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557bd201fb
- Shadow Warrior updates from SWP.
1410 lines
38 KiB
C++
1410 lines
38 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// CONSOLE.C
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// Handles all argument storing and user console variable modifications.
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// Copyright (c) 1996 by Jim Norwood
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#include "ns.h"
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#include "build.h"
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#include "mytypes.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "player.h"
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#include "lists.h"
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#include "warp.h"
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#include "quake.h"
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#include "common_game.h"
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#include "gamecontrol.h"
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#include "control.h"
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#include "trigger.h"
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#include "savedef.h"
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#include "menus.h"
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#include "network.h"
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#include "pal.h"
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#include "weapon.h"
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#include "text.h"
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#include "jsector.h"
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BEGIN_SW_NS
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// DEFINES ///////////////////////////////////////////////////////////////////////////////////
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#define MAX_USER_ARGS 100
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#define MAX_CONSOLE_COMMANDS 100
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#define MAX_HISTORY 20
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SWBOOL SpriteInfo = FALSE;
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extern SWBOOL QuitFlag;
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// FUNCTION PROTOTYPES ///////////////////////////////////////////////////////////////////////
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void CON_ProcessOptions(void);
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void CON_ClearConsole(void);
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uint8_t CON_CommandCmp(const char *str1, const char *str2, int len);
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void CheatInput(void);
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// Modify actor routines
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void CON_ModXrepeat(void);
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void CON_ModYrepeat(void);
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void CON_ModTranslucent(void);
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void CON_GetHelp(void);
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void CON_Sound(void);
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void CON_Reverb(void);
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void CON_Heap(void);
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void CON_Cache(void);
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void CON_SoundTest(void);
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void CON_SpriteInfo(void);
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void CON_KillSprite(void);
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void CON_SpriteDetail(void);
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void CON_UserDetail(void);
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void CON_Quit(void);
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void CON_LoadSetup(void);
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void CON_DamageData(void);
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void CON_WinPachinko(void);
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void CON_Tweak(void);
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void CON_Bunny(void);
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void CON_CheckHeap(void);
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void CON_DumpHeap(void);
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void CON_ShowMirror(void);
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void CON_MultiNameChange(void);
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void CON_DumpSoundList(void);
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// STRUCTURES ////////////////////////////////////////////////////////////////////////////////
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typedef struct
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{
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const char *command; // Text string representing the command that calls this function
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void (*function)(void); // Function assigned to the command, take no parameters
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} CON_COMMAND, *CON_COMMANDp;
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// Contains any commands that don't get added by particular setup functions
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CON_COMMAND pre_commands[] =
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{
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#if DEBUG
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{"bobbing", CON_ProcessOptions},
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{"swnext", CheatInput},
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{"swprev", CheatInput},
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{"swsecret", CheatInput},
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{"swstart", CheatInput},
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{"swres", CheatInput},
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{"swloc", CheatInput},
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{"swroom", CheatInput},
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{"swmap", CheatInput},
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{"swvox", CheatInput},
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{"swsave", CheatInput},
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#endif
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#if DEBUG
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{"george", CheatInput},
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{"blackburn", CheatInput},
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{"reverb", CON_Reverb},
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{"mem", CON_Heap},
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{"cache", CON_Cache},
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{"xrepeat", CON_ModXrepeat},
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{"yrepeat", CON_ModYrepeat},
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{"translucent", CON_ModTranslucent},
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{"spriteinfo", CON_SpriteInfo},
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{"kill", CON_KillSprite},
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{"showsprite", CON_SpriteDetail},
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{"showuser", CON_UserDetail},
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{"damage", CON_DamageData},
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{"tweak", CON_Tweak},
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{"checkheap", CON_CheckHeap},
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{"dumpheap", CON_DumpHeap},
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{"showmirror", CON_ShowMirror},
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{"clear", CON_ClearConsole},
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{"dumpsounds", CON_DumpSoundList},
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{"help", CON_GetHelp},
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//{"quit", CON_Quit},
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#endif
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{"swgod", CheatInput},
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{"swchan", CheatInput},
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{"swgimme", CheatInput},
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{"swtrek##", CheatInput},
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{"swgreed", CheatInput},
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{"swghost", CheatInput},
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{"swstart", CheatInput},
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{"swres", CheatInput},
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{"swloc", CheatInput},
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{"swmap", CheatInput},
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{"swsave", CheatInput},
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{"swmedic", CheatInput},
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{"swkeys", CheatInput},
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{"swredcard", CheatInput},
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{"swbluecard", CheatInput},
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{"swgreencard", CheatInput},
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{"swyellowcard", CheatInput},
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{"swgoldkey", CheatInput},
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{"swsilverkey", CheatInput},
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{"swbronzekey", CheatInput},
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{"swredkey", CheatInput},
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{"swgun#", CheatInput},
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{"swquit", CheatInput},
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{"swexit", CheatInput},
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{"sound", CON_SoundTest},
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{"winpachinko", CON_WinPachinko},
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{"config", CON_LoadSetup},
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{"swtrix", CON_Bunny},
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{"swname", CON_MultiNameChange},
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{NULL, NULL}
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};
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// GLOBALS ///////////////////////////////////////////////////////////////////////////////////
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CON_COMMAND commandlist[MAX_CONSOLE_COMMANDS]; // Console command array
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CON_COMMANDp commandptr; // Pointer to a command
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int16_t numcommands=0; // Total number of commands in the command list
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char command_history[MAX_HISTORY][256]; // History of what has been typed in lately
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int16_t curr_history=0; // Line currently being pointed to in the history array
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int16_t numhistory=0;
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// Array which stores all the user arguments passed into the game.
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static char user_args[MAX_USER_ARGS][256];
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static uint8_t con_argnum=0; // Total number of arguments that were passed into the game
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char con_message[80]; // Holds the current console message to send to adduserquote
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// FUNCTIONS /////////////////////////////////////////////////////////////////////////////////
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//
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// Frank's neato input string checker, useful for my stuff too.
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//
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uint8_t CON_CommandCmp(const char *str1, const char *str2, int len)
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{
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const char *cp1 = str1;
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const char *cp2 = str2;
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do
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{
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if (*cp1 != *cp2)
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{
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if (*cp1 != '#' && *cp2 != '#')
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return FALSE;
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else if ((*cp1 == '#' && !isdigit(*cp2)) || (*cp2 == '#' && !isdigit(*cp1)))
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return FALSE;
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}
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cp1++;
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cp2++;
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}
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while (--len);
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return TRUE;
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}
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SWBOOL IsCommand(const char *str)
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{
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int i;
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char first[512];
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sscanf(str,"%s",first);
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for (i = 0; i < numcommands; i++)
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{
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// Don't even try if they aren't the same length
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if (strlen(first) != strlen(commandlist[i].command))
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continue;
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// See if it's in there
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if (CON_CommandCmp(first, commandlist[i].command, strlen(first)))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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//
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// Sends a message to the user quote array
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//
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void CON_Message(const char *message, ...)
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{
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va_list argptr;
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va_start(argptr,message);
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vsprintf(&con_message[0],message,argptr);
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va_end(argptr);
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// Send message to user quote array for immediate display
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adduserquote(&con_message[0]);
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}
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//
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// Sends a message to the console quote array
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//
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void CON_ConMessage(const char *message, ...)
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{
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va_list argptr;
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va_start(argptr,message);
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vsprintf(&con_message[0],message,argptr);
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va_end(argptr);
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// Send message to user quote array for immediate display
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addconquote(&con_message[0]);
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}
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//
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// Stores user arguments passed in on the command line for later inspection
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//
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void CON_StoreArg(const char *userarg)
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{
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if (con_argnum < MAX_USER_ARGS)
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{
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strcpy(&user_args[con_argnum][0],userarg);
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Bstrlwr(&user_args[con_argnum][0]);
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con_argnum++;
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}
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}
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//
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// Checkes the user command array to see if user did in fact pass in a particular argument
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//
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SWBOOL CON_CheckParm(const char *userarg)
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{
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int16_t i;
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for (i=0; i<con_argnum; i++)
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{
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if (!strcmp(&user_args[i][0],userarg))
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return TRUE; // Yep, it's in there
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}
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return FALSE; // Not a parameter that was passed in
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}
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//
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// Scrolls up and down through previous user commands like DosKey
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// Copies the history text string into the MessageInputCommand
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//
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void CON_CommandHistory(signed char dir)
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{
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if (curr_history + dir < numhistory)
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curr_history += dir;
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if (curr_history < 0) curr_history = 0;
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if (curr_history > MAX_HISTORY) curr_history = MAX_HISTORY;
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strcpy(MessageInputString, command_history[curr_history]);
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}
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void CON_AddHistory(const char *commandstr)
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{
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int i;
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for (i=MAX_HISTORY-1; i>=0; i--)
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{
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strcpy(command_history[i],command_history[i-1]);
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}
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strcpy(command_history[0],commandstr);
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if ((++numhistory) > MAX_HISTORY) numhistory = MAX_HISTORY;
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}
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//
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// Adds a command name to the command list and assigns the appropriate function pointer
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//
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SWBOOL CON_AddCommand(const char *command, void (*function)(void))
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{
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if (command != NULL && function != NULL && numcommands < MAX_CONSOLE_COMMANDS)
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{
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// strcpy(commandlist[numcommands].command, command);
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commandlist[numcommands].command = command;
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commandlist[numcommands].function = function;
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// Increment counter to set up for next command insertion
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numcommands++;
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ASSERT(numcommands <= MAX_CONSOLE_COMMANDS);
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return TRUE;
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}
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return FALSE;
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}
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//
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// Process commands
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// Returns TRUE upon success
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//
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void CON_ProcessUserCommand(void)
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{
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int16_t i=0;
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char temp_message[256],command_str[256];
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strcpy(temp_message,MessageInputString);
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sscanf(Bstrlwr(temp_message),"%s", command_str); // Get the base command type
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for (i = 0; i < numcommands; i++)
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{
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// Don't even try if they aren't the same length
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if (strlen(command_str) != strlen(commandlist[i].command)) continue;
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// See if it's in there
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if (CON_CommandCmp(command_str, commandlist[i].command, strlen(command_str)))
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{
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if (commandlist[i].function)
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{
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(*commandlist[i].function)();
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CON_AddHistory(MessageInputString); // Keep history only of valid input
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return;
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}
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}
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}
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if (ConPanel)
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CON_ConMessage("Syntax Error or Command not enabled!");
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}
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//
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// Initialize the console command list with the pre_command startup array
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//
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void CON_InitConsole(void)
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{
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CON_COMMANDp i;
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for (i = &pre_commands[0]; i->command != NULL; i++)
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{
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if (!CON_AddCommand(i->command, i->function))
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{
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printf("CON_InitConsole: Failed to add command contained in pre_commands list.\n");
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TerminateGame();
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exit(0);
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}
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}
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//printf("CON_InitConsole: Command list initialized.\n");
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}
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//
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// Process as a command, anything that could be set in the options menu as well
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//
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void CON_ProcessOptions(void)
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{
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}
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// Clear the console screen
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void CON_ClearConsole(void)
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{
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short i;
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for (i=0; i<MAXCONQUOTES; i++)
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strcpy(con_quote[i],"\0");
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// The user console programming function library ////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////
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SWBOOL CheckValidSprite(short SpriteNum)
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{
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if (SpriteNum < 0 || SpriteNum > 6144)
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{
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CON_ConMessage("ERROR: Sprite %d is out of range.",SpriteNum);
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return FALSE;
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}
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return TRUE;
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}
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// Get help on a console command
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void CON_GetHelp(void)
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{
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char base[80], command[80];
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short i;
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if (sscanf(MessageInputString,"%s %s",base,command) < 2)
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{
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CON_ConMessage("Usage: help [keyword]");
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return;
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}
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Bstrlwr(command); // Make sure operator is all lower case
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if (!strcmp(command, "xrepeat"))
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{
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CON_ConMessage("Usage: xrepeat [repeat value 0-255],");
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CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
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return;
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}
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else if (!strcmp(command, "yrepeat"))
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{
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CON_ConMessage("Usage: yrepeat [repeat value 0-255],");
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CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
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return;
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}
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else if (!strcmp(command, "translucent"))
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{
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CON_ConMessage("Usage: translucent [OFF/ON 0-1],");
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CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
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return;
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}
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else
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{
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CON_ConMessage("No help was located on that subject.");
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}
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}
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// Modify sprites xrepeat value
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void CON_ModXrepeat(void)
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{
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char base[80];
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int16_t op1=64,op2=-1,op3=-1;
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short i;
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if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4)
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{
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strcpy(MessageInputString,"help xrepeat");
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CON_GetHelp();
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return;
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}
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if (op3 == -1)
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{
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for (i=0; i<MAXSPRITES; i++)
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{
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SPRITEp sp = &sprite[i];
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USERp u = User[i];
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if (op2 == -1)
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sp->xrepeat = op1;
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else
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{
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if (u->ID == op2)
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sp->xrepeat = op1;
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}
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}
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if (op2 == -1)
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CON_ConMessage("Xrepeat set to %d for all u->ID's for all sprites.",op1);
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else
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CON_ConMessage("Xrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
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}
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else
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{
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// Do it only for one sprite
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SPRITEp sp = &sprite[op3];
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USERp u = User[op3];
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if (!CheckValidSprite(op3)) return;
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sp->xrepeat = op1;
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CON_ConMessage("Xrepeat set to %d for sprite %d.",op1,op3);
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}
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}
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// Modify sprites yrepeat value
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void CON_ModYrepeat(void)
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{
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char base[80];
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int16_t op1=64,op2=-1,op3=-1;
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short i;
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if (sscanf(MessageInputString,"%s %hd %hd %hd",base,&op1,&op2,&op3) < 4)
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{
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strcpy(MessageInputString,"help yrepeat");
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CON_GetHelp();
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return;
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}
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if (op3 == -1)
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{
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for (i=0; i<MAXSPRITES; i++)
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{
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SPRITEp sp = &sprite[i];
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USERp u = User[i];
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if (op2 == -1)
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sp->yrepeat = op1;
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else
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{
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if (u->ID == op2)
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sp->yrepeat = op1;
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}
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}
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if (op2 == -1)
|
|
CON_ConMessage("Yrepeat set to %d for all u->ID's for all sprites.",op1);
|
|
else
|
|
CON_ConMessage("Yrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
|
|
}
|
|
else
|
|
{
|
|
// Do it only for one sprite
|
|
SPRITEp sp = &sprite[op3];
|
|
USERp u = User[op3];
|
|
|
|
if (!CheckValidSprite(op3)) return;
|
|
|
|
sp->yrepeat = op1;
|
|
CON_ConMessage("Yrepeat set to %d for sprite %d.",op1,op3);
|
|
}
|
|
}
|
|
|
|
void CON_ModTranslucent(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
SPRITEp sp;
|
|
USERp u;
|
|
|
|
// Format: translucent [SpriteNum]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help translucent");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (!CheckValidSprite(op1)) return;
|
|
|
|
sp = &sprite[op1];
|
|
u = User[op1];
|
|
|
|
if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT))
|
|
{
|
|
RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
|
|
CON_ConMessage("Translucence RESET for sprite %d.",op1);
|
|
}
|
|
else
|
|
{
|
|
SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
|
|
CON_ConMessage("Translucence SET for sprite %d.",op1);
|
|
}
|
|
}
|
|
|
|
void CON_SoundTest(void)
|
|
{
|
|
int handle;
|
|
int zero=0;
|
|
char base[80];
|
|
int16_t op1=0;
|
|
|
|
// Format: sound [number]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help sound");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (op1 < 0 || op1 >= DIGI_MAX)
|
|
{
|
|
CON_ConMessage("Sound number out of range.");
|
|
return;
|
|
}
|
|
|
|
handle = PlaySound(op1,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
|
|
|
|
void CON_Reverb(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
PLAYERp pp = Player + screenpeek;
|
|
|
|
// Format: reverb [number]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help reverb");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
CON_ConMessage("Reverb is now set to %d.",op1);
|
|
COVER_SetReverb(op1);
|
|
pp->Reverb = op1;
|
|
}
|
|
|
|
void CON_Heap(void)
|
|
{
|
|
/*
|
|
int totalmemory=0;
|
|
extern int TotalMemory, ActualHeap;
|
|
int i;
|
|
void *testheap;
|
|
|
|
totalmemory = Z_AvailHeap();
|
|
CON_ConMessage("Total heap at game startup = %d", TotalMemory);
|
|
CON_ConMessage("ActualHeap reserved for non-cache use = %d", ActualHeap);
|
|
CON_ConMessage("Total unallocated blocks in bytes minus reserved heap = %d", totalmemory);
|
|
CON_ConMessage("NOTE: Allocation exceeding ActualHeap will result in out of memory");
|
|
// Find remaining heap space unused
|
|
i = ActualHeap;
|
|
while(i>0)
|
|
{
|
|
testheap = AllocMem(i);
|
|
if(!testheap)
|
|
i-=1024L; // Decrease in 1k increments
|
|
else
|
|
{
|
|
CON_ConMessage("Heap test result (+ or - 1k):");
|
|
CON_ConMessage("=============================");
|
|
CON_ConMessage("Unallocated heap space remaining = %d",i);
|
|
CON_ConMessage("Unallocated heap space used = %d",ActualHeap - i);
|
|
FreeMem(testheap);
|
|
i=0; // Beam us out of here Scotty!
|
|
}
|
|
}
|
|
|
|
if(ActualHeap < 50000L)
|
|
{
|
|
CON_ConMessage("ALERT: Memory is critically low!");
|
|
}
|
|
*/
|
|
}
|
|
|
|
int TileRangeMem(int start)
|
|
{
|
|
int i;
|
|
int total=0;
|
|
|
|
switch (start)
|
|
{
|
|
case 4096: // Evil Ninja
|
|
for (i=4096; i<=4239; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 800: // Hornet
|
|
for (i=800; i<=811; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 817:
|
|
for (i=817; i<=819; i++) // Bouncing Betty
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 820: // Skull
|
|
for (i=820; i<=854; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 960:
|
|
for (i=960; i<=1016; i++) // Serpent God
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=1300; i<=1314; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1024:
|
|
for (i=1024; i<=1175; i++) // LoWang
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1320:
|
|
for (i=1320; i<=1396; i++) // Skeletor Priest
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1400:
|
|
for (i=1400; i<=1440; i++) // Coolie
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=4260; i<=4266; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1441:
|
|
for (i=1441; i<=1450; i++) // Coolie Ghost
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=4267; i<=4312; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1469:
|
|
for (i=1469; i<=1497; i++) // Guardian
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=1504; i<=1518; i++)
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 1580:
|
|
for (i=1580; i<=1644; i++) // Little Ripper
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 4320:
|
|
for (i=4320; i<=4427; i++) // Big Ripper
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2540:
|
|
for (i=2540; i<=2546; i++) // Trashcan
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 4430:
|
|
for (i=4430; i<=4479; i++) // Fish
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 4490:
|
|
for (i=4490; i<=4544; i++) // Sumo
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 5023:
|
|
for (i=5023; i<=5026; i++) // Toilet Girl
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 5032:
|
|
for (i=5032; i<=5035; i++) // Wash Girl
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2000:
|
|
for (i=2000; i<=2002; i++) // Chop Stick Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2004:
|
|
for (i=2004; i<=2009; i++) // Uzi Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=2040; i<=2043; i++) // Uzi Overlays
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2010:
|
|
for (i=2010; i<=2019; i++) // Rail Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2130:
|
|
for (i=2130; i<=2137; i++) // Shuriken Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2050:
|
|
for (i=2050; i<=2053; i++) // Heart Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2054:
|
|
for (i=2054; i<=2057; i++) // HotHead Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2070:
|
|
for (i=2070; i<=2077; i++) // Rocket Launcher Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2080:
|
|
for (i=2080; i<=2083; i++) // Sword Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 4090:
|
|
for (i=4090; i<=4093; i++) // Bloody Sword Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2121:
|
|
for (i=2121; i<=2126; i++) // 40MM Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2211:
|
|
for (i=2211; i<=2216; i++) // Shotgun Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
for (i=2225; i<=2227; i++) // Shotgun Quad-Mode Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
case 2220:
|
|
for (i=2220; i<=2224; i++) // Sticky Bomb Panel
|
|
total += tilesiz[i].x*tilesiz[i].y;
|
|
break;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
void CON_Cache(void)
|
|
{
|
|
char incache[MAXTILES]{};
|
|
int i,j,tottiles,totsprites,totactors;
|
|
|
|
// Calculate all level tiles, non-actor stuff
|
|
for (i=0; i<numsectors; i++)
|
|
{
|
|
incache[sector[i].ceilingpicnum] = 1;
|
|
incache[sector[i].floorpicnum] = 1;
|
|
}
|
|
|
|
for (i=0; i<numwalls; i++)
|
|
{
|
|
incache[wall[i].picnum] = 1;
|
|
if (wall[i].overpicnum >= 0)
|
|
incache[wall[i].overpicnum] = 1;
|
|
}
|
|
|
|
tottiles = 0;
|
|
for (i=0; i<MAXTILES; i++)
|
|
if (incache[i] > 0)
|
|
tottiles += tilesiz[i].x*tilesiz[i].y;
|
|
|
|
//////////////////////////////////////////////
|
|
|
|
memset(incache, 0, sizeof(incache));
|
|
|
|
// Sprites on the stat list get counted as cached, others don't
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
incache[sprite[i].picnum] = 1;
|
|
|
|
totsprites = 0;
|
|
totactors = 0;
|
|
|
|
for (i=0; i<MAXTILES; i++)
|
|
{
|
|
if (incache[i] > 0)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 4096:
|
|
totactors+=TileRangeMem(4096);
|
|
incache[4096]=0;
|
|
break;
|
|
case 800:
|
|
totactors+=TileRangeMem(800);
|
|
incache[800]=0;
|
|
break;
|
|
case 817:
|
|
totactors+=TileRangeMem(817);
|
|
incache[817]=0;
|
|
break;
|
|
case 820:
|
|
totactors+=TileRangeMem(820);
|
|
incache[820]=0;
|
|
break;
|
|
case 960:
|
|
totactors+=TileRangeMem(960);
|
|
incache[960]=0;
|
|
break;
|
|
//case 1024: // Lo Wang is calculated later
|
|
// totactors+=TileRangeMem(1024);
|
|
// incache[1024]=0;
|
|
//break;
|
|
case 1320:
|
|
totactors+=TileRangeMem(1320);
|
|
incache[1320]=0;
|
|
break;
|
|
case 1400:
|
|
totactors+=TileRangeMem(1400);
|
|
incache[1400]=0;
|
|
break;
|
|
case 1441:
|
|
totactors+=TileRangeMem(1441);
|
|
incache[1441]=0;
|
|
break;
|
|
case 1469:
|
|
totactors+=TileRangeMem(1469);
|
|
incache[1469]=0;
|
|
break;
|
|
case 1580:
|
|
totactors+=TileRangeMem(1580);
|
|
incache[1580]=0;
|
|
break;
|
|
case 4320:
|
|
totactors+=TileRangeMem(4320);
|
|
incache[4320]=0;
|
|
break;
|
|
case 2540:
|
|
totactors+=TileRangeMem(2540);
|
|
incache[2540]=0;
|
|
break;
|
|
case 4430:
|
|
totactors+=TileRangeMem(4430);
|
|
incache[4430]=0;
|
|
break;
|
|
case 4490:
|
|
totactors+=TileRangeMem(4490);
|
|
incache[4490]=0;
|
|
break;
|
|
case 5023:
|
|
totactors+=TileRangeMem(5023);
|
|
incache[5023]=0;
|
|
break;
|
|
case 5032:
|
|
totactors+=TileRangeMem(5032);
|
|
incache[5032]=0;
|
|
break;
|
|
case 2000:
|
|
totactors+=TileRangeMem(2000);
|
|
incache[2000]=0;
|
|
break;
|
|
case 2004:
|
|
totactors+=TileRangeMem(2004);
|
|
incache[2004]=0;
|
|
break;
|
|
case 2010:
|
|
totactors+=TileRangeMem(2010);
|
|
incache[2010]=0;
|
|
break;
|
|
case 2130:
|
|
totactors+=TileRangeMem(2130);
|
|
incache[2130]=0;
|
|
break;
|
|
case 2050:
|
|
totactors+=TileRangeMem(2050);
|
|
incache[2050]=0;
|
|
break;
|
|
case 2054:
|
|
totactors+=TileRangeMem(2054);
|
|
incache[2054]=0;
|
|
break;
|
|
case 2070:
|
|
totactors+=TileRangeMem(2070);
|
|
incache[2070]=0;
|
|
break;
|
|
case 2080:
|
|
totactors+=TileRangeMem(2080);
|
|
incache[2080]=0;
|
|
break;
|
|
case 4090:
|
|
totactors+=TileRangeMem(4090);
|
|
incache[4090]=0;
|
|
break;
|
|
case 2121:
|
|
totactors+=TileRangeMem(2121);
|
|
incache[2121]=0;
|
|
break;
|
|
case 2211:
|
|
totactors+=TileRangeMem(2211);
|
|
incache[2211]=0;
|
|
break;
|
|
case 2220:
|
|
totactors+=TileRangeMem(2220);
|
|
incache[2220]=0;
|
|
break;
|
|
|
|
default: totsprites += tilesiz[i].x*tilesiz[i].y;
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_ConMessage("/////////////////////////////////////////////");
|
|
CON_ConMessage("Current Memory Consumption:");
|
|
CON_ConMessage("Total Tiles = %d",tottiles);
|
|
CON_ConMessage("Total Sprites = %d",totsprites);
|
|
CON_ConMessage("Total Actors = %d",totactors);
|
|
CON_ConMessage("Total Memory = %d",(tottiles+totsprites+totactors));
|
|
CON_ConMessage("Total with LoWang = %d",(tottiles+totsprites+totactors+TileRangeMem(1024)));
|
|
CON_ConMessage("/////////////////////////////////////////////");
|
|
|
|
}
|
|
|
|
void CON_SpriteInfo(void)
|
|
{
|
|
SpriteInfo++;
|
|
if (SpriteInfo > 2) SpriteInfo = 0;
|
|
|
|
if (SpriteInfo == 0)
|
|
CON_ConMessage("Sprite information is OFF.");
|
|
else if (SpriteInfo == 1)
|
|
CON_ConMessage("Sprite information is ON (Brief Mode).");
|
|
else
|
|
CON_ConMessage("Sprite information is ON (Verbose Mode).");
|
|
}
|
|
|
|
void CON_KillSprite(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
SPRITEp sp;
|
|
short i;
|
|
USERp u;
|
|
|
|
// Format: kill [SpriteNum]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help kill");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (op1 == -1)
|
|
{
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
u = User[i];
|
|
if (!u->PlayerP)
|
|
SetSuicide(i);
|
|
}
|
|
CON_ConMessage("Killed all sprites except Players.");
|
|
}
|
|
else
|
|
{
|
|
if (!CheckValidSprite(op1)) return;
|
|
|
|
SetSuicide(op1);
|
|
CON_ConMessage("Killed sprite %d.",op1);
|
|
}
|
|
|
|
}
|
|
|
|
void CON_SpriteDetail(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
short i;
|
|
|
|
// Format: showsprite [SpriteNum]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help showsprite");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (!CheckValidSprite(op1)) return;
|
|
auto const sp = (uspritetype const *)&sprite[op1];
|
|
|
|
CON_ConMessage("x = %d, y = %d, z = %d",sp->x,sp->y,sp->z);
|
|
CON_ConMessage("cstat = %d, picnum = %d",sp->cstat,sp->picnum);
|
|
CON_ConMessage("shade = %d, pal = %d, clipdist = %d",sp->shade,sp->pal,sp->clipdist);
|
|
CON_ConMessage("xrepeat = %d, yrepeat = %d",sp->xrepeat, sp->yrepeat);
|
|
CON_ConMessage("xoffset = %d, yoffset = %d",sp->xoffset, sp->yoffset);
|
|
CON_ConMessage("sectnum = %d, statnum = %d",sp->sectnum, sp->statnum);
|
|
CON_ConMessage("ang = %d, owner = %d",sp->ang,sp->owner);
|
|
CON_ConMessage("xvel = %d, yvel = %d, zvel = %d",sp->xvel,sp->yvel,sp->zvel);
|
|
CON_ConMessage("lotag = %d, hitag = %d, extra = %d",sp->lotag,sp->hitag,sp->extra);
|
|
}
|
|
|
|
void CON_UserDetail(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
SPRITEp sp;
|
|
short i;
|
|
USERp u;
|
|
|
|
// Format: showuser [SpriteNum]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help showsprite");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (!CheckValidSprite(op1)) return;
|
|
sp = &sprite[op1];
|
|
u = User[op1];
|
|
|
|
if (!u) return;
|
|
|
|
CON_ConMessage("State = %p, Rot = %p",u->State,u->Rot);
|
|
CON_ConMessage("StateStart = %p, StateEnd = %p",u->StateStart,u->StateEnd);
|
|
CON_ConMessage("ActorActionFunc = %p",u->ActorActionFunc);
|
|
CON_ConMessage("ActorActionSet = %p",u->ActorActionSet);
|
|
CON_ConMessage("Personality = %p",u->Personality);
|
|
CON_ConMessage("Attrib = %p",u->Attrib);
|
|
CON_ConMessage("Flags = %d, Flags2 = %d, Tics = %d",u->Flags,u->Flags2,u->Tics);
|
|
CON_ConMessage("RotNum = %d, ID = %d",u->RotNum,u->ID);
|
|
CON_ConMessage("Health = %d, MaxHealth = %d",u->Health,u->MaxHealth);
|
|
CON_ConMessage("LastDamage = %d, PainThreshold = %d",u->LastDamage,u->PainThreshold);
|
|
CON_ConMessage("jump_speed = %d, jump_grav = %d",u->jump_speed,u->jump_grav);
|
|
CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange);
|
|
CON_ConMessage("ret = %d, WaitTics = %d, spal = %d",u->ret,u->WaitTics,u->spal);
|
|
}
|
|
|
|
void CON_Quit(void)
|
|
{
|
|
if (CommPlayers >= 2)
|
|
MultiPlayQuitFlag = TRUE;
|
|
else
|
|
QuitFlag = TRUE;
|
|
}
|
|
|
|
void CON_MultiNameChange(void)
|
|
{
|
|
char base[16],command[16];
|
|
|
|
// Format: swname [name]
|
|
if (sscanf(MessageInputString,"%6s %12s",base,command) < 2)
|
|
return;
|
|
|
|
SendMulitNameChange(command);
|
|
}
|
|
|
|
void CON_LoadSetup(void)
|
|
{
|
|
CON_ConMessage("JonoF: Maybe later");
|
|
}
|
|
|
|
const char *damagename[] =
|
|
{
|
|
"WPN_STAR","WPN_UZI",
|
|
"WPN_SHOTGUN","WPN_MICRO",
|
|
"WPN_GRENADE","WPN_MINE",
|
|
"WPN_RAIL","WPN_HEART",
|
|
"WPN_HOTHEAD","WPN_NAPALM"
|
|
"WPN_RING","WPN_ROCKET",
|
|
"WPN_SWORD","WPN_FIST",
|
|
"DMG_NAPALM","DMG_MIRV_METEOR",
|
|
"DMG_SERP_METEOR","DMG_ELECTRO_SHARD",
|
|
"DMG_SECTOR_EXP","DMG_BOLT_EXP",
|
|
"DMG_TANK_SHELL_EXP","DMG_FIREBALL_EXP",
|
|
"DMG_NAPALM_EXP","DMG_SKULL_EXP",
|
|
"DMG_BASIC_EXP","DMG_GRENADE_EXP",
|
|
"DMG_MINE_EXP","DMG_MINE_SHRAP",
|
|
"DMG_MICRO_EXP","DMG_NUCLEAR_EXP",
|
|
"DMG_RADIATION_CLOUD","DMG_FLASHBOMB",
|
|
"DMG_FIREBALL_FLAMES","DMG_RIPPER_SLASH",
|
|
"DMG_SKEL_SLASH","DMG_COOLG_BASH",
|
|
"DMG_COOLG_FIRE","DMG_GORO_CHOP",
|
|
"DMG_GORO_FIREBALL","DMG_SERP_SLASH",
|
|
"DMG_LAVA_BOULDER","DMG_LAVA_SHARD",
|
|
"DMG_HORNET_STING","DMG_EEL_ELECTRO",
|
|
"DMG_SPEAR_TRAP","DMG_VOMIT",
|
|
"DMG_BLADE"
|
|
};
|
|
|
|
void CON_DamageData(void)
|
|
{
|
|
|
|
char base[80],field[80];
|
|
int16_t op1=0;
|
|
unsigned int op2, i;
|
|
|
|
// Format: damage [field] [item] [value]
|
|
if (sscanf(MessageInputString,"%s %s %hd %u",base,field,&op1,&op2) < 3)
|
|
{
|
|
strcpy(MessageInputString,"help damage");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (op1 < -1 || op1 > 46)
|
|
{
|
|
CON_ConMessage("Damage Data index is out of range.");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(field,"damage_lo"))
|
|
{
|
|
DamageData[op1].damage_lo = op2;
|
|
CON_ConMessage("DamageData[%s].damage_lo = %d",damagename[op1],op2);
|
|
}
|
|
else if (!strcmp(field,"damage_hi"))
|
|
{
|
|
DamageData[op1].damage_hi = op2;
|
|
CON_ConMessage("DamageData[%s].damage_hi = %d",damagename[op1],op2);
|
|
}
|
|
else if (!strcmp(field,"radius"))
|
|
{
|
|
DamageData[op1].radius = op2;
|
|
CON_ConMessage("DamageData[%s].radius = %d",damagename[op1],op2);
|
|
}
|
|
else if (!strcmp(field,"max_ammo"))
|
|
{
|
|
DamageData[op1].max_ammo = op2;
|
|
CON_ConMessage("DamageData[%s].max_ammo = %d",damagename[op1],op2);
|
|
}
|
|
else if (!strcmp(field,"min_ammo"))
|
|
{
|
|
DamageData[op1].min_ammo = op2;
|
|
CON_ConMessage("DamageData[%s].min_ammo = %d",damagename[op1],op2);
|
|
}
|
|
if (!strcmp(field,"show"))
|
|
{
|
|
if (op1 == -1)
|
|
{
|
|
for (i=op2; i<=op2+10; i+=2)
|
|
{
|
|
if (i<47)
|
|
CON_ConMessage("[%d] = %s [%d] = %s",i,damagename[i],i+1,damagename[i+1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CON_ConMessage(" ");
|
|
CON_ConMessage("Item = %s:",damagename[op1]);
|
|
CON_ConMessage("damage_lo = %d, damag_hi = %d",DamageData[op1].damage_lo,DamageData[op1].damage_hi);
|
|
CON_ConMessage("radius = %u",DamageData[op1].radius);
|
|
CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo);
|
|
CON_ConMessage(" ");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CON_WinPachinko(void)
|
|
{
|
|
extern SWBOOL Pachinko_Win_Cheat;
|
|
PLAYERp pp = Player + myconnectindex;
|
|
extern void CheckSndData(char *file, int line);
|
|
|
|
if (CommEnabled)
|
|
return;
|
|
|
|
Pachinko_Win_Cheat = !Pachinko_Win_Cheat;
|
|
|
|
//CheckSndData( __FILE__, __LINE__ );
|
|
|
|
if (Pachinko_Win_Cheat)
|
|
PutStringInfo(pp,"Pachinko Win Cheat Enabled");
|
|
else
|
|
PutStringInfo(pp,"Pachinko Win Cheat Disabled");
|
|
}
|
|
|
|
void CON_Tweak(void)
|
|
{
|
|
char base[80], command[80];
|
|
int op1=0;
|
|
|
|
// Format: tweak [weapon] [number]
|
|
if (sscanf(MessageInputString,"%s %s %d",base,command,&op1) < 3)
|
|
{
|
|
strcpy(MessageInputString,"help tweak");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
Bstrlwr(command); // Make sure operator is all lower case
|
|
if (!strcmp(command,"adjust"))
|
|
{
|
|
extern short ADJUST;
|
|
ADJUST = op1;
|
|
CON_ConMessage("Zvelocity ADJUST set to %d.",op1);
|
|
}
|
|
else if (!strcmp(command,"adjustv"))
|
|
{
|
|
extern int ADJUSTV;
|
|
ADJUSTV = op1;
|
|
CON_ConMessage("Zvelocity ADJUSTV set to %d.",op1);
|
|
}
|
|
}
|
|
|
|
void CON_Bunny(void)
|
|
{
|
|
PLAYERp pp = Player + myconnectindex;
|
|
|
|
if (CommEnabled)
|
|
return;
|
|
|
|
pp->BunnyMode = !pp->BunnyMode;
|
|
if (pp->BunnyMode)
|
|
PutStringInfo(pp,"Bunny rockets enabled!");
|
|
else
|
|
PutStringInfo(pp,"Bunny rockets disabled!");
|
|
}
|
|
|
|
void CON_CheckHeap(void)
|
|
{
|
|
/*
|
|
switch( _heapchk() )
|
|
{
|
|
case _HEAPOK:
|
|
CON_ConMessage( "OK - heap is good\n" );
|
|
break;
|
|
case _HEAPEMPTY:
|
|
CON_ConMessage( "OK - heap is empty\n" );
|
|
break;
|
|
case _HEAPBADBEGIN:
|
|
CON_ConMessage( "ERROR - heap is damaged\n" );
|
|
break;
|
|
case _HEAPBADNODE:
|
|
CON_ConMessage( "ERROR - bad node in heap\n" );
|
|
break;
|
|
}
|
|
*/
|
|
CON_ConMessage("JonoF: Not now");
|
|
}
|
|
|
|
/*
|
|
void heap_dump( void )
|
|
{
|
|
struct _heapinfo h_info;
|
|
int heap_status;
|
|
|
|
h_info._pentry = NULL;
|
|
for(;;) {
|
|
heap_status = _heapwalk( &h_info );
|
|
if( heap_status != _HEAPOK ) break;
|
|
printf( " %s block at %Fp of size %4.4X\n",
|
|
(h_info._useflag == _USEDENTRY ? "USED" : "FREE"),
|
|
h_info._pentry, h_info._size );
|
|
|
|
}
|
|
|
|
switch( heap_status ) {
|
|
case _HEAPEND:
|
|
printf( "OK - end of heap\n" );
|
|
break;
|
|
case _HEAPEMPTY:
|
|
printf( "OK - heap is empty\n" );
|
|
break;
|
|
case _HEAPBADBEGIN:
|
|
printf( "ERROR - heap is damaged\n" );
|
|
break;
|
|
case _HEAPBADPTR:
|
|
printf( "ERROR - bad pointer to heap\n" );
|
|
break;
|
|
case _HEAPBADNODE:
|
|
|
|
printf( "ERROR - bad node in heap\n" );
|
|
}
|
|
}
|
|
*/
|
|
|
|
void CON_DumpHeap(void)
|
|
{
|
|
//heap_dump(); // Dump it.
|
|
CON_ConMessage("JonoF: Not now");
|
|
}
|
|
|
|
void CON_ShowMirror(void)
|
|
{
|
|
char base[80];
|
|
int16_t op1=0;
|
|
|
|
// Format: showmirror [SpriteNum]
|
|
if (sscanf(MessageInputString,"%s %hd",base,&op1) < 2)
|
|
{
|
|
strcpy(MessageInputString,"help showmirror");
|
|
CON_GetHelp();
|
|
return;
|
|
}
|
|
|
|
if (op1 < 0 || op1 > 9)
|
|
{
|
|
CON_ConMessage("Mirror number is out of range!");
|
|
return;
|
|
}
|
|
|
|
CON_ConMessage("camera is the ST1 sprite used as the view spot");
|
|
CON_ConMessage("camspite is the SpriteNum of the drawtotile tile in editart");
|
|
CON_ConMessage("camspic is the tile number of the drawtotile in editart");
|
|
CON_ConMessage("iscamera is whether or not this mirror is a camera type");
|
|
CON_ConMessage(" ");
|
|
CON_ConMessage("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall);
|
|
CON_ConMessage("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector);
|
|
CON_ConMessage("mirror[%d].camera = %d",op1,mirror[op1].camera);
|
|
CON_ConMessage("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite);
|
|
CON_ConMessage("mirror[%d].campic = %d",op1,mirror[op1].campic);
|
|
CON_ConMessage("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic);
|
|
}
|
|
|
|
void CON_DumpSoundList(void)
|
|
{
|
|
extern void DumpSounds(void);
|
|
|
|
DumpSounds();
|
|
CON_Message("Sounds dumped to dbg.foo");
|
|
|
|
}
|
|
|
|
END_SW_NS
|