mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 00:21:38 +00:00
c9f43383a7
git-svn-id: https://svn.eduke32.com/eduke32@3996 1a8010ca-5511-0410-912e-c29ae57300e0
341 lines
9.2 KiB
C
341 lines
9.2 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __netplay_h__
|
|
#define __netplay_h__
|
|
|
|
#include "enet/enet.h"
|
|
|
|
extern ENetHost *g_netClient;
|
|
extern ENetHost *g_netServer;
|
|
extern ENetPeer *g_netClientPeer;
|
|
extern char g_netPassword[32];
|
|
extern int32_t g_netDisconnect;
|
|
extern int32_t g_netPlayersWaiting;
|
|
extern enet_uint16 g_netPort;
|
|
extern int32_t g_networkMode;
|
|
extern int32_t g_netIndex;
|
|
extern int32_t lastsectupdate[MAXSECTORS];
|
|
extern int32_t lastupdate[MAXSPRITES];
|
|
extern int32_t lastwallupdate[MAXWALLS];
|
|
extern int16_t g_netStatnums[];
|
|
|
|
#define NET_REVISIONS 64
|
|
|
|
enum netchan_t
|
|
{
|
|
CHAN_MOVE, // unreliable movement packets
|
|
CHAN_GAMESTATE, // gamestate changes... frags, respawns, player names, etc
|
|
CHAN_CHAT, // chat and RTS
|
|
CHAN_MISC, // whatever else
|
|
CHAN_MAX
|
|
};
|
|
|
|
enum DukePacket_t
|
|
{
|
|
PACKET_MASTER_TO_SLAVE,
|
|
PACKET_SLAVE_TO_MASTER,
|
|
|
|
PACKET_NUM_PLAYERS,
|
|
PACKET_PLAYER_INDEX,
|
|
PACKET_PLAYER_DISCONNECTED,
|
|
PACKET_PLAYER_SPAWN,
|
|
PACKET_FRAG,
|
|
PACKET_VERSION,
|
|
PACKET_AUTH,
|
|
PACKET_PLAYER_PING,
|
|
PACKET_PLAYER_READY,
|
|
PACKET_MAP_STREAM,
|
|
|
|
// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
|
|
// so hacked clients can't create fake server packets and get the server to
|
|
// send them to everyone
|
|
// newer versions of the netcode also make this determination based on which
|
|
// channel the packet was broadcast on
|
|
|
|
PACKET_BROADCAST,
|
|
PACKET_NEW_GAME,
|
|
PACKET_RTS,
|
|
PACKET_CLIENT_INFO,
|
|
PACKET_MESSAGE,
|
|
PACKET_USER_MAP,
|
|
|
|
PACKET_MAP_VOTE,
|
|
PACKET_MAP_VOTE_INITIATE,
|
|
PACKET_MAP_VOTE_CANCEL,
|
|
};
|
|
|
|
enum netdisconnect_t
|
|
{
|
|
DISC_BAD_PASSWORD = 1,
|
|
DISC_KICKED,
|
|
DISC_BANNED
|
|
};
|
|
|
|
enum netmode_t
|
|
{
|
|
NET_CLIENT = 0,
|
|
NET_SERVER,
|
|
NET_DEDICATED_CLIENT, // client on dedicated server
|
|
NET_DEDICATED_SERVER
|
|
};
|
|
|
|
#define NETMAXACTORS 1024
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
|
|
uint32_t numActors;
|
|
netactor_t actor[NETMAXACTORS];
|
|
|
|
} netmapstate_t;
|
|
|
|
typedef struct
|
|
{
|
|
|
|
uint32_t numActors;
|
|
uint32_t numToDelete;
|
|
uint32_t fromRevision;
|
|
uint32_t toRevision;
|
|
char data[MAXSPRITES *sizeof(netactor_t)];
|
|
|
|
} netmapdiff_t;
|
|
|
|
extern netmapstate_t *g_multiMapState[MAXPLAYERS];
|
|
extern netmapstate_t *g_multiMapRevisions[NET_REVISIONS];
|
|
#pragma pack(pop)
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
vec3_t pos;
|
|
vec3_t opos;
|
|
vec3_t vel;
|
|
int16_t ang;
|
|
int16_t horiz;
|
|
int16_t horizoff;
|
|
int16_t ping;
|
|
int16_t playerindex;
|
|
int16_t deadflag;
|
|
int16_t playerquitflag;
|
|
} playerupdate_t;
|
|
#pragma pack(pop)
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
int8_t header;
|
|
int8_t connection;
|
|
int8_t level_number;
|
|
int8_t volume_number;
|
|
int8_t player_skill;
|
|
int8_t monsters_off;
|
|
int8_t respawn_monsters;
|
|
int8_t respawn_items;
|
|
int8_t respawn_inventory;
|
|
int8_t marker;
|
|
int8_t ffire;
|
|
int8_t noexits;
|
|
int8_t coop;
|
|
} newgame_t;
|
|
#pragma pack(pop)
|
|
|
|
extern newgame_t pendingnewgame;
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
|
|
// Connect/Disconnect
|
|
void Net_Connect(const char *srvaddr);
|
|
void Net_Disconnect(void);
|
|
void Net_ReceiveDisconnect(ENetEvent *event);
|
|
|
|
// Packet Handlers
|
|
#endif
|
|
void Net_GetPackets(void);
|
|
#ifndef NETCODE_DISABLE
|
|
void Net_HandleServerPackets(void);
|
|
void Net_HandleClientPackets(void);
|
|
void Net_ParseClientPacket(ENetEvent *event);
|
|
void Net_ParseServerPacket(ENetEvent *event);
|
|
void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp);
|
|
|
|
void Net_SendVersion(ENetPeer *client);
|
|
void Net_RecieveVersion(uint8_t *pbuf, int32_t packbufleng);
|
|
|
|
void Net_SendChallenge();
|
|
void Net_RecieveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event);
|
|
|
|
void Net_SendNewPlayer(int32_t newplayerindex);
|
|
void Net_RecieveNewPlayer(uint8_t *pbuf, int32_t packbufleng);
|
|
|
|
void Net_SendPlayerIndex(int32_t index, ENetPeer *peer);
|
|
void Net_RecievePlayerIndex(uint8_t *pbuf, int32_t packbufleng);
|
|
|
|
void Net_SendClientInfo(void);
|
|
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver);
|
|
|
|
void Net_SendUserMapName(void);
|
|
void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng);
|
|
|
|
netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate);
|
|
|
|
void Net_SendMapUpdate(void);
|
|
void Net_ReceiveMapUpdate(ENetEvent *event);
|
|
|
|
void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision);
|
|
void Net_SaveMapState(netmapstate_t *save);
|
|
void Net_RestoreMapState();
|
|
|
|
void Net_CopyToNet(int32_t i, netactor_t *netactor);
|
|
void Net_CopyFromNet(int32_t i, netactor_t *netactor);
|
|
int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2);
|
|
int32_t Net_IsRelevantSprite(int32_t i);
|
|
int32_t Net_IsRelevantStat(int32_t stat);
|
|
int32_t Net_InsertSprite(int32_t sect, int32_t stat);
|
|
void Net_DeleteSprite(int32_t spritenum);
|
|
|
|
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
|
|
void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
|
|
|
|
void Net_SendServerUpdates(void);
|
|
void Net_ReceiveServerUpdate(ENetEvent *event);
|
|
|
|
void Net_SendClientUpdate(void);
|
|
void Net_ReceiveClientUpdate(ENetEvent *event);
|
|
|
|
void Net_SendMessage(void);
|
|
void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng);
|
|
|
|
void Net_StartNewGame();
|
|
void Net_NotifyNewGame();
|
|
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer);
|
|
void Net_ReceiveNewGame(ENetEvent *event);
|
|
|
|
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu);
|
|
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly);
|
|
|
|
void Net_SendMapVoteInitiate(void);
|
|
void Net_RecieveMapVoteInitiate(uint8_t *pbuf);
|
|
|
|
void Net_SendMapVote(int32_t votefor);
|
|
void Net_RecieveMapVote(uint8_t *pbuf);
|
|
void Net_CheckForEnoughVotes();
|
|
|
|
void Net_SendMapVoteCancel(int32_t failed);
|
|
void Net_RecieveMapVoteCancel(uint8_t *pbuf);
|
|
|
|
//////////
|
|
|
|
void Net_ResetPrediction(void);
|
|
void Net_SpawnPlayer(int32_t player);
|
|
void Net_SyncPlayer(ENetEvent *event);
|
|
void Net_WaitForServer(void);
|
|
void faketimerhandler(void);
|
|
|
|
#else
|
|
|
|
/* NETCODE_ENABLE is not defined */
|
|
|
|
// Connect/Disconnect
|
|
#define Net_Connect(...) ((void)0)
|
|
#define Net_Disconnect(...) ((void)0)
|
|
#define Net_ReceiveDisconnect(...) ((void)0)
|
|
|
|
// Packet Handlers
|
|
#define Net_HandleServerPackets(...) ((void)0)
|
|
#define Net_HandleClientPackets(...) ((void)0)
|
|
#define Net_ParseClientPacket(...) ((void)0)
|
|
#define Net_ParseServerPacket(...) ((void)0)
|
|
#define Net_ParsePacketCommon(...) ((void)0)
|
|
|
|
#define Net_SendVersion(...) ((void)0)
|
|
#define Net_RecieveVersion(...) ((void)0)
|
|
|
|
#define Net_SendChallenge(...) ((void)0)
|
|
#define Net_RecieveChallenge(...) ((void)0)
|
|
|
|
#define Net_SendNewPlayer(...) ((void)0)
|
|
#define Net_RecieveNewPlayer(...) ((void)0)
|
|
|
|
#define Net_SendPlayerIndex(...) ((void)0)
|
|
#define Net_RecievePlayerIndex(...) ((void)0)
|
|
|
|
#define Net_SendClientInfo(...) ((void)0)
|
|
#define Net_ReceiveClientInfo(...) ((void)0)
|
|
|
|
#define Net_SendUserMapName(...) ((void)0)
|
|
#define Net_ReceiveUserMapName(...) ((void)0)
|
|
|
|
#define Net_SendClientSync(...) ((void)0)
|
|
#define Net_ReceiveClientSync(...) ((void)0)
|
|
|
|
#define Net_SendMapUpdate(...) ((void)0)
|
|
#define Net_ReceiveMapUpdate(...) ((void)0)
|
|
|
|
#define Net_FillPlayerUpdate(...) ((void)0)
|
|
#define Net_ExtractPlayerUpdate(...) ((void)0)
|
|
|
|
#define Net_SendServerUpdates(...) ((void)0)
|
|
#define Net_ReceiveServerUpdate(...) ((void)0)
|
|
|
|
#define Net_SendClientUpdate(...) ((void)0)
|
|
#define Net_ReceiveClientUpdate(...) ((void)0)
|
|
|
|
#define Net_SendMessage(...) ((void)0)
|
|
#define Net_ReceiveMessage(...) ((void)0)
|
|
|
|
#define Net_StartNewGame(...) ((void)0)
|
|
#define Net_SendNewGame(...) ((void)0)
|
|
#define Net_ReceiveNewGame(...) ((void)0)
|
|
|
|
#define Net_FillNewGame(...) ((void)0)
|
|
#define Net_ExtractNewGame(...) ((void)0)
|
|
|
|
#define Net_SendMapVoteInitiate(...) ((void)0)
|
|
#define Net_RecieveMapVoteInitiate(...) ((void)0)
|
|
|
|
#define Net_SendMapVote(...) ((void)0)
|
|
#define Net_RecieveMapVote(...) ((void)0)
|
|
#define Net_CheckForEnoughVotes(...) ((void)0)
|
|
|
|
#define Net_SendMapVoteCancel(...) ((void)0)
|
|
#define Net_RecieveMapVoteCancel(...) ((void)0)
|
|
|
|
//////////
|
|
|
|
#define Net_ResetPrediction(...) ((void)0)
|
|
#define Net_RestoreMapState(...) ((void)0)
|
|
#define Net_SyncPlayer(...) ((void)0)
|
|
#define Net_WaitForServer(...) ((void)0)
|
|
|
|
#define Net_ActorsAreDifferent(...) 0
|
|
#define Net_IsRelevantSprite(...) 0
|
|
#define Net_IsRelevantStat(...) 0
|
|
#define Net_InsertSprite(...) 0
|
|
#define Net_DeleteSprite(...) ((void)0)
|
|
|
|
#define Net_NotifyNewGame(...) ((void)0)
|
|
|
|
#endif
|
|
|
|
#endif // __netplay_h__
|