raze-gles/source/common
2020-02-12 00:43:21 +01:00
..
2d - fixed drawing of a single character 2020-02-02 15:00:51 +02:00
console - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
filesystem - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
fonts - added more EDuke credits. 2020-02-02 20:29:43 +01:00
input
menu - added Y/N to end game message. 2020-02-11 21:33:20 +01:00
music - fixed some warnings 2020-02-12 00:43:21 +01:00
rendering - fixed some warnings 2020-02-12 00:43:21 +01:00
sound - sound backend update. 2020-02-09 13:26:51 +01:00
textures - properly define the BasePalette wrapper. 2020-02-02 07:58:05 +01:00
utility - sound backend update. 2020-02-09 13:26:51 +01:00
animlib.cpp
animlib.h
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - -addon 0 seems to be a valid parameter... 2020-02-09 09:48:55 +01:00
gamecontrol.h - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
gamecvars.cpp - fixed validation of hud_custom CVAR. 2020-02-09 18:42:14 +01:00
gamecvars.h - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
i_specialpaths.h
initfs.cpp - added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form. 2020-02-01 21:12:09 +01:00
inputstate.cpp - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
inputstate.h
mapinfo.h
ns.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp - unified saved games path handling for all platforms 2020-02-06 12:04:51 +01:00
savegamehelp.h
screenshot.cpp
searchpaths.cpp - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
secrets.cpp
secrets.h
st_start.h
statistics.cpp
statistics.h
version.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00