mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 08:52:01 +00:00
115 lines
2.8 KiB
Text
115 lines
2.8 KiB
Text
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class ScreenJob native
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{
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native int flags;
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native float fadetime; // in milliseconds
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native int fadestate;
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native int ticks;
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native int jobstate;
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native bool pausable;
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enum EJobState
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{
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running = 1, // normal operation
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skipped = 2, // finished by user skipping
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finished = 3, // finished by completing its sequence
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stopping = 4, // running ending animations / fadeout, etc. Will not accept more input.
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stopped = 5, // we're done here.
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};
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enum EJobFlags
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{
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visible = 0,
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fadein = 1,
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fadeout = 2,
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stopmusic = 4,
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stopsound = 8,
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};
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native void Init(int flags = 0, float fadet = 250.f);
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native virtual bool ProcessInput();
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native virtual void Start();
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native virtual bool OnEvent(InputEvent evt);
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native virtual void OnTick();
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native virtual void Draw(double smoothratio);
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virtual void OnSkip() {}
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//native int DrawFrame(double smoothratio);
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//native int GetFadeState();
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//native override void OnDestroy();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class SkippableScreenJob : ScreenJob native
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{
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native void Init(int flags = 0, float fadet = 250.f);
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//native override bool OnEvent(InputEvent evt);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class BlackScreen : ScreenJob native
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{
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native int wait;
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native bool cleared;
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native void Init(int w, int flags = 0);
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//override void OnTick();
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//override void Draw(double smooth);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class ImageScreen : SkippableScreenJob native
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{
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native int tilenum;
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native int trans;
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native int waittime; // in ms.
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native bool cleared;
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native TextureID texid;
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native void Init(String tex, int fade = fadein | fadeout, int wait = 3000, int translation = 0);
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//override void OnTick();
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//override void Draw(double smooth);
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}
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//---------------------------------------------------------------------------
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//
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// this is to have a unified interface to the summary screens
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// that can be set up automatically by the games to avoid direct access to game data.
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//
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//---------------------------------------------------------------------------
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class SummaryScreenBase : ScreenJob
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{
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MapRecord level;
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int kills, maxkills;
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int secrets, maxsecrets, supersecrets;
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int time;
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bool cheatflag;
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void SetParameters(MapRecord map, int kills_, int maxkills_, int secrets_, int maxsecrets_, int supersecrets_, int time_, bool cheated)
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{
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level = map;
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kills = kills_;
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maxkills = maxkills_;
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secrets = secrets_;
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maxsecrets = maxsecrets_;
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supersecrets = supersecrets_;
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time = time_;
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cheatflag = cheated;
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}
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}
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