raze-gles/source/core/ct_chat.cpp
Christoph Oelckers 008391a2ad - license correction for ct_chat.cpp
This was supposed to get the same treatment as d_net.cpp, i.e get the old license restored and be released under a duplicate GPL/Doom Source license but it was somehow missed when it got added. Also removed all leftover Doom specific parts.
2021-04-05 08:59:06 +02:00

460 lines
9.8 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//
// Alternatively the following applies:
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//-----------------------------------------------------------------------------
//
#include <string.h>
#include <ctype.h>
#include "m_swap.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "d_gui.h"
#include "g_input.h"
#include "d_event.h"
#include "v_video.h"
#include "utf8.h"
#include "gstrings.h"
#include "vm.h"
#include "c_buttons.h"
#include "v_draw.h"
#include "razemenu.h"
#include "gamestruct.h"
#include "gamecvars.h"
#include "menustate.h"
enum
{
QUEUESIZE = 128
};
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
int active_con_scale();
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
void CT_PasteChat(const char *clip);
int chatmodeon;
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (int c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, uint8_t who);
static bool DoSubstitution (FString &out, const char *in);
static TArray<uint8_t> ChatQueue;
extern FStringCVar* const CombatMacros[];
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
ChatQueue.Clear();
chatmodeon = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ChatQueue.Push(0);
ShoveChatStr ((char *)ChatQueue.Data(), chatmodeon - 1);
ChatQueue.Pop();
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
ChatQueue.Push(0);
I_PutInClipboard ((char *)ChatQueue.Data());
ChatQueue.Pop();
return true;
}
#ifdef __APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
#else // !__APPLE__
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
#endif // __APPLE__
{
CT_PasteChat(I_GetFromClipboard(false));
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*CombatMacros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
{
CT_AddChar (ev->data1);
}
return true;
}
#ifdef __unix__
else if (ev->subtype == EV_GUI_MButtonDown)
{
CT_PasteChat(I_GetFromClipboard(true));
}
#endif
}
return false;
}
//===========================================================================
//
// CT_PasteChat
//
//===========================================================================
void CT_PasteChat(const char *clip)
{
if (clip != nullptr && *clip != '\0')
{
auto p = (const uint8_t *)clip;
// Only paste the first line.
while (auto chr = GetCharFromString(p))
{
if (chr == '\n' || chr == '\r' || chr == '\b')
{
break;
}
CT_AddChar (chr);
}
}
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
auto drawer = twod;
FFont *displayfont = NewConsoleFont;
if (chatmodeon)
{
FStringf prompt("%s ", GStrings("TXT_SAY"));
int x, scalex, y, promptwidth;
scalex = 1;
int scale = active_con_scale(drawer);
int screen_width = twod->GetWidth() / scale;
int screen_height= twod->GetHeight() / scale;
y = screen_height - displayfont->GetHeight()-2;
auto res = gi->GetReservedScreenSpace(hud_size);
promptwidth = displayfont->StringWidth (prompt) * scalex;
x = displayfont->GetCharWidth (displayfont->GetCursor()) * scalex * 2 + promptwidth;
FString printstr = ChatQueue;
// figure out if the text is wider than the screen
// if so, only draw the right-most portion of it.
const uint8_t *textp = (const uint8_t*)printstr.GetChars();
while(*textp)
{
auto textw = displayfont->StringWidth(textp);
if (x + textw * scalex < screen_width) break;
GetCharFromString(textp);
}
printstr += displayfont->GetCursor();
twod->AddColorOnlyQuad(0, y, screen_width, screen_height, 0x80000000);
DrawText(drawer, displayfont, CR_GREEN, 0, y, prompt.GetChars(),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
DrawText(drawer, displayfont, CR_GREY, promptwidth, y, printstr,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (int c)
{
if (ChatQueue.Size() < QUEUESIZE-2)
{
int size;
auto encode = MakeUTF8(c, &size);
if (*encode)
{
for (int i = 0; i < size; i++)
{
ChatQueue.Push(encode[i]);
}
}
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (ChatQueue.Size())
{
int endpos = ChatQueue.Size() - 1;
while (endpos > 0 && ChatQueue[endpos] >= 0x80 && ChatQueue[endpos] < 0xc0) endpos--;
ChatQueue.Clamp(endpos);
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue.Clear();
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, uint8_t who)
{
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
if (*str == '#')
{
C_DoCommand(FStringf("activatecheat %s", str + 1));
}
else
{
#if 0
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte(DEM_SAY);
Net_WriteByte(who);
if (!chat_substitution || !DoSubstitution(substBuff, str))
{
Net_WriteString(MakeUTF8(str));
}
else
{
Net_WriteString(MakeUTF8(substBuff));
}
#else
Printf("%s %s\n", GStrings("TXT_SAY"), str);
#endif
}
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (FString &out, const char *in)
{
#if 0
const char *a, *b;
a = in;
out = "";
while ( (b = strchr(a, '$')) )
{
out.AppendCStrPart(a, b - a);
a = ++b;
while (*b && isalpha(*b))
{
++b;
}
ptrdiff_t ByteLen = b - a;
// todo: forward to the game modules. Doom used the following tokens:
// health, weapon, armor, ammocount, ammo
if (0)
{
}
else
{
out += '$';
out.AppendCStrPart(a, ByteLen);
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
out += a;
return true;
#else
return false;
#endif
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
#if 0
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}
#endif