raze-gles/source/build/src
2020-11-26 18:32:35 +01:00
..
clip.cpp - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - make sector panning variables floats and added some convenience wrappers. 2020-11-26 18:32:35 +01:00
engine_priv.h - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00
mdsprite.cpp - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
polymost.cpp - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
voxmodel.cpp - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00