raze-gles/source/core/mapinfo.cpp
Christoph Oelckers 1798380f23 - adapted map transition in Duke/RR.
There's still some issues which will be taken care of by adding map flags.
2021-05-02 10:35:43 +02:00

278 lines
8.1 KiB
C++

/*
** mapinfo.cpp
**
** Map record management
**
**---------------------------------------------------------------------------
** Copyright 2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "c_dispatch.h"
#include "mapinfo.h"
#include "raze_music.h"
#include "filesystem.h"
#include "printf.h"
#include "raze_sound.h"
FString gSkillNames[MAXSKILLS];
int gDefaultVolume = 0, gDefaultSkill = 1;
GlobalCutscenes globalCutscenes;
TArray<ClusterDef> clusters;
TArray<VolumeRecord> volumes;
TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
MapRecord *currentLevel; // level that is currently played.
MapRecord* lastLevel; // Same here, for the last level.
CCMD(listmaps)
{
for (auto& map : mapList)
{
int lump = fileSystem.FindFile(map->fileName);
if (lump >= 0)
{
int rfnum = fileSystem.GetFileContainer(lump);
Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum));
}
else
{
Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName());
}
}
}
CCMD(mapinfo)
{
const char* mapname = nullptr;
if (argv.argc() > 1) mapname = argv[1];
if (!mapname)
{
for (auto& vol : volumes)
{
Printf("Volume %d\n\tName = '%s'\n\tstartmap = '%s'\n}\n", vol.index, vol.name.GetChars(), vol.startmap.GetChars());
}
for (auto& clus : clusters)
{
if (clus.intro.isdefined() || clus.outro.isdefined())
{
Printf("Cluster %d\n\tName = '%s'\n", clus.index, clus.name.GetChars());
if (clus.intro.function.IsNotEmpty()) Printf("\tIntro function = %s\n", clus.intro.function.GetChars());
if (clus.intro.video.IsNotEmpty()) Printf("\tIntro video = %s\n", clus.intro.video.GetChars());
if (clus.outro.function.IsNotEmpty()) Printf("\tOutro function = %s\n", clus.outro.function.GetChars());
if (clus.outro.video.IsNotEmpty()) Printf("\tOutro video = %s\n", clus.outro.video.GetChars());
Printf("}\n");
}
}
}
for (auto& map : mapList)
{
if (mapname && map->labelName.CompareNoCase(mapname)) continue;
int lump = fileSystem.FindFile(map->fileName);
if (lump >= 0)
{
int rfnum = fileSystem.GetFileContainer(lump);
Printf("%s - %s (%s)\n{\n", map->fileName.GetChars(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum));
Printf("\tlevel number = %d\n\tCluster = %d\n\tIndex = %d\n", map->levelNumber, map->cluster, map->mapindex);
if (map->Author.IsNotEmpty()) Printf("\tAuthor = '%s'\n", map->Author.GetChars());
if (map->NextMap.IsNotEmpty()) Printf("\tNext map = '%s'\n", map->NextMap.GetChars());
if (map->NextSecret.IsNotEmpty()) Printf("\tNext secret map = '%s'\n", map->NextSecret.GetChars());
if (map->music.IsNotEmpty()) Printf("\tMusic = '%s:%d'", map->music.GetChars(), map->musicorder);
if (map->cdSongId > 0) Printf("\tCD track = %d\n", map->cdSongId);
if (map->parTime) Printf("\tPar Time = %d\n", map->parTime);
if (map->designerTime) Printf("\tPar Time = %d\n", map->designerTime);
if (map->intro.function.IsNotEmpty()) Printf("\tIntro function = %s\n", map->intro.function.GetChars());
if (map->intro.video.IsNotEmpty()) Printf("\tIntro video = %s\n", map->intro.video.GetChars());
if (map->outro.function.IsNotEmpty()) Printf("\tOutro function = %s\n", map->outro.function.GetChars());
if (map->outro.video.IsNotEmpty()) Printf("\tOutro video = %s\n", map->outro.video.GetChars());
Printf("}\n");
}
else
{
Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName());
}
}
}
MapRecord *FindMapByName(const char *nm)
{
for (auto& map : mapList)
{
if (map->labelName.CompareNoCase(nm) == 0)
{
return map.Data();
}
}
return nullptr;
}
MapRecord *FindMapByLevelNum(int num)
{
for (auto& map : mapList)
{
if (map->levelNumber == num)
{
return map.Data();
}
}
return nullptr;
}
VolumeRecord* FindVolume(int index)
{
for (auto& vol : volumes)
{
if (vol.index == index) return &vol;
}
return nullptr;
}
ClusterDef* FindCluster(int index)
{
for (auto& vol : clusters)
{
if (vol.index == index) return &vol;
}
return nullptr;
}
ClusterDef* AllocateCluster()
{
return &clusters[clusters.Reserve(1)];
}
VolumeRecord* AllocateVolume()
{
return &volumes[volumes.Reserve(1)];
}
MapRecord* FindMapByIndexOnly(int cluster, int num)
{
for (auto& map : mapList)
{
if (map->mapindex == num && map->cluster == cluster) return map.Data();
}
return nullptr;
}
MapRecord* FindMapByIndex(int cluster, int num)
{
auto map = FindMapByLevelNum(num);
if (!map) map = FindMapByIndexOnly(cluster, num); // modern definitions take precedence.
return map;
}
MapRecord* FindNextMap(MapRecord* thismap)
{
MapRecord* next = nullptr;
if (!thismap->NextMap.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
if (thismap->NextMap.IsNotEmpty()) next = FindMapByName(thismap->NextMap);
if (!next) next = FindMapByLevelNum(thismap->levelNumber + 1);
return next;
}
MapRecord* FindNextSecretMap(MapRecord* thismap)
{
MapRecord* next = nullptr;
if (!thismap->NextSecret.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
if (thismap->NextSecret.IsNotEmpty()) next = FindMapByName(thismap->NextSecret);
return next? next : FindNextMap(thismap);
}
bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
{
static const char* specials[] = { "intro", "briefing", "loading" };
for (int i = 0; i < 3; i++)
{
if (!stricmp(mapname, specials[i]))
{
if (specialmusic.Size() <= i) specialmusic.Resize(i + 1);
specialmusic[i] = music;
return true;
}
}
auto index = FindMapByName(mapname);
// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
if (index == nullptr && namehack)
{
int lev, ep;
signed char b1, b2;
int numMatches = sscanf(mapname, "%c%d%c%d", &b1, &ep, &b2, &lev);
if (numMatches != 4 || toupper(b1) != 'E' || toupper(b2) != 'L')
return false;
index = FindMapByIndexOnly(ep, lev);
}
if (index != nullptr)
{
index->music = music;
return true;
}
return false;
}
MapRecord *AllocateMap()
{
auto&p = mapList[mapList.Reserve(1)];
p.Alloc();
return p.Data();
}
MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
{
for (auto& map : mapList)
{
if (map->fileName.CompareNoCase(boardfilename) == 0)
{
return map.Data();
}
}
if (!fileSystem.FileExists(boardfilename))
{
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", boardfilename);
return nullptr;
}
auto map = AllocateMap();
map->name = "";
map->SetFileName(boardfilename);
map->flags = MI_USERMAP|MI_FORCEEOG;
map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic);
return map;
}