mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
b747df60ee
Sadly there's 1ß00 lines of code using this...
41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#ifndef keyboard_public_h_
|
|
#define keyboard_public_h_
|
|
|
|
#include "baselayer.h" // for the keyboard stuff
|
|
#include "scancodes.h"
|
|
#include "inputstate.h"
|
|
#include "c_bind.h"
|
|
|
|
const char * KB_ScanCodeToString( int scancode ); // convert scancode into a string
|
|
int KB_StringToScanCode( const char * string ); // convert a string into a scancode
|
|
|
|
#endif
|