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https://github.com/ZDoom/raze-gles.git
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2d7c0e26d2
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
42 lines
No EOL
981 B
C++
42 lines
No EOL
981 B
C++
#pragma once
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// Directory searching routines
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// Mirror WIN32_FIND_DATAW in <winbase.h>
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struct findstate_t
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{
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private:
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struct WinData
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{
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uint32_t Attribs;
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uint32_t Times[3 * 2];
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uint32_t Size[2];
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uint32_t Reserved[2];
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wchar_t Name[260];
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wchar_t AltName[14];
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};
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WinData FindData;
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FString UTF8Name;
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friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
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friend int I_FindNext(void *handle, findstate_t *fileinfo);
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friend const char *I_FindName(findstate_t *fileinfo);
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friend int I_FindAttr(findstate_t *fileinfo);
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};
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
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int I_FindNext (void *handle, findstate_t *fileinfo);
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int I_FindClose (void *handle);
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const char *I_FindName(findstate_t *fileinfo);
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inline int I_FindAttr(findstate_t *fileinfo)
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{
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return fileinfo->FindData.Attribs;
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}
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#define FA_RDONLY 0x00000001
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#define FA_HIDDEN 0x00000002
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#define FA_SYSTEM 0x00000004
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#define FA_DIREC 0x00000010
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#define FA_ARCH 0x00000020 |