mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
023ff8f190
In Lunatic, gamevars (variables that are saved with savegames) are per-module. git-svn-id: https://svn.eduke32.com/eduke32@3642 1a8010ca-5511-0410-912e-c29ae57300e0
62 lines
1.5 KiB
Lua
62 lines
1.5 KiB
Lua
|
|
local require = require
|
|
local con = require("con")
|
|
local bit = require("bit")
|
|
local math = require("math")
|
|
|
|
local rs = con.rotatesprite
|
|
|
|
local DOT1x5 = 3135
|
|
local BAR1x5 = 3163
|
|
|
|
local function draw_hline_dotted(x1, x2, y, pal,stat)
|
|
for x=x1,x2,2 do
|
|
local pl = player[0]
|
|
local tile = (x==x1 or x==x2) and BAR1x5 or DOT1x5
|
|
|
|
if (pl.curr_weapon==2) then
|
|
x = x + 16*math.sin(2*math.pi*gv.totalclock/120)
|
|
elseif (pl.curr_weapon==1) then
|
|
x = x + (pl.ang - 1024)/100
|
|
end
|
|
|
|
rs(x,y, 65536, 0, tile, 0,pal,stat,0, 0,0,gv.xdim-1,gv.ydim-1)
|
|
end
|
|
end
|
|
|
|
local function draw_two_hlines(y, stat)
|
|
if (player[0].curr_weapon ~= 3) then
|
|
stat = bit.bor(stat, 8)
|
|
end
|
|
draw_hline_dotted(0,160, y, 0, stat)
|
|
-- XXX: rotatesprite(*, 320, ...) with stat 1024 and classic draws out of
|
|
-- bounds (wraps to lower left corner). (Or is it the left one? In any case,
|
|
-- weird stuff happens.)
|
|
draw_hline_dotted(162,318, y, 2, stat)
|
|
end
|
|
|
|
|
|
local function rotatesprite_test()
|
|
local stats = { [0]=0, 256, 512, 1024 }
|
|
for i=0,3 do
|
|
local stat = stats[i]
|
|
draw_two_hlines(50+25*i, stats[i])
|
|
end
|
|
|
|
-- NUKEBUTTON
|
|
rs(30,170, 32768, 2047*((gv.totalclock/240)%1), 142, 0,0,8+1024,0, 0,0,gv.xdim-1,gv.ydim-1)
|
|
end
|
|
|
|
gameevent(gv.EVENT_DISPLAYREST, rotatesprite_test)
|
|
|
|
|
|
module(...) --====================
|
|
|
|
local not_a_gamevar = "nyet"
|
|
|
|
test_gamevar = 123
|
|
test_gamevar2 = 'qwe'
|
|
|
|
require "end_gamevars" --==========
|
|
|
|
not_a_gamevar2 = "no"
|