..
2d.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
actor.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
ai.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ai.h
- project cleanup
2021-01-10 20:31:32 +01:00
ambient.h
- project cleanup
2021-01-10 20:31:32 +01:00
bots.h
- project cleanup
2021-01-10 20:31:32 +01:00
break.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
break.h
- project cleanup
2021-01-10 20:31:32 +01:00
bunny.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cache.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cheats.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
colormap.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
conpic.h
- project cleanup
2021-01-10 20:31:32 +01:00
coolg.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
coolie.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
copysect.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
d_menu.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
damage.h
- project cleanup
2021-01-10 20:31:32 +01:00
digi.h
- project cleanup
2021-01-10 20:31:32 +01:00
draw.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
eel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
game.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
game.h
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
girlninj.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
goro.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
hornet.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
input.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
interpso.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
interpso.h
- project cleanup
2021-01-10 20:31:32 +01:00
inv.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
inv.h
- project cleanup
2021-01-10 20:31:32 +01:00
jsector.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
jsector.h
- project cleanup
2021-01-10 20:31:32 +01:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
lava.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
light.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
light.h
- project cleanup
2021-01-10 20:31:32 +01:00
lists.h
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.h
- project cleanup
2021-01-10 20:31:32 +01:00
menus.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
menus.h
- project cleanup
2021-01-10 20:31:32 +01:00
mfile.h
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- project cleanup
2021-01-10 20:31:32 +01:00
miscactr.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
morph.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mytypes.h
- project cleanup
2021-01-10 20:31:32 +01:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- project cleanup
2021-01-10 20:31:32 +01:00
network.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
network.h
- project cleanup
2021-01-10 20:31:32 +01:00
ninja.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
osdcmds.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
pal.h
- project cleanup
2021-01-10 20:31:32 +01:00
panel.cpp
Revert "- SW: Alt implementation for preparing a nuke."
2021-03-02 20:02:20 +11:00
panel.h
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
parent.h
- project cleanup
2021-01-10 20:31:32 +01:00
player.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
predict.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
quake.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ripper.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ripper2.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rooms.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rotator.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
save.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
saveable.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
saveable.h
- project cleanup
2021-01-10 20:31:32 +01:00
sbar.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
scrip2.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sector.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sector.h
- project cleanup
2021-01-10 20:31:32 +01:00
serp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
skel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
skull.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
slidor.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sounds.cpp
- SW: fixed crash with credits screen and CD tracks missing.
2021-02-26 18:58:13 +01:00
sounds.h
- project cleanup
2021-01-10 20:31:32 +01:00
spike.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
sprite.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
sprite.h
- project cleanup
2021-01-10 20:31:32 +01:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
tags.h
- project cleanup
2021-01-10 20:31:32 +01:00
text.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
track.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
vator.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
vis.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
wallmove.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
weapon.h
- project cleanup
2021-01-10 20:31:32 +01:00
zilla.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
zombie.cpp
- project cleanup
2021-01-10 20:31:32 +01:00