mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
198 lines
6 KiB
C++
198 lines
6 KiB
C++
/*
|
|
** c_dispatch.cpp
|
|
** Functions for executing console commands and aliases
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2003-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_bind.h"
|
|
#include "d_eventbase.h"
|
|
#include "c_console.h"
|
|
#include "d_gui.h"
|
|
#include "menu.h"
|
|
#include "utf8.h"
|
|
#include "m_joy.h"
|
|
#include "vm.h"
|
|
|
|
bool G_Responder(event_t* ev);
|
|
|
|
int eventhead;
|
|
int eventtail;
|
|
event_t events[MAXEVENTS];
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_ProcessEvents
|
|
//
|
|
// Send all the events of the given timestamp down the responder chain.
|
|
// Events are asynchronous inputs generally generated by the game user.
|
|
// Events can be discarded if no responder claims them
|
|
//
|
|
//==========================================================================
|
|
|
|
void D_ProcessEvents (void)
|
|
{
|
|
event_t *ev;
|
|
while (eventtail != eventhead)
|
|
{
|
|
ev = &events[eventtail];
|
|
eventtail = (eventtail + 1) & (MAXEVENTS - 1);
|
|
if (ev->type == EV_None)
|
|
continue;
|
|
if (ev->type == EV_DeviceChange)
|
|
UpdateJoystickMenu(I_UpdateDeviceList());
|
|
if (C_Responder (ev))
|
|
continue; // console ate the event
|
|
if (M_Responder (ev))
|
|
continue; // menu ate the event
|
|
G_Responder (ev);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_RemoveNextCharEvent
|
|
//
|
|
// Removes the next EV_GUI_Char event in the input queue. Used by the menu,
|
|
// since it (generally) consumes EV_GUI_KeyDown events and not EV_GUI_Char
|
|
// events, and it needs to ensure that there is no left over input when it's
|
|
// done. If there are multiple EV_GUI_KeyDowns before the EV_GUI_Char, then
|
|
// there are dead chars involved, so those should be removed, too. We do
|
|
// this by changing the message type to EV_None rather than by actually
|
|
// removing the event from the queue.
|
|
//
|
|
//==========================================================================
|
|
|
|
void D_RemoveNextCharEvent()
|
|
{
|
|
assert(events[eventtail].type == EV_GUI_Event && events[eventtail].subtype == EV_GUI_KeyDown);
|
|
for (int evnum = eventtail; evnum != eventhead; evnum = (evnum+1) & (MAXEVENTS-1))
|
|
{
|
|
event_t *ev = &events[evnum];
|
|
if (ev->type != EV_GUI_Event)
|
|
break;
|
|
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_Char)
|
|
{
|
|
ev->type = EV_None;
|
|
if (ev->subtype == EV_GUI_Char)
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
FInputEvent::FInputEvent(const event_t *ev)
|
|
{
|
|
Type = (EGenericEvent)ev->type;
|
|
// we don't want the modders to remember what weird fields mean what for what events.
|
|
KeyScan = 0;
|
|
KeyChar = 0;
|
|
MouseX = 0;
|
|
MouseY = 0;
|
|
switch (Type)
|
|
{
|
|
case EV_None:
|
|
break;
|
|
case EV_KeyDown:
|
|
case EV_KeyUp:
|
|
KeyScan = ev->data1;
|
|
KeyChar = ev->data2;
|
|
KeyString = FString(char(ev->data1));
|
|
break;
|
|
case EV_Mouse:
|
|
MouseX = ev->x;
|
|
MouseY = ev->y;
|
|
break;
|
|
default:
|
|
break; // EV_DeviceChange = wat?
|
|
}
|
|
}
|
|
|
|
FUiEvent::FUiEvent(const event_t *ev)
|
|
{
|
|
Type = (EGUIEvent)ev->subtype;
|
|
KeyChar = 0;
|
|
IsShift = false;
|
|
IsAlt = false;
|
|
IsCtrl = false;
|
|
MouseX = 0;
|
|
MouseY = 0;
|
|
// we don't want the modders to remember what weird fields mean what for what events.
|
|
switch (ev->subtype)
|
|
{
|
|
case EV_GUI_None:
|
|
break;
|
|
case EV_GUI_KeyDown:
|
|
case EV_GUI_KeyRepeat:
|
|
case EV_GUI_KeyUp:
|
|
KeyChar = ev->data1;
|
|
KeyString = FString(char(ev->data1));
|
|
IsShift = !!(ev->data3 & GKM_SHIFT);
|
|
IsAlt = !!(ev->data3 & GKM_ALT);
|
|
IsCtrl = !!(ev->data3 & GKM_CTRL);
|
|
break;
|
|
case EV_GUI_Char:
|
|
KeyChar = ev->data1;
|
|
KeyString = MakeUTF8(ev->data1);
|
|
IsAlt = !!ev->data2; // only true for Win32, not sure about SDL
|
|
break;
|
|
default: // mouse event
|
|
// note: SDL input doesn't seem to provide these at all
|
|
//Printf("Mouse data: %d, %d, %d, %d\n", ev->x, ev->y, ev->data1, ev->data2);
|
|
MouseX = ev->data1;
|
|
MouseY = ev->data2;
|
|
IsShift = !!(ev->data3 & GKM_SHIFT);
|
|
IsAlt = !!(ev->data3 & GKM_ALT);
|
|
IsCtrl = !!(ev->data3 & GKM_CTRL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, Type);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyString);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyChar);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseX);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseY);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, IsShift);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, IsAlt);
|
|
DEFINE_FIELD_X(UiEvent, FUiEvent, IsCtrl);
|
|
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, Type);
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyScan);
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyString);
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyChar);
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseX);
|
|
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseY);
|
|
|