mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
008391a2ad
This was supposed to get the same treatment as d_net.cpp, i.e get the old license restored and be released under a duplicate GPL/Doom Source license but it was somehow missed when it got added. Also removed all leftover Doom specific parts.
460 lines
9.8 KiB
C++
460 lines
9.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1994-1996 Raven Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//
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// Alternatively the following applies:
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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//-----------------------------------------------------------------------------
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//
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#include <string.h>
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#include <ctype.h>
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#include "m_swap.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "d_gui.h"
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#include "g_input.h"
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#include "d_event.h"
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#include "v_video.h"
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#include "utf8.h"
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#include "gstrings.h"
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#include "vm.h"
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#include "c_buttons.h"
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#include "v_draw.h"
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#include "razemenu.h"
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#include "gamestruct.h"
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#include "gamecvars.h"
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#include "menustate.h"
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enum
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{
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QUEUESIZE = 128
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};
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EXTERN_CVAR (Bool, sb_cooperative_enable)
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EXTERN_CVAR (Bool, sb_deathmatch_enable)
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EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
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int active_con_scale();
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// Public data
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void CT_Init ();
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void CT_Drawer ();
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bool CT_Responder (event_t *ev);
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void CT_PasteChat(const char *clip);
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int chatmodeon;
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// Private data
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static void CT_ClearChatMessage ();
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static void CT_AddChar (int c);
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static void CT_BackSpace ();
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static void ShoveChatStr (const char *str, uint8_t who);
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static bool DoSubstitution (FString &out, const char *in);
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static TArray<uint8_t> ChatQueue;
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extern FStringCVar* const CombatMacros[];
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CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
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//===========================================================================
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//
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// CT_Init
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//
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// Initialize chat mode data
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//===========================================================================
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void CT_Init ()
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{
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ChatQueue.Clear();
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chatmodeon = 0;
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}
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//===========================================================================
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//
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// CT_Stop
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//
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//===========================================================================
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void CT_Stop ()
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{
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chatmodeon = 0;
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}
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//===========================================================================
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//
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// CT_Responder
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//
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//===========================================================================
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bool CT_Responder (event_t *ev)
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{
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if (chatmodeon && ev->type == EV_GUI_Event)
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{
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if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
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{
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if (ev->data1 == '\r')
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{
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ChatQueue.Push(0);
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ShoveChatStr ((char *)ChatQueue.Data(), chatmodeon - 1);
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ChatQueue.Pop();
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CT_Stop ();
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return true;
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}
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else if (ev->data1 == GK_ESCAPE)
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{
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CT_Stop ();
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return true;
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}
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else if (ev->data1 == '\b')
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{
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CT_BackSpace ();
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return true;
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}
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#ifdef __APPLE__
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else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
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#else // !__APPLE__
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else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
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#endif // __APPLE__
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{
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ChatQueue.Push(0);
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I_PutInClipboard ((char *)ChatQueue.Data());
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ChatQueue.Pop();
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return true;
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}
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#ifdef __APPLE__
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else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
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#else // !__APPLE__
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else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
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#endif // __APPLE__
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{
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CT_PasteChat(I_GetFromClipboard(false));
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}
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}
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else if (ev->subtype == EV_GUI_Char)
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{
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// send a macro
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if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
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{
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ShoveChatStr (*CombatMacros[ev->data1 - '0'], chatmodeon - 1);
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CT_Stop ();
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}
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else
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{
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CT_AddChar (ev->data1);
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}
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return true;
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}
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#ifdef __unix__
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else if (ev->subtype == EV_GUI_MButtonDown)
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{
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CT_PasteChat(I_GetFromClipboard(true));
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}
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#endif
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}
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return false;
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}
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//===========================================================================
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//
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// CT_PasteChat
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//
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//===========================================================================
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void CT_PasteChat(const char *clip)
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{
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if (clip != nullptr && *clip != '\0')
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{
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auto p = (const uint8_t *)clip;
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// Only paste the first line.
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while (auto chr = GetCharFromString(p))
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{
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if (chr == '\n' || chr == '\r' || chr == '\b')
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{
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break;
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}
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CT_AddChar (chr);
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}
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}
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}
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//===========================================================================
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//
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// CT_Drawer
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//
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//===========================================================================
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void CT_Drawer (void)
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{
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auto drawer = twod;
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FFont *displayfont = NewConsoleFont;
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if (chatmodeon)
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{
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FStringf prompt("%s ", GStrings("TXT_SAY"));
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int x, scalex, y, promptwidth;
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scalex = 1;
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int scale = active_con_scale(drawer);
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int screen_width = twod->GetWidth() / scale;
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int screen_height= twod->GetHeight() / scale;
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y = screen_height - displayfont->GetHeight()-2;
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auto res = gi->GetReservedScreenSpace(hud_size);
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promptwidth = displayfont->StringWidth (prompt) * scalex;
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x = displayfont->GetCharWidth (displayfont->GetCursor()) * scalex * 2 + promptwidth;
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FString printstr = ChatQueue;
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// figure out if the text is wider than the screen
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// if so, only draw the right-most portion of it.
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const uint8_t *textp = (const uint8_t*)printstr.GetChars();
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while(*textp)
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{
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auto textw = displayfont->StringWidth(textp);
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if (x + textw * scalex < screen_width) break;
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GetCharFromString(textp);
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}
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printstr += displayfont->GetCursor();
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twod->AddColorOnlyQuad(0, y, screen_width, screen_height, 0x80000000);
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DrawText(drawer, displayfont, CR_GREEN, 0, y, prompt.GetChars(),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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DrawText(drawer, displayfont, CR_GREY, promptwidth, y, printstr,
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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}
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}
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//===========================================================================
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//
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// CT_AddChar
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//
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//===========================================================================
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static void CT_AddChar (int c)
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{
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if (ChatQueue.Size() < QUEUESIZE-2)
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{
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int size;
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auto encode = MakeUTF8(c, &size);
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if (*encode)
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{
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for (int i = 0; i < size; i++)
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{
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ChatQueue.Push(encode[i]);
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}
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}
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}
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}
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//===========================================================================
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//
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// CT_BackSpace
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//
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// Backs up a space, when the user hits (obviously) backspace
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//===========================================================================
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static void CT_BackSpace ()
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{
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if (ChatQueue.Size())
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{
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int endpos = ChatQueue.Size() - 1;
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while (endpos > 0 && ChatQueue[endpos] >= 0x80 && ChatQueue[endpos] < 0xc0) endpos--;
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ChatQueue.Clamp(endpos);
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}
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}
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//===========================================================================
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//
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// CT_ClearChatMessage
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//
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// Clears out the data for the chat message.
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//===========================================================================
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static void CT_ClearChatMessage ()
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{
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ChatQueue.Clear();
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}
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//===========================================================================
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//
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// ShoveChatStr
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//
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// Sends the chat message across the network
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//
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//===========================================================================
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static void ShoveChatStr (const char *str, uint8_t who)
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{
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// Don't send empty messages
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if (str == NULL || str[0] == '\0')
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return;
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if (*str == '#')
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{
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C_DoCommand(FStringf("activatecheat %s", str + 1));
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}
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else
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{
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#if 0
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FString substBuff;
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if (str[0] == '/' &&
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(str[1] == 'm' || str[1] == 'M') &&
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(str[2] == 'e' || str[2] == 'E'))
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{ // This is a /me message
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str += 3;
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who |= 2;
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}
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Net_WriteByte(DEM_SAY);
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Net_WriteByte(who);
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if (!chat_substitution || !DoSubstitution(substBuff, str))
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{
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Net_WriteString(MakeUTF8(str));
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}
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else
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{
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Net_WriteString(MakeUTF8(substBuff));
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}
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#else
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Printf("%s %s\n", GStrings("TXT_SAY"), str);
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#endif
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}
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}
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//===========================================================================
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//
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// DoSubstitution
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//
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// Replace certain special substrings with different values to reflect
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// the player's current state.
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//
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//===========================================================================
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static bool DoSubstitution (FString &out, const char *in)
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{
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#if 0
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const char *a, *b;
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a = in;
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out = "";
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while ( (b = strchr(a, '$')) )
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{
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out.AppendCStrPart(a, b - a);
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a = ++b;
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while (*b && isalpha(*b))
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{
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++b;
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}
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ptrdiff_t ByteLen = b - a;
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// todo: forward to the game modules. Doom used the following tokens:
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// health, weapon, armor, ammocount, ammo
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if (0)
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{
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}
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else
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{
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out += '$';
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out.AppendCStrPart(a, ByteLen);
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}
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a = b;
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}
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// Return false if no substitution was performed
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if (a == in)
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{
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return false;
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}
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out += a;
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return true;
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#else
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return false;
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#endif
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}
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CCMD (messagemode)
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{
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if (menuactive == MENU_Off)
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{
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chatmodeon = 1;
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C_HideConsole ();
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CT_ClearChatMessage ();
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}
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}
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CCMD (messagemode2)
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{
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if (menuactive == MENU_Off)
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{
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chatmodeon = 2;
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C_HideConsole ();
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CT_ClearChatMessage ();
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}
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}
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#if 0
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CCMD (say)
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{
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if (argv.argc() == 1)
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{
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Printf ("Usage: say <message>\n");
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}
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else
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{
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ShoveChatStr (argv[1], 0);
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}
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}
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CCMD (say_team)
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{
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if (argv.argc() == 1)
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{
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Printf ("Usage: say_team <message>\n");
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}
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else
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{
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ShoveChatStr (argv[1], 1);
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}
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}
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#endif
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