mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
664 lines
17 KiB
C++
664 lines
17 KiB
C++
/*
|
|
** stringtable.cpp
|
|
** Implements the FStringTable class
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <string.h>
|
|
|
|
#include "stringtable.h"
|
|
#include "cmdlib.h"
|
|
#include "filesystem.h"
|
|
#include "sc_man.h"
|
|
#include "printf.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::LoadStrings (const char *language)
|
|
{
|
|
int lastlump, lump;
|
|
|
|
lastlump = 0;
|
|
while ((lump = fileSystem.FindLump("LMACROS", &lastlump)) != -1)
|
|
{
|
|
readMacros(lump);
|
|
}
|
|
|
|
lastlump = 0;
|
|
while ((lump = fileSystem.FindLump ("LANGUAGE", &lastlump)) != -1)
|
|
{
|
|
auto lumpdata = fileSystem.GetFileData(lump);
|
|
|
|
if (!ParseLanguageCSV(lump, lumpdata))
|
|
LoadLanguage (lump, lumpdata);
|
|
}
|
|
UpdateLanguage(language);
|
|
allMacros.Clear();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// This was tailored to parse CSV as exported by Google Docs.
|
|
//
|
|
//==========================================================================
|
|
|
|
|
|
TArray<TArray<FString>> FStringTable::parseCSV(const TArray<uint8_t> &buffer)
|
|
{
|
|
const size_t bufLength = buffer.Size();
|
|
TArray<TArray<FString>> data;
|
|
TArray<FString> row;
|
|
TArray<char> cell;
|
|
bool quoted = false;
|
|
|
|
/*
|
|
auto myisspace = [](int ch) { return ch == '\t' || ch == '\r' || ch == '\n' || ch == ' '; };
|
|
while (*vcopy && myisspace((unsigned char)*vcopy)) vcopy++; // skip over leaading whitespace;
|
|
auto vend = vcopy + strlen(vcopy);
|
|
while (vend > vcopy && myisspace((unsigned char)vend[-1])) *--vend = 0; // skip over trailing whitespace
|
|
*/
|
|
|
|
for (size_t i = 0; i < bufLength; ++i)
|
|
{
|
|
if (buffer[i] == '"')
|
|
{
|
|
// Double quotes inside a quoted string count as an escaped quotation mark.
|
|
if (quoted && i < bufLength - 1 && buffer[i + 1] == '"')
|
|
{
|
|
cell.Push('"');
|
|
i++;
|
|
}
|
|
else if (cell.Size() == 0 || quoted)
|
|
{
|
|
quoted = !quoted;
|
|
}
|
|
}
|
|
else if (buffer[i] == ',')
|
|
{
|
|
if (!quoted)
|
|
{
|
|
cell.Push(0);
|
|
ProcessEscapes(cell.Data());
|
|
row.Push(cell.Data());
|
|
cell.Clear();
|
|
}
|
|
else
|
|
{
|
|
cell.Push(buffer[i]);
|
|
}
|
|
}
|
|
else if (buffer[i] == '\r')
|
|
{
|
|
// Ignore all CR's.
|
|
}
|
|
else if (buffer[i] == '\n' && !quoted)
|
|
{
|
|
cell.Push(0);
|
|
ProcessEscapes(cell.Data());
|
|
row.Push(cell.Data());
|
|
data.Push(std::move(row));
|
|
cell.Clear();
|
|
}
|
|
else
|
|
{
|
|
cell.Push(buffer[i]);
|
|
}
|
|
}
|
|
|
|
// Handle last line without linebreak
|
|
if (cell.Size() > 0 || row.Size() > 0)
|
|
{
|
|
cell.Push(0);
|
|
ProcessEscapes(cell.Data());
|
|
row.Push(cell.Data());
|
|
data.Push(std::move(row));
|
|
}
|
|
return data;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FStringTable::readMacros(int lumpnum)
|
|
{
|
|
auto lumpdata = fileSystem.GetFileData(lumpnum);
|
|
auto data = parseCSV(lumpdata);
|
|
|
|
for (unsigned i = 1; i < data.Size(); i++)
|
|
{
|
|
auto macroname = data[i][0];
|
|
auto language = data[i][1];
|
|
if (macroname.IsEmpty() || language.IsEmpty()) continue;
|
|
FStringf combined_name("%s/%s", language.GetChars(), macroname.GetChars());
|
|
FName name = combined_name.GetChars();
|
|
|
|
StringMacro macro;
|
|
|
|
for (int k = 0; k < 4; k++)
|
|
{
|
|
macro.Replacements[k] = data[i][k+2];
|
|
}
|
|
allMacros.Insert(name, macro);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer)
|
|
{
|
|
if (buffer.Size() < 11) return false;
|
|
if (strnicmp((const char*)buffer.Data(), "default,", 8) && strnicmp((const char*)buffer.Data(), "identifier,", 11 )) return false;
|
|
auto data = parseCSV(buffer);
|
|
|
|
int labelcol = -1;
|
|
int filtercol = -1;
|
|
TArray<std::pair<int, unsigned>> langrows;
|
|
bool hasDefaultEntry = false;
|
|
|
|
if (data.Size() > 0)
|
|
{
|
|
for (unsigned column = 0; column < data[0].Size(); column++)
|
|
{
|
|
auto &entry = data[0][column];
|
|
if (entry.CompareNoCase("filter") == 0)
|
|
{
|
|
filtercol = column;
|
|
}
|
|
else if (entry.CompareNoCase("identifier") == 0)
|
|
{
|
|
labelcol = column;
|
|
}
|
|
else
|
|
{
|
|
auto languages = entry.Split(" ", FString::TOK_SKIPEMPTY);
|
|
for (auto &lang : languages)
|
|
{
|
|
if (lang.CompareNoCase("default") == 0)
|
|
{
|
|
langrows.Push(std::make_pair(column, default_table));
|
|
hasDefaultEntry = true;
|
|
}
|
|
else if (lang.Len() < 4)
|
|
{
|
|
lang.ToLower();
|
|
langrows.Push(std::make_pair(column, MAKE_ID(lang[0], lang[1], lang[2], 0)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned i = 1; i < data.Size(); i++)
|
|
{
|
|
auto &row = data[i];
|
|
if (filtercol > -1)
|
|
{
|
|
auto filterstr = row[filtercol];
|
|
if (filterstr.IsNotEmpty())
|
|
{
|
|
bool ok = false;
|
|
if (callbacks && callbacks->ValidFilter)
|
|
{
|
|
auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
|
|
for (auto& entry : filter)
|
|
{
|
|
if (callbacks->ValidFilter(entry))
|
|
{
|
|
ok = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!ok) continue;
|
|
}
|
|
}
|
|
|
|
FName strName = row[labelcol].GetChars();
|
|
if (hasDefaultEntry)
|
|
{
|
|
DeleteForLabel(lumpnum, strName);
|
|
}
|
|
for (auto &langentry : langrows)
|
|
{
|
|
auto str = row[langentry.first];
|
|
if (str.Len() > 0)
|
|
{
|
|
InsertString(lumpnum, langentry.second, strName, str);
|
|
}
|
|
else
|
|
{
|
|
DeleteString(langentry.second, strName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
|
|
{
|
|
bool errordone = false;
|
|
TArray<uint32_t> activeMaps;
|
|
FScanner sc;
|
|
bool hasDefaultEntry = false;
|
|
|
|
sc.OpenMem("LANGUAGE", buffer);
|
|
sc.SetCMode (true);
|
|
while (sc.GetString ())
|
|
{
|
|
if (sc.Compare ("["))
|
|
{ // Process language identifiers
|
|
activeMaps.Clear();
|
|
hasDefaultEntry = false;
|
|
sc.MustGetString ();
|
|
do
|
|
{
|
|
size_t len = sc.StringLen;
|
|
if (len != 2 && len != 3)
|
|
{
|
|
if (len == 1 && sc.String[0] == '~')
|
|
{
|
|
// deprecated and ignored
|
|
sc.ScriptMessage("Deprecated option '~' found in language list");
|
|
sc.MustGetString ();
|
|
continue;
|
|
}
|
|
if (len == 1 && sc.String[0] == '*')
|
|
{
|
|
activeMaps.Clear();
|
|
activeMaps.Push(global_table);
|
|
}
|
|
else if (len == 7 && stricmp (sc.String, "default") == 0)
|
|
{
|
|
activeMaps.Clear();
|
|
activeMaps.Push(default_table);
|
|
hasDefaultEntry = true;
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
|
|
sc.String, len);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (activeMaps.Size() != 1 || (activeMaps[0] != default_table && activeMaps[0] != global_table))
|
|
activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0));
|
|
}
|
|
sc.MustGetString ();
|
|
} while (!sc.Compare ("]"));
|
|
}
|
|
else
|
|
{ // Process string definitions.
|
|
if (activeMaps.Size() == 0)
|
|
{
|
|
// LANGUAGE lump is bad. We need to check if this is an old binary
|
|
// lump and if so just skip it to allow old WADs to run which contain
|
|
// such a lump.
|
|
if (!sc.isText())
|
|
{
|
|
if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
|
|
errordone = true;
|
|
return;
|
|
}
|
|
sc.ScriptError ("Found a string without a language specified.");
|
|
}
|
|
|
|
bool skip = false;
|
|
if (sc.Compare("$"))
|
|
{
|
|
sc.MustGetStringName("ifgame");
|
|
sc.MustGetStringName("(");
|
|
sc.MustGetString();
|
|
skip |= (!callbacks || !callbacks->ValidFilter || !callbacks->ValidFilter(sc.String));
|
|
sc.MustGetStringName(")");
|
|
sc.MustGetString();
|
|
|
|
}
|
|
|
|
FName strName (sc.String);
|
|
sc.MustGetStringName ("=");
|
|
sc.MustGetString ();
|
|
FString strText (sc.String, ProcessEscapes (sc.String));
|
|
sc.MustGetString ();
|
|
while (!sc.Compare (";"))
|
|
{
|
|
ProcessEscapes (sc.String);
|
|
strText += sc.String;
|
|
sc.MustGetString ();
|
|
}
|
|
if (!skip)
|
|
{
|
|
if (hasDefaultEntry)
|
|
{
|
|
DeleteForLabel(lumpnum, strName);
|
|
}
|
|
// Insert the string into all relevant tables.
|
|
for (auto map : activeMaps)
|
|
{
|
|
InsertString(lumpnum, map, strName, strText);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::DeleteString(int langid, FName label)
|
|
{
|
|
allStrings[langid].Remove(label);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// This deletes all older entries for a given label. This gets called
|
|
// when a string in the default table gets updated.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::DeleteForLabel(int lumpnum, FName label)
|
|
{
|
|
decltype(allStrings)::Iterator it(allStrings);
|
|
decltype(allStrings)::Pair *pair;
|
|
auto filenum = fileSystem.GetFileContainer(lumpnum);
|
|
|
|
while (it.NextPair(pair))
|
|
{
|
|
auto entry = pair->Value.CheckKey(label);
|
|
if (entry && entry->filenum < filenum)
|
|
{
|
|
pair->Value.Remove(label);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::InsertString(int lumpnum, int langid, FName label, const FString &string)
|
|
{
|
|
const char *strlangid = (const char *)&langid;
|
|
TableElement te = { fileSystem.GetFileContainer(lumpnum), { string, string, string, string } };
|
|
long index;
|
|
while ((index = te.strings[0].IndexOf("@[")) >= 0)
|
|
{
|
|
auto endindex = te.strings[0].IndexOf(']', index);
|
|
if (endindex == -1)
|
|
{
|
|
Printf("Bad macro in %s : %s\n", strlangid, label.GetChars());
|
|
break;
|
|
}
|
|
FString macroname(te.strings[0].GetChars() + index + 2, endindex - index - 2);
|
|
FStringf lookupstr("%s/%s", strlangid, macroname.GetChars());
|
|
FStringf replacee("@[%s]", macroname.GetChars());
|
|
FName lookupname(lookupstr.GetChars(), true);
|
|
auto replace = allMacros.CheckKey(lookupname);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
const char *replacement = replace && replace->Replacements[i] ? replace->Replacements[i].GetChars() : "";
|
|
te.strings[i].Substitute(replacee, replacement);
|
|
}
|
|
}
|
|
allStrings[langid].Insert(label, te);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FStringTable::UpdateLanguage(const char *language)
|
|
{
|
|
if (language) activeLanguage = language;
|
|
else language = activeLanguage.GetChars();
|
|
size_t langlen = strlen(language);
|
|
|
|
int LanguageID = (langlen < 2 || langlen > 3) ?
|
|
MAKE_ID('e', 'n', 'u', '\0') :
|
|
MAKE_ID(language[0], language[1], language[2], '\0');
|
|
|
|
currentLanguageSet.Clear();
|
|
|
|
auto checkone = [&](uint32_t lang_id)
|
|
{
|
|
auto list = allStrings.CheckKey(lang_id);
|
|
if (list && currentLanguageSet.FindEx([&](const auto &element) { return element.first == lang_id; }) == currentLanguageSet.Size())
|
|
currentLanguageSet.Push(std::make_pair(lang_id, list));
|
|
};
|
|
|
|
checkone(override_table);
|
|
checkone(global_table);
|
|
checkone(LanguageID);
|
|
checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0));
|
|
checkone(default_table);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Replace \ escape sequences in a string with the escaped characters.
|
|
//
|
|
//==========================================================================
|
|
|
|
size_t FStringTable::ProcessEscapes (char *iptr)
|
|
{
|
|
char *sptr = iptr, *optr = iptr, c;
|
|
|
|
while ((c = *iptr++) != '\0')
|
|
{
|
|
if (c == '\\')
|
|
{
|
|
c = *iptr++;
|
|
if (c == 'n')
|
|
c = '\n';
|
|
else if (c == 'c')
|
|
c = TEXTCOLOR_ESCAPE;
|
|
else if (c == 'r')
|
|
c = '\r';
|
|
else if (c == 't')
|
|
c = '\t';
|
|
else if (c == '\n')
|
|
continue;
|
|
}
|
|
*optr++ = c;
|
|
}
|
|
*optr = '\0';
|
|
return optr - sptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Checks if the given key exists in any one of the default string tables that are valid for all languages.
|
|
// To replace IWAD content this condition must be true.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FStringTable::exists(const char *name)
|
|
{
|
|
if (name == nullptr || *name == 0)
|
|
{
|
|
return false;
|
|
}
|
|
FName nm(name, true);
|
|
if (nm != NAME_None)
|
|
{
|
|
uint32_t defaultStrings[] = { default_table, global_table, override_table };
|
|
|
|
for (auto mapid : defaultStrings)
|
|
{
|
|
auto map = allStrings.CheckKey(mapid);
|
|
if (map)
|
|
{
|
|
auto item = map->CheckKey(nm);
|
|
if (item) return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a string by name and returns its value
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FStringTable::GetString(const char *name, uint32_t *langtable, int gender) const
|
|
{
|
|
if (name == nullptr || *name == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
|
|
if (gender < 0 || gender > 3) gender = 0;
|
|
FName nm(name, true);
|
|
if (nm != NAME_None)
|
|
{
|
|
for (auto map : currentLanguageSet)
|
|
{
|
|
auto item = map.second->CheckKey(nm);
|
|
if (item)
|
|
{
|
|
if (langtable) *langtable = map.first;
|
|
return item->strings[gender].GetChars();
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a string by name in a given language
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable, int gender) const
|
|
{
|
|
if (name == nullptr || *name == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
|
|
if (gender < 0 || gender > 3) gender = 0;
|
|
FName nm(name, true);
|
|
if (nm != NAME_None)
|
|
{
|
|
auto map = allStrings.CheckKey(langtable);
|
|
if (map == nullptr) return nullptr;
|
|
auto item = map->CheckKey(nm);
|
|
if (item)
|
|
{
|
|
return item->strings[gender].GetChars();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool FStringTable::MatchDefaultString(const char *name, const char *content) const
|
|
{
|
|
// This only compares the first line to avoid problems with bad linefeeds. For the few cases where this feature is needed it is sufficient.
|
|
auto c = GetLanguageString(name, FStringTable::default_table);
|
|
if (!c) return false;
|
|
|
|
// Check a secondary key, in case the text comparison cannot be done due to needed orthographic fixes (see Harmony's exit text)
|
|
FStringf checkkey("%s_CHECK", name);
|
|
auto cc = GetLanguageString(checkkey, FStringTable::default_table);
|
|
if (cc) c = cc;
|
|
|
|
return (c && !strnicmp(c, content, strcspn(content, "\n\r\t")));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a string by name and returns its value. If the string does
|
|
// not exist, returns the passed name instead.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FStringTable::operator() (const char *name) const
|
|
{
|
|
const char *str = operator[] (name);
|
|
return str ? str : name;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Find a string with the same exact text. Returns its name.
|
|
// This does not need to check genders, it is only used by
|
|
// Dehacked on the English table for finding stock strings.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *StringMap::MatchString (const char *string) const
|
|
{
|
|
StringMap::ConstIterator it(*this);
|
|
StringMap::ConstPair *pair;
|
|
|
|
while (it.NextPair(pair))
|
|
{
|
|
if (pair->Value.strings[0].CompareNoCase(string) == 0)
|
|
{
|
|
return pair->Key.GetChars();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
FStringTable GStrings;
|