern int32_t INSERT_CLIP;
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extern int32_t INTRO4_1;
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extern int32_t INTRO4_2;
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extern int32_t INTRO4_3;
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extern int32_t INTRO4_4;
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extern int32_t INTRO4_5;
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extern int32_t INTRO4_6;
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extern int32_t INTRO4_B;
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extern int32_t ITEM_SPLASH;
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extern int32_t JIBBED_ACTOR5;
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extern int32_t JIBBED_ACTOR6;
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extern int32_t KICK_HIT;
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extern int32_t LASERTRIP_ARMING;
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extern int32_t LASERTRIP_EXPLODE;
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extern int32_t LASERTRIP_ONWALL;
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extern int32_t LIGHTNING_SLAP;
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extern int32_t MONITOR_ACTIVE;
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extern int32_t NITEVISION_ONOFF;
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extern int32_t OCTA_RECOG;
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extern int32_t PIG_RECOG;
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extern int32_t PIPEBOMB_BOUNCE;
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extern int32_t PIPEBOMB_EXPLODE;
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extern int32_t PISTOL_BODYHIT;
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extern int32_t PISTOL_FIRE;
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extern int32_t PISTOL_RICOCHET;
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extern int32_t POOLBALLHIT;
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extern int32_t PRED_RECOG;
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extern int32_t RATTY;
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extern int32_t RECO_ATTACK;
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extern int32_t RECO_PAIN;
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extern int32_t RECO_RECOG;
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extern int32_t RECO_ROAM;
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extern int32_t RIPHEADNECK;
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extern int32_t RPG_EXPLODE;
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extern int32_t RPG_SHOOT;
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extern int32_t SELECT_WEAPON;
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extern int32_t SHORT_CIRCUIT;
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extern int32_t SHOTGUN_COCK;
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extern int32_t SHOTGUN_FIRE;
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extern int32_t SHRINKER_FIRE;
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extern int32_t SHRINKER_HIT;
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extern int32_t SLIM_ATTACK;
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extern int32_t SLIM_DYING;
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extern int32_t SLIM_RECOG;
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extern int32_t SLIM_ROAM;
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extern int32_t SOMETHING_DRIPPING;
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extern int32_t SOMETHINGFROZE;
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extern int32_t SOMETHINGHITFORCE;
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extern int32_t SQUISHED;
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extern int32_t SUBWAY;
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extern int32_t SWITCH_ON;
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extern int32_t TELEPORTER;
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extern int32_t THUD;
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extern int32_t THUNDER;
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extern int32_t TURR_RECOG;
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extern int32_t VENT_BUST;
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extern int32_t VOL4ENDSND1;
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extern int32_t VOL4ENDSND2;
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extern int32_t WAR_AMBIENCE2;
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extern int32_t WHIPYOURASS;
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extern int32_t WIERDSHOT_FLY;
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extern int32_t WIND_AMBIENCE;
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extern int32_t WIND_REPEAT;
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#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
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#else /* if !defined DYNSOUNDREMAP_ENABLE */
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#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
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#define initsoundhashnames() ((void)0)
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#define freesoundhashnames() ((void)0)
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#include "soundefs.h"
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#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
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#endif
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#endif // soundsdyn_h__
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